Miss Fortune's current state of balance
I have a lot of experience with Miss Fortune, having hundreds of games played with her and previously holding one of the most popular and well liked guides for Miss Fortune ever created. After playing Miss Fortune for many games after her rework I've come to notice (after her appropriate nerfs) that Miss Fortune began to feel weaker than she was when I played her in solo queue, which is odd because a large amount of the community considers Miss Fortune as overpowered and she's receiving significantly higher competitive play than what she was seeing previously.
In order to understand whether Miss Fortune truly was weaker or stronger before her rework I began comparing statistics of Miss Fortune in **high elo solo queue **a few patches before the Marksmen rework. It is important to note that Miss Fortune's statistics only changed very slightly over the course of a few patches prior to the Marksmen rework and nothing noteworthy changed. The few very minor changes were also almost all positive.
Comparing statistics from high elo solo queue performance before and after the Marksmen update:
https://i.gyazo.com/897d4df833b7218494840f9fec89bf38.png
Miss Fortune saw multiple nerfs in her solo queue performance in high elo after the rework in her current state, after her very overpowered state of release. Miss Fortune's winrate and damage have both gone down and her playrate has only slightly increased while the amount of times she dies per game has increased.
- Winrate decreased by 0.94%
- Playrate increased by 0.75%
- Avg. damage per game decreased by 1,507
- Avg. deaths per game increased by 1
The statistics provided importantly are also taken from the time before Darius received multiple major bugfixes and nerfs, Garen was one of the strongest top laners in the game, and Skarner broke the game with the highest winrate in League history. Miss Fortune even in one of League's worst states of balance in recent times (a state that particularly was harder on immobile ADCs) was statistically stronger than the current Miss Fortune in solo queue high elo performance.
Despite this Miss Fortune is frequently called out for being "overpowered" and "unfair" yet previously was even considered underpowered despite being clearly stronger in solo queue. Instead of taking an easy route and simply answer this by saying players are sheep and simply copy what people and pros say about the game I am going to analyze the differences between Miss Fortune's kits.
Pre-rework Miss Fortune: -Stronger auto attacks -Tankier -Higher sustained damage -Lower burst damage -Weaker ultimate
Post-rework Miss Fortune: -Weaker auto attacks -Squishier -Lower sustained damage -Higher burst -Stronger ultimate
There isn't much evidence that Miss Fortune is "overpowered" in these quick comparisons. It seems straightforward and nothing specifically makes her seem stronger or weaker as she received both buffs and nerfs in certain aspects of her kit. However one thing that definitely does draw attention is the significant buffs Miss Fortune received to her ultimate. Not only did Miss Fortune's ultimate have it's damage increased but it also can critically strike for even higher damage, being able to deal well over 4,000 damage in one go.
EXPLANATION ON MISS FORTUNE'S CURRENT STATE SKIP HERE IF YOU DON'T CARE ABOUT THE NUMBER STUFF
Riot attempted to give Miss Fortune a solid identity aside from an ADC who just had a little bit of everything in her kit. The previous Miss Fortune was really flexible and versatile but she didn't really have an identity and her kit felt all over the place. One part suggested a caster ADC like Lucian, while another suggested she was a mid game monster like Corki. Miss Fortune's identity was concluded to be a wombo-combo teamfighter in her rework and this is where the problem lies.
Miss Fortune had large amounts of her auto attack power traded for power into her ultimate. So much that Miss Fortune has by far the weakest auto attacks in the game without her passive, which only scales with bonus Attack Damage and not total. Miss Fortune is arguably broken because of how her ultimate can win a game in the press of a button if she simply has someone like Malphite, Orianna, or Amumu set up for it. People dislike how Miss Fortune can instantly win a game in 3.0 seconds and instantly get a pentakill without much to it. Miss Fortune wins in champion selection which is considered anti-fun and a massive negative factor in League of Legends because it removes the skill out of a skill-oriented game.
TL;DR Miss Fortune had so much power soaked out of her autos and replaced into her ultimate that her ultimate has become a balancing issue. Her ultimate alone is easy to avoid and can hurt Miss Fortune more than it helps her as it roots her for 3 seconds. However if she has a team to set up for her ultimate there isn't much hope to win and usually teamfights are always lost to the team. This lets Miss Fortune win in champion select.
**IN CONCLUSION**
Miss Fortune's solo queue performance is weaker than her previous solo performance before her recent rework. Despite this she still sees numerous amounts of competitive play unlike before and is often called out for being considered overpowered. The reason behind this is because Miss Fortune when paired up with a strong team (Which is rare to occur in solo queue) allows Miss Fortune to win almost any game by making teamfighting simply not an option for the enemy team. Without a team built around Miss Fortune her ultimate ability, the primary focus of almost all of Miss Fortune's power, tends to be ineffective as it a 3 second channel that roots her in place for the full channel.
Sources: http://champion.gg/champion/MissFortune http://www.leagueofgraphs.com/champions/stats/missfortune too many MF games played by me
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, etc, they will simply press their ultimate when the whole enemy team is disabled to instantly win the teamfight.
for sure.