ARAM Snowballing at an all-time high

Cavemantero·3/2/2016, 4:18:29 AM·2 votes·314 views

The last 7 games I've played since 6.4 came out i ended the game with less than 4 fully built items. My last 20 games, 9 of them finished with less than 4 items, 6 of them were my most recent games since Feb. 25th. Of those 6 games I finished at level 15 four times, level 16 once, and level 14 once.

So how is that snowballing? Out of the 2.5k Aram matches I've played (yes, I play ARAM almost exclusively), there was only a couple of handful of times (maybe 10-15) when I knew there was no possible way to mount a comeback. Now, it is nigh impossible every game when losing your first tower first without being able to immediately push back and get theirs. The gold differentials increase exponentially. The pattern seems to indicate that games will last until one team hits between 14-16...with the game actually being well out of reach by level 9-10 in favor of the winning side.

Another indication is the damage output which is currently ridiculous starting off at level 3! And the tower...the first tower! If the team that is losing after their first tower goes down, is able to somehow get the other team's tower, it is a good match. If not, the game is a lol-fest (pun intended) where the team comp doesn't even matter...the other team will just get steamrolled without being able to sniff mid to late game or even scratch another tower barring bad play by the winning team (which does happen often due to the 'power drunkness' phenomenon).

The game is akin to counterstrike and call of duty games which I loathe. There is no strategy or tactics other than having crazy twitch reflexes and knowing the map/meta game. There's no dynamic response time to make 'outplays'. It's either zerg or get killed because there's no way to escape with the amount of damage going around now. Your towers will just get beat down if you don't have at least TWO players to defend them. It's as if what used to be late game damage has been shifted to early/early-mid game, but its even worse than that! You would actually be able survive longer in pre 6.3-6.4 late games rather than the current delete-fest.

I am completely alarmed because one of the reasons I've played so many ARAMS is because every game was different and almost every game had the possibility of a late game comeback. It was fun! Now its "just hope your team snowballs first" which seems to be the meta in Summoner's Rift as well. I've made complaints on other threads saying the same thing and I feel like this is going to be completely ignored in favor of lame threads about one champion or item needing to be fixed or unnerfed or whatever...when the ENTIRE GAME IS BROKEN currently!

TLDR: The Terrible Terrible Damage direction this game is going is ruining it and creating game shortening snowballing. Whether this is intentional is irrelevant...what is relevant is that the game is becoming a dead click fest FPS and the health of the game is suffering BIG TIME.

I even wonder that someone in Riot's balance/design team is sabotaging this game, and it smells fishy like a crab I once remember ruining a game I used to play...just sayin'.

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