[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=Eef6OIvh,comment-id=000800000000,timestamp=2017-10-21T14:56:34.373+0000)
So... she has a total of 7 damage opportunity's on her Q. the first dart, that has a 3 stack mini debuff that adds extra damage if you land it. after that you have the 3 activations of Q for the mini spikes that auto aim. You get 5 damage per level for the skillshot, the debuff gets 10 damage per level, and the mini stacks get 5 damage each. 5+10+10+10+5+5+5 growth gained for each point you put into q, and all told its a 1.95 ap scaling. A single Q landed to pop W charm pretty much ensures your ability to land the entirety of this, and its not overly difficult to just hit it. Her E only gets way less damage per level invested, its hp% remains the same at level 1 as it does maxed, you get more damage in your kit from 2 points of Q then you do from 2 points of e. So E might do more damage as an ability but that damage is off the scaling and % damage not base damage growths. your hurting your potential damage if you max it.
Having trouble going through your "math" here.
The 5 damage you are referring to is the per level leveling of Q, right? That's tiny and results in an accumulated extra +50 damage per tier of leveling total, if you hit the dart, and all 3 volleys, or 200 damage by tier 5 from tier 1. That's tiny considering what you have to go through for that 200 damage.
The AP scaling is effectively 30% + 75% + 90% IF you hit all, and that's a big if in competitive play. The range is considerably low versus the ability of people to get out of it, and the fact you like to try to use charm is plagued by minions as factors, and the fact charm tells teams where you are, and allows them to counterplay you (a Janna can easily Q into your hate, resulting in a skill disruption, and most teams can just erase you while you try to make use of your charm).
(I personally am able to use Q to charm through minions, but that's an advanced tactic not all Eve's can pull off with the lock on).
I never said anything about the need to LEVEL E. I simply pointed out it's a greater damage skill. Even at level 1, it scales for more damage than a Q, as long as you have a lich bane.
Let's compare the two at a same level level 16 Eve with 350 AP:
Q Level 5: 1012.5 Damage, if all aspects hit.
E level 1: 20% HP damage, + 60 + Lich Bane (256)
Vs a 1600 hp Adc: 636 base
Vs a 4000 hp tank: 1116 base
Now, realistically by level 16, you either have level 5 E or level 3 and maxed W, so add 40 damage.
It's less damage, by itself, but then you add in Thunderlord's, and the fact that an E pull ensures you can point blank land Q's..... and then follow with another E, and it's not so bad.
Fact is, by wearing Mobis yet trying to use your longest range ability first, the result is you lose move speed, often lose the opportunity to E, and many times only get 1-2 hits in on Q. And by trying to make your Q work on W Charm every fight, you limit yourself to how many fights you participate in, waste time in a time constrained game, and limit your overall effectiveness for your team.
I'm on board with Q's potential. I use it a lot in the early game. But late game, or mid game when teams gather, You're signing your own inefficiencies by W >Q, and usually turning the game against you. Late game..... just E >Q Q Q and maybe W before the Q's if it's a solo target, or even W > E > QQQ, and ult teams. You are GUARANTEED to hit your Q's if you E first.