Why do people want a drawn out game than a faster game?
I swear I really don’t see the reason why people want a boring survival meta where nobody dies (two Maokais hitting each other for an hour) compared to a quick and calculated kill. And I really don’t see the one-shot business going on: a Garen takes time in terms of one-shotting compared to the likes of Cassiopeia and Akali.
And I do want to say this, and Inknow I’m going to get a lot of hate: people are using “this dumb one-shot meta” as an excuse instead of blaming their bad skills and poor gameplay choices. I understand if it’s your teammates or a bad matchup, but blaming and claiming to be one-shotted, when you just stood there doing nothing but tunnel on your own lane and minions, sounds incredibly pathetic. You’re shoving your own need for improvement and shifting the blame to the game, which probably deserves 25% of the blame, instead of blaming yourself and fuelling your own psychological ego to get better at the game. And you never will, if you continue to behave like that.
Again, still confused. Tell me why it rustles your jimmies, summoners.


If they aren't a jungler with some OP catch mechanic like those listed above they'll be in river bush waiting for you to ward anyway: they have to spam ganks now thanks to jungle exp changes and bot's the lane they have the best odds of not dying trying to gank.
So it's difficult to save the ADC from the enemy duo because of how strong the damage creep has made any and all CC, and even if you do carry him through laning phase you'll likely just get wrecked by mid/jg before he comes online, something which only your ADC can prevent (by not pushing the wave).
Riot has increased the support budget but it really feels like we have less agency than before because no matter how well we play the outcome of our lane - whether our ADC comes online and starts carrying - is mostly up to other players.