devourer isnt as nuts as people are making it seem

yamimosh·7/11/2015, 4:59:08 PM·78 votes·4,717 views

the reason devourer is being abused right now is because its new, junglers still have the mentality that nothings gonna happen the first 7-8 min of a game and they can just farm up. devourer doesnt promote this gameplay. if you want to do good against a devourer jungler you need to be smarter than them. take scuttles early, chances are their gonna go for them so ward them and have your team collapse. start counter jungling, call early drags, its completely possible to shut down devourer junglers, the problem is that everyone has the mindset that the enemies jungle is forbidden. with all these upgrades to vision control, counterjungling is probably at its easiest right now to accomplish. and if you take the large monster and leave the camp, with a ward on it, you can completely control the enemies jungle. even one camp that the enemy cant farm is a huge delay in their power spikes. laners too... you have such easy access to the enemy jungle, even easier than the jungle. if you see a master yi show bot, take the two seconds to take his top side jungle, and vise versa bot lane. its not that hard, people just need to lose this solo mentality of won lane=won game

is devourer strong? absoutely. its finally earned a spot among warrior and cinderhulk. but its not as unbearable as people are making it seem and its absolutely possible to stop a devourer jungler every game

86 Comments

MTempty7/11/2015, 9:22:08 PM19 votes

This is the same problem that arose with Feral Flare Fact of the matter is, if the jungler can force 3-5 players to pay attention to him and try to actively invade him on HIS side of the map, its not your game to win, its the enemy laners game to lose, since all they have to do is countergank. You simply cannot devote enough laners time to counterjungle, especially squishy adcs and non-tank supports. One player with that much pressure is too difficult to manage in a solo q environment.

junglerboy167/11/2015, 5:32:00 PM17 votes

I feel like I'm the only person realizing that getting item 3711 is going to finally be a good idea now, since you don't care if they know you're invading since every single player in the game should be invading a devourer stacker.

Yosuke Apperu7/11/2015, 5:32:25 PM7 votes

It had a spot amongst warrior and cinderhulk before. Someone made a good suggestion, change yi and vaynes passives to on attack rather than on hit, just watch how fast people stop spamming them. Right now you can be stomping a game and the moment their yi hits his thirtieth stack... you might as well ff. Come on now, I know you think that silver bolt procs with vayne every two auto attacks is stupid, as well as vayne soloing baron without even having to kite it.

Chessburger7/11/2015, 6:29:50 PM7 votes

The biggest mistake people make is the assumption that going devourer means you have to afk farm. It's far more efficient to actually do your job as a jungler while farming. Gets them tasty stacksies faster and doesn't destroy your team if enemy jungler actually does stuff.

OldDirtay7/11/2015, 8:48:04 PM6 votes

you realize op that your talking strategy and it has nothing to do with the item being broken?

thats like saying a champion who can one shot anyone is perfectly balanced because you can cc and blow them up....

doesnt make the champion, or in this case item, not broken because they can lose with it...

honestly i hate it and not for the reason its broken on some people (shyv, vayne) but the fact that it brings back the old feral flare mentality of just dont gank any lane while their jungle who doesnt take devourer controls the match with ganks and heavy pushes while your rere jungle decided to not gank any lane even once in 25mins then surrender because every lane lost

who woulda thought youd losing having an afk farm jungle with 0 ganks versus....pretty much anyone who knows how to jungle and ganks during the match?

the mindset of this item is bad, they should make it scale with time and tone it down a bit as to not promote the "fk my team im farming for 25mins" mentality that FF brought to the table (and was scrapped due to this, and the fact it was broken)

PandemoniumHeart7/11/2015, 7:55:17 PM6 votes

The more I play against it the more I see it's actually fine.

Sure, devourers can get fed and carry super hard, but that's snowballing for you. If you can't get really ahead you just kind of lag and your team suffers because you don't have much utility or tankiness. Devourer builds tend to be really squishy, meaning a team can legitimately just turn around and focus you as you get into melee range. Devourer junglers also tend to be worse team fighters/initiators than cinderhulks, so if you can't get pretty ahead you just won't likely contribute as much later on.

Beat two devourer Shyvanas as cinderhulk Amumu and crushed because we both just power farmed and I could do more in team fights. Countered things like devourer Xin and Yi as I was playing other roles by the whole team just turning on them whenever they went in.

I don't think you even really need to counter jungle to beat them; just play to their weak team fighting and squishiness late game and make sure you keep tools around to handle them (exhaust is a big one).

Trídent7/11/2015, 8:50:51 PM6 votes

so basically

Shaco Shaco Shaco Shaco Shaco Shaco Shaco Shaco

For Carthage7/12/2015, 2:58:43 AM5 votes

Same argument for any assassin. "If you just shut them down early, they can't snowball and they aren't OP."

Every single time this is the argument. Ekko, Akali, Kha'Zix, Fizz - name one that didn't have this argument thrown out there for how to deal with them. Easy to zone, shut down early, right?

Well, that's the thing - now you're putting all your energy into shutting down one single enemy. This time, though, it's in their jungle. And it's not forbidden to go into the enemy jungle, no - it's just fucking dangerous and stupid if you don't have an advantage. If your lanes are losing, this isn't an option - you're walking to your death. If your lanes are losing, then going into the enemy jungle is inviting the enemy's laners to come aid him in killing you - and if your lane's losing, they aren't following nearly quick enough to help out. Gold and lower, you may have a safe call - people don't respond quick enough. But when your team starts working together, the only way you can put pressure on an enemy jungler is together - which, again, if your team isn't capable of following you, you don't have a rat's chance in hell.

And it's not like Devourer's just easy as hell to invade - it doesn't suddenly give one of those champs a 1v1 weakness. In fact, straight out from getting Devourer, it does 30 damage from the old 25 - they get an earlier buff to it just to fight idiots like you back long enough for their team to arrive.

So keep throwing out this argument. But it doesn't make the item any less bullshit.

Sir Yamazuki7/11/2015, 6:21:33 PM4 votes

You don't 'need' to take crabs to reach max stacks quickly, and most farm junglers usually only gank when there's nothing to farm anyways, so have fun counter jungling a camp that's not even up anyways.

Yxgl222HaX7/12/2015, 4:06:12 PM3 votes

untill you play aginst a vayne that has one and gets the proc every 2 hits instead of three and completely wrecks your entire frontline

Cats Are Food7/11/2015, 11:22:38 PM2 votes

I keep seeing this idea that 'To be effective, the jungler will need to farm the jungle for 10-15 minutes solid...' etc. It's 8 stacks per pass, unless the enemy jungler takes one of the Scuttles. Maintained, with a normal gank pattern, this is 14 stacks in a normal pattern. That's 4 ganks, half stacked. Repeat, 25 minutes, Fully Stacked, 8 ganks. 8 Ganks in 25 minutes is more than an effective jungler. Now then...

Take... say... Teemo: Teemo - AS/AP, Set as Jungler (easier than it sounds).

Unlike Yi, this is a pure On Attack champion, who not only raises in damage as he levels/gears with his On attack, starting at level 3 he can out run anyone without a hard escape... his ganks are effective. On top of this, he can duel your jungler at will and either kill them or push them out of their jungle. This either slows one or two lanes, forcing them to come to your jungler's aid, or you lose your jungler and Teemo takes part of their jungle... granting him more stacks. As Teemo's On Attack poison is already something that can blatantly kill, doubling it's potency, while giving him his needed AS and farm, is merely retardation. Considering his damage, mobility, and his natural ability to hurt you every time he hits you, this is an extremely painful combination with a champion that has a rather easy time in the jungle (assuming you know how to do it).

That's... Teemo. I've come up with others who are merely worse.

Sammystorm7/11/2015, 8:57:20 PM2 votes

Literally the only problem I have with devourer is that it makes it very difficult to itemize against a champ with it.

Mob Psycho 1007/11/2015, 11:18:43 PM2 votes

Nunu item 3711 = item 3070 item 3070 item 3070

XxxLumberJackxxX7/12/2015, 1:38:28 AM2 votes

Play agaisnt devourer yi sometime

MalzaharAnyLane7/12/2015, 1:29:57 PM2 votes

It's as if the entire rest of the enemy team doesn't exist and can't collect 3 kills after the devourer jungler has died.

Schenix7/12/2015, 1:33:19 PM2 votes

Except Warrior sucks in comparison now and is in that spot.

Counterjungling is risky in itself but:

smart warding is very rewarding.

Ser Garland7/13/2015, 3:46:40 PM1 votes

I don't know why riot would promote counter juggling again? It's probably the most dickish strat ever.

chide da jungler7/13/2015, 3:51:02 PM1 votes

I'm not seeing any dev champs in the +52% winrate in plat+, which is the key requirement to imply something is OP in solo que.

Catastrop7/13/2015, 4:07:41 PM1 votes

I actually try to assist with counter jungling but I find sometimes that my jungler doesn't want me taking his potential cs.

Weasel Kensei7/13/2015, 10:05:05 PM1 votes

Where was all this whining last patch when the devourer was the same attack speed and magic damage stacking (infinity I add, given enough time/kills 100+ magic damage on hit possible), but didnt have a 3 hit passive (Riots new favorite thing)? How is it that much worse now?