What needs to be done (if anything) to get Critplank in the LCS more often?
I've done pretty good with him. That being said I'm in bronze and veigar adc works down here. My question is what needs to be done to make him lcs viable. To be perfectly honest he seems op as it is, and if he were given more buffs...well..his name isn't lee sin let's just say that :P
But what do you guys think? His tag says support but he's clearly a top laner. Or he needs his Q changed. Because in order to get max value you have to steal cs potentially if you bring him support.
Current Item build for critplank top:
flask, 3 hp pots. Then I farm my q and use the flask until I can go back for a bf sword. When that happens I'll ult the minion wave, this will cause the minions to be shoved to their turret if they went back, or keep them away from mine. From there i will simply build my infinity edge, if another lane doesnt need my ult, I will just keep it to my lane. After i get infinity edge with crit plank, my Qs dont get farmed anymore, instead i gradually poke my lane down. If it's not a direct counter, I win my lane 10/10 once I have infinity edge.
From there my build goes: Zerkers, statik, PD, situational. situational. Usually if im fed and we are doing awesome I will go hydra, last whisper.
Usually what this ends up is i do 100-25 on every squishy and 25% of their health a crit on tanks. Late game, if the game goes to 35 mins or more. you have a huge advantage because crit plank is a monster. Not only that, but late game you can use your ult to decimate one lane full of minions, while manually pushing another lane. Then your team of 4 pushes a third lane making it very hard for the enemy team to come even close to countering your push.
So is there something I'm missing or is it like trundle and morg? Going to take a pro to go "why not" and then out of nowhere everyone is playing him
+ Pots: Sustain and shitz. I trade with AA - Q - AA if possible or just farm.
OR
: The former if my opponent is vulnerable to poke, the latter if I feel like trading and manly fighting.
: Usually sometimes during Trinity or immediately after to enhance farming and sustaining the costly Critbuild.
: Crits (and other stuff XD).
OR
OR
: One of these during early-mid game to counter autoattackers/casters/mages.
: Crits.
: Crits.
: CDR, Armor, nice aura (and more mana is good).
: Mres, enhanced W sustain, CDR.
: Otherwise GP doesn't deal damage late game.
partially solves this problem).