Preseason 5 Jungle - "We want to create more diversity" Why do you force us to play main junglers?
Like the title says. I'm displeased with the current Preseason changes.
To be exact, I'm disappointed about the lack of gold after you buy hunter's machete. Only ~70 Gold to buy two health potions is only enough for the mainstream junglers like Lee Simmons, Everhidelyn and Elisamona.
Hello, I'm Neverworld. I'm playing League of Legends since season 2 and I'm a very experimental player.
For example, from time to time I go as Brand Support or Cassio Support, sometimes even Mundo Support. Why? Because I know these roles are perfect to fit different niches that are open thanks to the own team who choses to lock in their roles without thinking. Like, Kha (assassin/offtank) jungle, Zed (assassin/fighter) mid, Vayne (marksman/assassin) top. No tankyness. Only a 50:50 chance to win if our Kha gets fed and if he doesn't get too much CC from enemy team (depending on their pick). So I have to pick different Champions to fulfil a role that helps to improve. If I take Brand, I can get mid-game tanky and yet hard CC/burst through E/W/Q combo, which helps my team. If I get Mundo, I can chop off 1/4 of enemy tanks health points lategame and so on.
I main support, but also Jungle.
I've played mostly Nautilus in Season 2, but thanks to the buffs to offensive junglers, he was useless. I had to take a offensive jungler too, in order to keep up pace and gank. Then the changes in the jungle came and spirit stone has been created. Finally, the best way to take ANY CHAMPION in the jungle instead of the standard junglers.
I was playing as Jungler with Zed, Talon, Jayce, Lissandra, Malphite(Full AD), Nautilus(AD/Crit/AS - R.I.P. Sword of the Divine), Shen, Mordekaiser and my favourite Jungler - Swain.
You ruined them all. You buffed all the melee and generic junglers furthermore, but did nerf all of the other potential Junglers. I LOVED SWAIN JUNGLE. He was so awesome!
Swain - Q Slow, W snare, E damage amplifier (worked well with red buff + spirit stone) and one of the best tanky jungler initatiors.
Zed - fast clear camp, great passive to finish off bigger monsters and quick ganks
Talon - Red Buff plus passive guaranteed damage spike, with sword of the elder lizard tremendous
Jayce - Great potential in hidden assault or supporting ally laner by giving advantage with E + Q artillery.
Lissandra - Works perfectly with sustain, Q spammable thus fast clear camps. Ganks are almost 78% successfull.
Malphite(FULL AD) - extremely fast clear camp, high damage potential, could kick off every counter jungler with ease.
Nautilus(AD/AS/Crit) - great to kill squishy targets like Ezreal. Three hits with Sword of the Divine and done. Passive dealt 150 physical damage lategame, thus critical strike = awesome.
Shen - Wasn't the best jungler, but one of the most reliable. Perfect with AS to procc Wriggle's Lantern.. I mean madred razor.. no, I mean the other one. Spectral.. Lantern?
Mordekaiser - You think I'm trolling? NO! Early wasn't best, but mid to late he was terrifying. He clears camps as fast as Olaf with blue buff.
You made them all unplayable in the jungle by forcing us with 2 (3 with mastery) health potions instead like always 4. On top of that, you took off Spirit Stone, the best jungler item Riot ever created. It did heal and gave mana based on the damage done, giving Junglers more sustain when clearing camps one by one.
The only Champions who "abused" that, were Champions who already had sustain. So you practically nerfed Junglers with natural sustain, but every other Jungler with non-sustain has to pay for it.
My suggestion: Lower the price of Hunter's Machete so that Junglers can effort to buy more than 3 health potions. Maybe change hunter's machete so that it heals and gives mana based on damage done, because seriously.. I feel like the best junglers right now are those with natural sustain, and not those who are the strongest.
Jungle QQ