What needs to be done (if anything) to get Critplank in the LCS more often?

Sforces·3/19/2015, 5:24:12 PM·1 votes·717 views

I've done pretty good with him. That being said I'm in bronze and veigar adc works down here. My question is what needs to be done to make him lcs viable. To be perfectly honest he seems op as it is, and if he were given more buffs...well..his name isn't lee sin let's just say that :P

But what do you guys think? His tag says support but he's clearly a top laner. Or he needs his Q changed. Because in order to get max value you have to steal cs potentially if you bring him support.

Current Item build for critplank top:

flask, 3 hp pots. Then I farm my q and use the flask until I can go back for a bf sword. When that happens I'll ult the minion wave, this will cause the minions to be shoved to their turret if they went back, or keep them away from mine. From there i will simply build my infinity edge, if another lane doesnt need my ult, I will just keep it to my lane. After i get infinity edge with crit plank, my Qs dont get farmed anymore, instead i gradually poke my lane down. If it's not a direct counter, I win my lane 10/10 once I have infinity edge.

From there my build goes: Zerkers, statik, PD, situational. situational. Usually if im fed and we are doing awesome I will go hydra, last whisper.

Usually what this ends up is i do 100-25 on every squishy and 25% of their health a crit on tanks. Late game, if the game goes to 35 mins or more. you have a huge advantage because crit plank is a monster. Not only that, but late game you can use your ult to decimate one lane full of minions, while manually pushing another lane. Then your team of 4 pushes a third lane making it very hard for the enemy team to come even close to countering your push.

So is there something I'm missing or is it like trundle and morg? Going to take a pro to go "why not" and then out of nowhere everyone is playing him

5 Comments

Ser Garland3/19/2015, 5:29:42 PM2 votes

Look. LCS professionals don't simply look for what's strong, they look for what's reliable. You've answered your own question. It's CRIT plank. There's a chance where the damage you'd want to deal out, might not crit, thus unsecuring a kill. Secondly pro's are looking for only two things in the top lane. Mega tanks with teleport, and ap casters. Consistent, DPS peel monsters.

Gangplank is good. Hell, I'd say with his now more consistent ult, he's great. But there's always weaknesses and counter picks to his laneing phase, and professional play really wants top to be more of a reliable support island than a kill lane.

Colgate Gator3/19/2015, 5:57:04 PM1 votes

As people have said, LCS picks are made based on their strenght and realibility, and by the very definition of crit chance,it isn't, I doubt any team will pick an immobile crit spammer who depends in the RNGods to win his lane.

Considering they are trying to eliminate RNG as much as they can, it's unlikely they will make Critplank more reliable.

Darth Valer3/19/2015, 9:22:44 PM1 votes

My critplank build is as non-reliant on rng as possible. My buildpath is usually this: item 2041 + Pots: Sustain and shitz. I trade with AA - Q - AA if possible or just farm. item 3057 OR item 3044 : The former if my opponent is vulnerable to poke, the latter if I feel like trading and manly fighting. item 3093 : Usually sometimes during Trinity or immediately after to enhance farming and sustaining the costly Critbuild. item 3078 : Crits (and other stuff XD). item 3024 OR item 3082 OR item 3211 : One of these during early-mid game to counter autoattackers/casters/mages. item 3031 : Crits. item 3087 : Crits. item 3110 : CDR, Armor, nice aura (and more mana is good). item 3065 : Mres, enhanced W sustain, CDR. item 3035 : Otherwise GP doesn't deal damage late game.

No boots. Plus I have 10 % CDR from masteries and runes. This way I'm tanky enough not to blow up when I get autoattacked by anything stronger than a scuttler crab yet still deals tons of both poke and dps damage. The main problems of this build are 50 % crit chance (I have a very reliable and non-rng based early to mid game, yet I find myself flipping coins everytime I Parrley >_>) and the lack of lifesteal (item 2140 partially solves this problem).

I'm very successful with this in high-silver low-gold elo, don't know if it works any higher.

P.S. Oh, I love GP and would like to see him stronger, but I admit that thinking of him at LCS makes me laugh. He has no hard CC, no innate tankyness, no dashes, blinks or huge mobilty buffs (his E is nice but not enough, imho), his poke is extremely short ranged, no waveclear and blah blah blah. I hope his future rework will address some of these prbolems (I'd love to have hard CC on him, or at least a root T_T). Riot is so silent about him, even in the last patch notes where they solved a GP's bug they were very short and direct. Imho the reason behind this is that he's far away in the rework schedule :C