Preseason 5 Jungle - "We want to create more diversity" Why do you force us to play main junglers?

Neverworld·11/21/2014, 7:24:29 PM·3 votes·6,594 views

Like the title says. I'm displeased with the current Preseason changes.

To be exact, I'm disappointed about the lack of gold after you buy hunter's machete. Only ~70 Gold to buy two health potions is only enough for the mainstream junglers like Lee Simmons, Everhidelyn and Elisamona.

Hello, I'm Neverworld. I'm playing League of Legends since season 2 and I'm a very experimental player.
For example, from time to time I go as Brand Support or Cassio Support, sometimes even Mundo Support. Why? Because I know these roles are perfect to fit different niches that are open thanks to the own team who choses to lock in their roles without thinking. Like, Kha (assassin/offtank) jungle, Zed (assassin/fighter) mid, Vayne (marksman/assassin) top. No tankyness. Only a 50:50 chance to win if our Kha gets fed and if he doesn't get too much CC from enemy team (depending on their pick). So I have to pick different Champions to fulfil a role that helps to improve. If I take Brand, I can get mid-game tanky and yet hard CC/burst through E/W/Q combo, which helps my team. If I get Mundo, I can chop off 1/4 of enemy tanks health points lategame and so on.

I main support, but also Jungle.

I've played mostly Nautilus in Season 2, but thanks to the buffs to offensive junglers, he was useless. I had to take a offensive jungler too, in order to keep up pace and gank. Then the changes in the jungle came and spirit stone has been created. Finally, the best way to take ANY CHAMPION in the jungle instead of the standard junglers.

I was playing as Jungler with Zed, Talon, Jayce, Lissandra, Malphite(Full AD), Nautilus(AD/Crit/AS - R.I.P. Sword of the Divine), Shen, Mordekaiser and my favourite Jungler - Swain.

You ruined them all. You buffed all the melee and generic junglers furthermore, but did nerf all of the other potential Junglers. I LOVED SWAIN JUNGLE. He was so awesome!

Swain - Q Slow, W snare, E damage amplifier (worked well with red buff + spirit stone) and one of the best tanky jungler initatiors. Zed - fast clear camp, great passive to finish off bigger monsters and quick ganks
Talon - Red Buff plus passive guaranteed damage spike, with sword of the elder lizard tremendous
Jayce - Great potential in hidden assault or supporting ally laner by giving advantage with E + Q artillery.
Lissandra - Works perfectly with sustain, Q spammable thus fast clear camps. Ganks are almost 78% successfull.
Malphite(FULL AD) - extremely fast clear camp, high damage potential, could kick off every counter jungler with ease.
Nautilus(AD/AS/Crit) - great to kill squishy targets like Ezreal. Three hits with Sword of the Divine and done. Passive dealt 150 physical damage lategame, thus critical strike = awesome.
Shen - Wasn't the best jungler, but one of the most reliable. Perfect with AS to procc Wriggle's Lantern.. I mean madred razor.. no, I mean the other one. Spectral.. Lantern?
Mordekaiser - You think I'm trolling? NO! Early wasn't best, but mid to late he was terrifying. He clears camps as fast as Olaf with blue buff.

You made them all unplayable in the jungle by forcing us with 2 (3 with mastery) health potions instead like always 4. On top of that, you took off Spirit Stone, the best jungler item Riot ever created. It did heal and gave mana based on the damage done, giving Junglers more sustain when clearing camps one by one.

The only Champions who "abused" that, were Champions who already had sustain. So you practically nerfed Junglers with natural sustain, but every other Jungler with non-sustain has to pay for it.

My suggestion: Lower the price of Hunter's Machete so that Junglers can effort to buy more than 3 health potions. Maybe change hunter's machete so that it heals and gives mana based on damage done, because seriously.. I feel like the best junglers right now are those with natural sustain, and not those who are the strongest.

11 Comments

FyshinaTux11/21/2014, 7:30:11 PM2 votes

How many times does it have to be said?

Full clears DO NOT WORK anymore. Starting at buffs is likewise not necessarily the best plan. Try starting at a small camp, then moving to a buff. Clear one side of the jungle (should be doable with 2 pots if I can do it with Sejuani...), back and get your machete upgrade and another pot or 2, then clear the other side.

When I did this with Sejuani I got the first side clear, backed, the cleared the full jungle nearly twice before having to back (I got the ranger upgrade).

Firancil11/21/2014, 8:29:22 PM2 votes

I tested Quinn jungle without a leash, went blue > wolves > red > base then got my jungle upgrade and a few more pots and proceeded to have no more issues with clearing jungle and staying sustained for ganks. As long as you clear 3 camps (avoid the raptors most of the time early if you don't plan on ganking, they deal too much damage) for your first clear, you can just base, get a machete upgrade and continue like it was season 4 jungle except your smite is much better now.

Also, as a side note, the strongest jungle champions are dictated by the meta used at the moment, if the meta calls for invade junglers you'll see more nunu, it if wants early gank junglers then people would come up with ways to gank early even without decent sustain for their first clear.

The way you want machete changed would only benefit a few junglers who deal damage to keep sustained, what would that do for tanky junglers who are too weak to benefit and too slow for it to mean anything? it would put tank junglers even deeper in the ground than they were in season 4, and giving them more pots at the same time wouldn't do anything since you would also give them to the early aggression junglers like lee sin and he would just invade you and kill you anyway, so the changes you want would just be making the well known s4 junglers even more powerful at lvl 1 since then they would start with spirit stone instead of having to base after a clear for it.

Vore Monster11/21/2014, 7:34:17 PM1 votes

I've been able to jungle nearly every champion I've picked since Season 5 without any problems of sustain or ganking. I feel you aren't looking into new mastery setups or different types of runes to improve that variability you want.

Evelynn, Hecarim, Shaco, Nocturne, Skarner, Volibear, Xin, Yi, Kha, Diana, and a few others I am forgetting I have seen or played have completely sustained their jungle and perform perfectly well on the transition to early > Mid game.

The removal of the last Season's items were to prevent Godyr and super-farmers to stack up to ridiculous levels as well as allow versatility in smite choice and stats.

disregardable11/21/2014, 7:35:28 PM1 votes

"I'm seeing Jungle Jayce, I'm in Elo Hell, I'm in Elo Hell"-Instalok

But seriously, there's nothing wrong with needing to back early. Just get Gromp, Blue, and Red and back. It's like they planned for it with the cheap advanced jungle items.

Blueharlequin11/21/2014, 7:43:00 PM1 votes

The only thing I see wrong here is that you want to play Champs not designed for the jungle. Yes Malph, Shen and Zed could jungle in season 4. I personally played Malph jungle though I've yet to try him in season 5 but the fact remains, none of them were meant to be in the jungle. Strategic diversity was geared toward how you decide to play in the jungle. Are you farm heavy, gank heavy, team fight heavy. Etc. Trying to force a bunch of mid laners into the jungle isn't the best option especially with the increased difficulty of things.

And to go off your natural sustain comment, I've done well with Rammus, Nautilus, Kha'Zix, and Rengar as well as seen a few Sejuani's and Diana's. None of them have natural or good sustain and can jungle decently. The idea is you need to mange how you use your smite far more than normal and it's a bit of a learning curve to it. Pre-season has only been out for two days. It's too early to call it op or to demand a price drop.

Daddy Cloutkage11/28/2014, 10:59:03 PM1 votes

Had to login to like dis post. RIP Zed Jungle QQ