QoL change to Azir
Having a circle indicating the remaining time of a soldier much like threshs's lantern would be nice.
Having a circle indicating the remaining time of a soldier much like threshs's lantern would be nice.
I would honestly love to know exactly how much longer a soldier is going to last, weather I'm fighting Azir or playing him. Its just something nice to know in a moment.
Also another indicator telling me how far I have to be to auto attack with my Sand Soldiers. TBH they should make it so if you leave the auto attack command range of the soldiers they should disappear. Instead of having some random circle that tells me how far they can still stay alive. It only makes it more frustrating trying to guess how far you have to walk up and calculate the risks. Azir mains already probably mastered the range but for those learning the champ, gl.
I find it an OK thing to do , but sometimes I kinda prefer to trick the enemy Azir by going aggressive so suddenly just because his soldiers have expired and he thinks he can retaliate my attack.
Another thing is that they show when they start to die by making a lot of sand around them , so you kinda know when they leave.
Despite the fact that I'm in for clarity in this game , in case of Azir it is clear enough when you should or should not play around the Sand Soldier ( from both the Azir player's and the opponents' point of view ).
Your name/10 though
so far i love all the suggestions in this thread as far as having a timer similar to
E around the soldier to show its remaining duration, and having some sort of an indicator to show how close azir has to be to his soldier in order to auto attack with it. i also have some ideas of my own.
i really dont like his E now. i find it to be almost next to useless without the knock-up. the shield that it gives is so minuscule and i hate that i stop moving if i collide with an enemy champion (this has gotten me killed alot when trying to escape lmao) so maybe just take away the shield, put the knock-up back, and make it to where you fly through an enemy champion and knock them up when you hit them similar to
EQ combo.
i think it would be extremely nice to have it to where azir can use his Q and W while moving.
and i think his passive needs some work ever since rito removed the CDR for attack speed part of it. maybe make the cooldown scale into late game like they did with
bloodwell? or make the turret decay slower? i dunno, but i feel like removing half of his passive while leaving the other half untouched wasnt very nice haha
Would also be nice to show which tether your E will pull you on if two soldiers are close to the same distance, maybe marking the tether that E actives be red instead of the standard yellow.
Maybe also proper Q indicator and hotbox so it won't be broken like 
I think there would be problems implementing this though. Azir's soldier's timers can be extended slightly by using your q. This would probably create a problem in the way thresh/yas indicators work because it would become inaccurate as your abilities expand the soldier's time limit. They'd have to code in a specific scenario for expanding the timer which could lead to bugs causing a ton of readability issues. It just seems like a tiny bit too much work for something that has it's own little indicator (the way his soldiers start to slightly disintegrate right before they poof). While I agree it could help with clarity I feel like It'd be counterproductive from the developer's point of view. They could be putting that time fixing more bugs in the game anyways.
They should fix the max range auto that doesn't come out sometimes but still makes the sounds and counts as if you had auto'd. That shit has lost me first blood. 
This is something I'd love to see. Same for Gangplank Barrels.
I am thinking about it only now.... timer on soldiers depends on distance from Azir and this may be a BIG problem for an indicator (tower is less problematic)
I'm honestly not a fan of soldiers having a time-remaining indicator. For me, it's enough to know that they're about to disappear - I don't need to know the exact time. If you've played Azir enough, you get a decent idea of how long they stay up.