This new jungle is terrible.
Where do I begin,
First off, I have some issues regarding champions that were once viable that now seem not so good in the jungle. I found as of recent that trying to play aggressive heavy-gank junglers are not an option due to the lack of gold from camps. Junglers now seem to be poorer than we have ever been, trying to get an early gank off with champions such as
or even
is extremely difficult due to the lack of gold which we need in order to keep up with our laners (the loss of conservation doesn't help).
On top of that, the amount of damage that these camps do is rediculous, I find that even though I start Gromp or Golems, then move towards my buffs, that I end up having to back pre-maturely leaving me with only enough gold for my initial jungle item. This makes champions with sustain very overpowered when it comes to the jungle, champions such as
or
. I understand that they wanted to add more of a strategic edge to the game, but this is a bit much, due to these changes it makes jungling with aggressive gank reliant junglers with not great sustain early game not very viable. I've been messing around with different champions, but from what i've noticed junglers without at least some type of early game sustain tend to suffer in the long run.
Now i'm aware that you are able to go from small camp to small camp in order to make early game a little easier, but this still doesn't help the fact that if you're going against a high sustain jungler such as
hell even
it opens up your buffs to getting stolen quite easily because by the time you finish your first 2 small camps you will have to back due to not being able to finish a buff with the amount of health you're normally left off with, either making you have to start Golems followed by red buff, or making you risk losing a buff due to having to back pre-maturely (not having 5 health potions at game start doesn't make things easier whatsoever)
I find that where they thought to improve the numbers of champions that can be used in the jungle, or to try and re-kindle some old junglers that people didn't find viable such as
or
they actually lessened the number of viable junglers, which saddens me because I enjoyed my aggressive early ganking junglers such as
and
.
Now, I'm not saying that these junglers are completely useless, just that they are not extremely viable due to early game being a pain in the ass.
Also, with the changes to dragon as you can see below:
- Dragon's Might: +8% attack damage and ability power
- Dragon's Dominance: +15% damage to minions and monsters
- Dragon's Flight: +5% movement speed
- Dragon's Wrath: +15% damage to towers and buildings
- Aspect of the Dragon: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds.
I found that the team that ends up getting the first dragon of the game, tends to have a very distinct advantage, and with champions such as
who can solo dragon at level 5 fairly easily makes this buff a little overpowered, it's essentially a soloable permanent baron buff without the mana / hp regen. Whereas previously, you would get awarded with global gold, which wouldn't give your team / enemy team a major advantage with anything other than items, which can be countered by good farming and tower pushes, making a comeback possible.
Another issue I find (not really related to the jungle at all), is that with the changes to the towers, solo split pushing to try and force your enemy team away from objectives isn't really possible anymore, with the decreased gold from towers and the 'backdoor protection' making trying to stop solo split push a waste of time, especially when you have all 5 teammates ready to push lanes and potentially force a 5v4 teamfight,
This is all my opinion on the new rift, which I understand will be changed and altered due to this only being the beta, but these are problems I believe need to be fixed, either more gold on jungle camps, decreased jungle camp damage, or decreased health on jungle camps to compensate for the lack of gold and lack of sustainability for a good chunk of junglers. Also, the dragon changes are interesting and if altered correctly might be viable, I would still prefer the global gold in order to make comebacks somewhat possible if behind on dragons, instead of trying to contest dragon against a team you're losing to (which normally ends in you losing the dragon anyways).
Anyways, rant concluded. I thank anyone who actually took the time to read this wall of text.
seems to do well, and he has no sustain.