Why do people want a drawn out game than a faster game?

The entire team·1/4/2020, 7:42:57 AM·1 votes·1,106 views

I swear I really don’t see the reason why people want a boring survival meta where nobody dies (two Maokais hitting each other for an hour) compared to a quick and calculated kill. And I really don’t see the one-shot business going on: a Garen takes time in terms of one-shotting compared to the likes of Cassiopeia and Akali.

And I do want to say this, and Inknow I’m going to get a lot of hate: people are using “this dumb one-shot meta” as an excuse instead of blaming their bad skills and poor gameplay choices. I understand if it’s your teammates or a bad matchup, but blaming and claiming to be one-shotted, when you just stood there doing nothing but tunnel on your own lane and minions, sounds incredibly pathetic. You’re shoving your own need for improvement and shifting the blame to the game, which probably deserves 25% of the blame, instead of blaming yourself and fuelling your own psychological ego to get better at the game. And you never will, if you continue to behave like that.

Again, still confused. Tell me why it rustles your jimmies, summoners.

14 Comments

5050BS1/4/2020, 7:54:24 AM4 votes

Go play a mobile Moba then. This game was good when matches averaged 45m and could go as long as 80m. Laning took 20m. This allowed most champs to get 2-3 items.

Now Laning is done as soon as 8-12m and barlly finished 1 item.

You actually had early champs and late champs.

Game is garbage now. GG focus on ZH KR players.

Pandemic Punch1/4/2020, 8:12:05 AM3 votes

I think what people TRULY want is to make it to late game more often. Most games seem to be decided around 2-3 full items in.

ChaosReyn1/4/2020, 8:24:25 AM3 votes

See, the issue is that you AND the other side both like to overexaggerate...

I dont want another tank meta, 60m avg match time clown fiesta. I just don't like how much this is becoming quite literally "who one shots the enemy bot lane for free drag faster/more often"

And right now, I'm sorry, but the current meta really is like 1 or 2 players, HOPEFULLY on each team but often on the same team, are stupid fed/op and more or less untouchable past 10 minutes, and the other 6-8 players may as well afk cause they dont get to play the game. That isn't fun either. And it's been steadily getting worse over the last couple seasons. The meme is literally "god forbid a pro match last more than 15 minutes this season" cause the effort to reduce match times in pro play is the main driving force - made evident that these pubstomp solo queue champs like Morde and Kayn are more or less not addressed, while champs more prominent in pro play are getting shafted in ways that confuse the hell out of solo players.

I don't want nothing but beefstick meta to be relevant again. I just want something besides pro play to matter, and that's going to mean that games are going to last a little longer, when the game isn't decided by "who fed Senna?!" at 3.5 minutes in.

Dreamspitter1/4/2020, 1:39:05 PM3 votes

A lot of changes all over the place have been pushing for shorter games. I'm no sure why though.

Elder drag execute is among them.

A few claim its to make games more interesting to watch.

DGAGAAsharpAGD1/4/2020, 7:56:48 AM2 votes

It's just matter of preference imo, someone might like the meta where every mistake is punished, like the current state of the game, and someone might like longer teamfights, where you have more room for errors and "strategy".

Harrowïng1/4/2020, 5:01:19 PM2 votes

I honestly enjoy the longer meta. It makes games feel better. It's rather boring and frustrating when the meta is "Oh Leblanc got first blood before minions spawned. Time for us all to sit in fountain so the game is over in 10 min." I'm not saying Leblanc is OP i'm just using her as an example.

The longer games have more room for a team to out maneuver their opponents. There's more strategy and thinking involved. More to focus on. Shorter games severely limit this.

But everyone has their likes and dislikes. I like being able to use my brain and coordinate with randoms because it's challenging. I like challenges. Others like the games over by 3min on auto pilot with the wham bam thank you ma'am mentality. There's no strategy in that meta. There's hardly even skill. In fact this puts more of the pressure on those players. If they get fed early and have all the resources, yet make that one misstep that gets them caught out and killed and you lose the game off that, guess who's fault that is? The fed player.

Best example would be Rekkles in worlds a couple years back. Played a god-like Twitch the entire game but got overconfident and died his only death that game but it was enough for the opposing team to mop up and win the game.

Longer games makes for more strategic plays from both sides lead to more equal games and therefore, happier players. Shorter games lead to tilted players on all sides. The player who went 0/4 early is now questioning why they bother to play, their team is on the forums complaining about feeders, the fed player is now overconfident and flaming his team for not doing as well as he was, and now his team are more inclined to leave you hanging because "you're fed can't you carry us?"

iiGazeii1/4/2020, 8:08:34 AM2 votes

There are champions that really want to draw out the game because they take a long time to scale, but scale really hard. We have other champions that are very strong in the early game, but fall off in the late game, so they want to end the game as quickly as possible. Still other champions have an intense midgame, wanting to stay safe and farm the early game, but take their extreme power spike to other lanes to snowball their team to victory.

They should all be valid ways of playing the game. Otherwise, half the roster gets left by the wayside when one strategy or the other is favored, and a key piece of strategic depth is lost. If the late game simply isn't happening, there's no reason to play a champion that wants the game to go that far.

We don't want a boring survival meta.

We want both types of games to be fun and both strategies to be viable.

We want variety.

Metal Janna1/4/2020, 7:29:13 PM1 votes

I like to matter, that's all. Back in S7 when I was just getting into League you had 15 minutes of laning phase bot, and you could gradually gain an edge by poking your enemy - 10% of his HP at a time - out of the lane and he would back at about 35%. That was the playstyle I liked. Gradually building CS advantage for the ADC by maintaining HP advantage as the support, so we can win our lane and maybe get first tower. Then Ardent got its well deserved nerf and the balance of power shifted toward engage supports again, which would have been fine if they hadn't continued to nerf peel and buff damage for the next three seasons. Now we've got 12 minutes of laning phase and the latter third of that is spent getting gradually more and more ganks from mid and jungler. Building a gradual advantage won't help you when the fed midlaner shows up (unless he's your midlaner, in which case you can basically AFK while he deletes your lane opponents for you). Unless you've stomped your lane harder than mid stomped theirs, (a tall order considering midlane champs are designed to stomp early) you're dead. And it's not just damage that's high. Junglers are more mobile than before, to the point that warding is more risk than it's worth. Why bother to ward river bush when the jungler is just going to a)avoid it by coming out of a wall or your back bush, (having been farming his opponent's jungle) Kayn LeeSin Udyr
b)be spotted and catch you anyway with a massive dash Sejuani Warwick Vi
or c)avoid the ward by just plain being immune to wards Evelynn Nocturne Twitch If they aren't a jungler with some OP catch mechanic like those listed above they'll be in river bush waiting for you to ward anyway: they have to spam ganks now thanks to jungle exp changes and bot's the lane they have the best odds of not dying trying to gank. So it's difficult to save the ADC from the enemy duo because of how strong the damage creep has made any and all CC, and even if you do carry him through laning phase you'll likely just get wrecked by mid/jg before he comes online, something which only your ADC can prevent (by not pushing the wave). Riot has increased the support budget but it really feels like we have less agency than before because no matter how well we play the outcome of our lane - whether our ADC comes online and starts carrying - is mostly up to other players.

xDogMeatx1/4/2020, 8:11:01 AM1 votes

you like looking at a grey screen? you like playing Call of duty fortnite or whatever "fast paced" 1st person shooter where everything one shots you no matter how many defenses you build. then this is the right game for you. thats how i see it. the main reason why people like one shot metas is that they dont have to think about their actions instead its better to die so fast you dont even process the emptyness of how useless defenses are also people like seeing stuff blow up into piece gotta watch that hp bar shake to notice my assassin damage as a adc does the trick only just right clicking.