Thoughts on new Eve?

WarlordzofLol··6 votes·907 views

So i tried to play the reworked Evelynn and i must say at first i was kinda impressed by the rework. But then i actually queued for ranked and while the early game was fine later on everyone scaled tanks became strong and u couldnt assasinate anyone. So my question is where is the new evelynn's place in this meta and in the game as whole. She has some good single target burst and a charm but is that enough for someone to actually play her. Plus why are her stats still the same??? She has rank 2 dmg (should be 3), she absolutely has no utilty now (still rank 2) and she has no MS or dashes (not counting the E). Thx [slayer-jinx-wink]

30 Comments

Hexs Fortune7 votes

Love everything about new eve but the gameplay. Too many feels bad moments. Her play pattern is hyper rigid and doesn't allow for competency unless things go 100 percent her way. Doesn't snowball like other assassins. Weaker than Kayn early, which says alot.

also the lvl 1 ult cd is way too long

Very Hard Engage4 votes

3/10 only brings damage, target is too telegraphed and her damage is too conditional. is not viable despite having overtuned numbers already.

Thunderneedle2 votes

0/10

Doesn't even bring damage.

Old Eve 2.0 did more damage than this catastrophic rework.

warpenguin5553 votes

Her character is great, her kit is undertuned and too reliant on her ult to kill anything

Linna Excel3 votes

She needs another rework.

I know everyone loves how she looks now, but her kit can't healthily support both stealth and CC. Right now both are gimped because of the other and taking up a lot of her power budget. Riot really needs to pick either stealth or CC and commit to that on her kit.

Azadethe1 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=Eef6OIvh,comment-id=0004,timestamp=2017-10-21T00:40:18.824+0000)

She needs another rework.

I know everyone loves how she looks now, but her kit can't healthily support both stealth and CC. Right now both are gimped because of the other and taking up a lot of her power budget. Riot really needs to pick either stealth or CC and commit to that on her kit.

Then maybe you should learn your lesson and not feel so obliged to use Charm every time you want to engage, and figure out how to do damage without it. You're right that her cc hurts her stealth. So don't use it like that.

Thunderneedle1 votes

Her kit doesn't do damage because you depend on landing everything to do the damage a regular champion would.

W for 35% shred Q for 60% of the damage of the entire ability E need to get in range (not easy as she is slower than turtled rammus) R need to have them below 30% exactly and have them not move out of the range/flash It. Preferably do it during the charm.

The entire thing is super cookie cutter.

Do everything exactly right against a brain dead opponent and you might still not kill them.

Eve 2.0 could go: Trinity + Frozen mallet Gunblade + lich bane Abyssal + Iceborn Duskblade + Ghostblade

You could even, to lesser effect, get blade of the ruined king or statikk shiv. And you could make it all work by choosing to counterbuild the enemy tea. Or choosing to build to what your team needs. No hard engage or tank? Just go full resists evelynn with knights vow and locket. Slow the enemy with Iceborn and let your team clean up.

New eve besides useless is also boring.

You cannot outplay the enemy, but the enemy has 3+ chances to outplay every single of eve's skills. If they make her miss just 1 she is a free kill. Slow, waiting on cooldowns and just waiting to die. 400 range blink that's always on cooldowns and a charm you need to burn flash+protobelt for make her more feast famine than before. Kill or feed. No middleground.

If old Eve messed up she ran out spamming Q until safe.

Kai Guy1 votes

Warning, next bits just IMO. Protobelt rush can cripple her mid game, making her feel way more famine then builds that priorities a damage spike. I think if your gonna be going for a utility build you should look into the tank builds going around on her, or just embrace the glass cannon and aim to go as hard as you can mid game.

Riots been trying to knock out generalist champions for a while now. I don't know how many folks who are asking for her W to become easier to land experienced OG eve and her stun now you die... but personally I don't ever want to see that again.

Azadethe1 votes

[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=Eef6OIvh,comment-id=0004000000000000,timestamp=2017-10-21T06:52:40.770+0000)

Warning, next bits just IMO. Protobelt rush can cripple her mid game, making her feel way more famine then builds that priorities a damage spike. I think if your gonna be going for a utility build you should look into the tank builds going around on her, or just embrace the glass cannon and aim to go as hard as you can mid game.

Riots been trying to knock out generalist champions for a while now. I don't know how many folks who are asking for her W to become easier to land experienced OG eve and her stun now you die... but personally I don't ever want to see that again.

I absolutely agree. Instead of a Proto belt, I've taken to an Early Morellonomicon as my go to item. Something many Eve players are not mentioning: CDR has a vast impact on her play. It takes that early ult cooldown a peg, but more importantly, it decreases the global CDR between her Q volleys. Standard 0 CDR Q ranges between .5 and .275 sec cast times, and that can spell the difference between a useful skill and a bad one. .5 second makes it a 2 second skill. 40% CDR makes it a 1 second skill, and brings that nasty 8 sec CDR down to 4.4 sec.

Most Eve meta builds only have 20% cdr (proto and lich bane), so a Morello or cdr runes are godly at making her effective (I choose Morello because most champs Eve has trouble killing all have sustain which brings them back mid combo. Morello not only offers the CDR, but the sustain deprivation, and it's not hard for Eve to proc).

Azadethe1 votes

I know all about it. I used to go AD eve myself, but you have to admit the old eve was WAY too versatile. more versatile than a kat or akali in build paths.

That's why I have to play around to figure it out.

Rebonack2 votes

I'll reiterate that Riot needs to remove either Stealth or the Charm from Eve's kit, because so long as she has both she's going to have to feel awful to play as.

I would prefer to the keep Stealth, personally. Want Skirmisher Eve back.

Kai Guy2 votes

Her Q has the highest base damage and scaling of all assassins basic ability's Disregarding if some one was to stand on a shaco jib for full duration, Zed might be able to out do her off a Q cast but the requirement for that is to have used w and R then land 3 skillshots onto said target, eve can just Q once then follow up with the remaining charges. Her W is a very common complaint, but its still a strong duration cc scaling up to 2 seconds, be it a slow or charm. It shreds mr which rewards your entire kit for when you nail the best case, plus all magic damage champs on team benefit from that aspect of it.

Her E gets super strong as the game goes on due to its scaling % damage, but its actual base damage scaling per level is terrible... which is fine because as is you can just put 1 point into this ability and max it last. (maxed it only gets 80 damage compared to level 1... for empowered. if you don't have the demon shade boost you get a meager 60 damage difference between level 1 and maxed. it scales of enemy levels and items due to %hp mechanics. basically I'm saying folks, please stahp maxing e. her Q gets 50 damage per point you put in it, max that for damage.)

I love her ulti. You can dip out of bad situations, you can hambush folks, you can multikill cleanup fights, and its a great finisher when your trying to 1v1 some one. I cant stress enough how much better eve feels once you start to use her ulti for more then just executes. Unlike Veigar or urgot you can be flexible with your ulti usage. I know folks disagree with me on this, and that's fine. Here are some in game examples of what I mean by flexible ulti usage. If riot where to let me buff 1 thing on eve to make her broken it would probably be to add damage in a small aoe around her teleport location, hell wouldn't even need it to be able to trigger the "execute" aspect. (I tried to show items in most the clips. several are from matches I got rather fat, just want to be transparent on that.) Also as I have become more confident playing her I find item 3152 to become more and more of a situational item then core.

Like most assassins or other opportunistic champions eve can feel really bad when shes in a famine game, as well as games where the enemy team does not make many mistakes or give you windows to play around. That being said, with her invisibility, W duration, and burst shes entirely capable of creating opportunity's for her self and team, many times in situations other assassins would be incapable of it due to her invis. Also once her passive ramps up you can get fairly aggressive on trades and be pretty obnoxious as you move back camo and return to high health.

All in all, pretty high requirements to play well, can be feast or famine, she wont be for everybody. This said its not nearly as bad as the unending flood of QQing posts make her out to be. If your on the fence my rule of thumb is to play a champ 10 or so games before making a verdict on them. If you feel your making impact on games or can improve to the point of making impact and enjoy the champion then absolutely play them. I'm all about folks embracing their own playstyles and developing their skills in personally relevant ways, not to wild about mindlessly chasing metas that pros and streamers play. Different elos have different metas, and I wish folks would just embrace that and try to hunt down whats good for where they are at as well as what they themselves are good with.

Azadethe1 votes

You're wrong on her Q. It's only 45 base damage at tier 5, + an additional 45 if she hits her Q dart (not always an option). It scales well all in all with AP but being a jungler she realistically has trouble both building in a way that hits her Q's reliably and constantly, and also scales to high AP levels. At best, Hate spike will do about 350 damage per volley in an average length game, or about 1k damage per cooldown. Her E INSTANTLY will do more than that (around 1100-2100 depending on the target, their HP levels, and on whether you have lich bane or nashor's), AND it will put you in range to actually use charm if needed, or just keep hitting with Q's afterward.

I am glad you see Proto as not a core. I agree. It puts you in harm just as much as it helps getting close to E. Usually if you are using a Proto, it's not a fight you should be going into to begin with, because solo/duo kills are easy without it.

Kai Guy1 votes

So... she has a total of 7 damage opportunity's on her Q. the first dart, that has a 3 stack mini debuff that adds extra damage if you land it. after that you have the 3 activations of Q for the mini spikes that auto aim. You get 5 damage per level for the skillshot, the debuff gets 10 damage per level, and the mini stacks get 5 damage each. 5+10+10+10+5+5+5 growth gained for each point you put into q, and all told its a 1.95 ap scaling. A single Q landed to pop W charm pretty much ensures your ability to land the entirety of this, and its not overly difficult to just hit it. Her E only gets way less damage per level invested, its hp% remains the same at level 1 as it does maxed, you get more damage in your kit from 2 points of Q then you do from 2 points of e. So E might do more damage as an ability but that damage is off the scaling and % damage not base damage growths. your hurting your potential damage if you max it.

Azadethe1 votes

[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=Eef6OIvh,comment-id=000800000000,timestamp=2017-10-21T14:56:34.373+0000)

So... she has a total of 7 damage opportunity's on her Q. the first dart, that has a 3 stack mini debuff that adds extra damage if you land it. after that you have the 3 activations of Q for the mini spikes that auto aim. You get 5 damage per level for the skillshot, the debuff gets 10 damage per level, and the mini stacks get 5 damage each. 5+10+10+10+5+5+5 growth gained for each point you put into q, and all told its a 1.95 ap scaling. A single Q landed to pop W charm pretty much ensures your ability to land the entirety of this, and its not overly difficult to just hit it. Her E only gets way less damage per level invested, its hp% remains the same at level 1 as it does maxed, you get more damage in your kit from 2 points of Q then you do from 2 points of e. So E might do more damage as an ability but that damage is off the scaling and % damage not base damage growths. your hurting your potential damage if you max it.

Having trouble going through your "math" here.

The 5 damage you are referring to is the per level leveling of Q, right? That's tiny and results in an accumulated extra +50 damage per tier of leveling total, if you hit the dart, and all 3 volleys, or 200 damage by tier 5 from tier 1. That's tiny considering what you have to go through for that 200 damage.

The AP scaling is effectively 30% + 75% + 90% IF you hit all, and that's a big if in competitive play. The range is considerably low versus the ability of people to get out of it, and the fact you like to try to use charm is plagued by minions as factors, and the fact charm tells teams where you are, and allows them to counterplay you (a Janna can easily Q into your hate, resulting in a skill disruption, and most teams can just erase you while you try to make use of your charm).

(I personally am able to use Q to charm through minions, but that's an advanced tactic not all Eve's can pull off with the lock on).

I never said anything about the need to LEVEL E. I simply pointed out it's a greater damage skill. Even at level 1, it scales for more damage than a Q, as long as you have a lich bane.

Let's compare the two at a same level level 16 Eve with 350 AP:

Q Level 5: 1012.5 Damage, if all aspects hit.

E level 1: 20% HP damage, + 60 + Lich Bane (256)

Vs a 1600 hp Adc: 636 base Vs a 4000 hp tank: 1116 base

Now, realistically by level 16, you either have level 5 E or level 3 and maxed W, so add 40 damage.

It's less damage, by itself, but then you add in Thunderlord's, and the fact that an E pull ensures you can point blank land Q's..... and then follow with another E, and it's not so bad.

Fact is, by wearing Mobis yet trying to use your longest range ability first, the result is you lose move speed, often lose the opportunity to E, and many times only get 1-2 hits in on Q. And by trying to make your Q work on W Charm every fight, you limit yourself to how many fights you participate in, waste time in a time constrained game, and limit your overall effectiveness for your team.

I'm on board with Q's potential. I use it a lot in the early game. But late game, or mid game when teams gather, You're signing your own inefficiencies by W >Q, and usually turning the game against you. Late game..... just E >Q Q Q and maybe W before the Q's if it's a solo target, or even W > E > QQQ, and ult teams. You are GUARANTEED to hit your Q's if you E first.

Kai Guy1 votes

I got to caught up in your "You're wrong on her Q. It's only 45 base damage at tier 5, + an additional 45 if she hits her Q dart " a bit to much when I started my response. This was entirely and utterly my bad, If I had better attention id have caught myself and responded differently, all I can say in my defense was I was getting ready for work and did not give you my undivided attention.

Your post is clear your not endorsing folks to max E or saying that she only gets 45 to 90 damage from maxing her q. Yes her E does have consistent higher potential damage owing to its %max. Now I've always considered base damage the flat rates, and bonus damage to be Hp% mechanics (execute, current hp, max, missing, etc.), scaling ratio, and unique modifiers like isolation. My logic is that the numbers that are consistent on paper unrelated builds or targets = base numbers. You can put a value on eves E if you want, The lowest HP champion is antivia and ignoring resistances, runes, masterys, items, your looking at 28.056 damage as a wost case base value for her with a best case of 44.4 for Kled mounted. I took it for granted that others might differ in views on what is base damage. If you wish you can reword it to E is the highest base damage ability on any assassin unless your count Rhasst as an assassin.

What I have wanted to convey from the get go is that Q is the ability to put points into for damage increase from your EXP growth and not E, If one goes and maxes E first it has a negative impact on your potential damage output.

Next up. Well we seem to play eve a bit differently. I'm not huge on mobies on her as core, great item if your gonna be set up by team comps for easy snowballing but as you pointed out once you lose the ms boost it hurts your team fight. I'm pretty aggressive in my usage of the R relocations and have not found her to be remotely as immobile as many folks claim. I think personal playstyles on champions is totally fine. For fights, I'm inclined to wait for a window that I can WQ into Eqqq auto R. If I can get the charm easily ill go for it but a close range WQ slow is more then enough with T2 boots item 3100 item 1402 oritem 1414 If my teams the ones initiating ill probably just EQqqq my target, slap a W on my 2nd target during this time, and then R to them Q for the charm and EQQQ auto for damage. Just how I'm likening her. unfortunately she's been a perma ban for me trying to take her ranked so all my games are normal which are only good for mechanic practice and don't make for a good competitive environment Comps be janky and RNG on matchups is pretty negative. I'm at Evelynn 64% (9W 5L) 3.27 KDA. I suppose I could smurf but I'm not wild about it as I don't feel its fair to the other 9 folks in the game and its reasonable to assume that if you play X champion at a higher level of skill then the elo your in you should do quite well.

Azadethe1 votes

We're more or less in agreement. I never used Mobis before this eve, but I'm finding they work great. And, I'm not against other shoes, BUT..... if I get other shoes..... I have to adjust my build to compensate for the loss. For example, if it's a game where I need Mercurials for Tenacity, I sometimes get a Zzott for the lane move speed boost. Or instead of finishing a jungle item, I might get a Luden's Echo (which scales better anyways and has 3% more move speed)

I just had a game with an Olaf who was fed by my team's cho. not fun. He could easily both take down my mobis AND ignore my charm, and pretty much chase to death if I didn't have ult. I didn't have much wiggle room to turn that around, since my bot soraka and trist both fed too.

Bottom line: I try to get that 500 MS, because otherwise, I won't be in all the fights I should be, or farm as fast as I should.

I do occasionally use my Ult for positioning, but it's rare. It's her best kill landing ability, best counter turret pusher, and best peel. If I waste it to chase, more often than not, I'll get caught.

That being said..... that Olaf game wasn't without learning something. R can also proc charm. Got a Double by using R to hit the person with my charm, back jump to someone who I could E to death, and then I ran back to the charm and killed them too.

Kai Guy1 votes

Pretty shure we have playstyle differences but I'm hella pleased your enjoying her. I tend to go for glass cannon eve builds and trust my judgment and positioning to set me up for kills and team fights, typically im going item 1082 early in the game and if i have a good KDA and solid gold lead will upgrade it to the item 3041 and do my dammed best to snowball and cripple their late game champs, that way even if we fail to close it out mid game in a decisive manner then ideally my teams adc/ occasional mid will be way more relevant so the win odds still in our favor. Course this does struggle in matches where youre team comp has gone to hell or every lane feeds.

Far as her R goes,I use it to relocate all the time. The link in my first post to a playlist of clips shows that pretty clearly (Shameless self promotion that's This link .) I like to use it mostly defensively and aggressively, I hate to cast it for the execute unless its absolutely necessary to snag a kill, it frequently it is but if they don't have the opportunity to escape I'm entirely content waiting for the cd on QWE (what ever combination ends up being necessary, not picky long as it works) for a kill rather then finishing up a fight asap. Because I can still just hit R for a kill and escape at any point iy semms needed. Like when Its clear I cant stick on them for other ability's or I'm at risk of death. A good deal of this is cuz I know I can just waltz off even if I delay and take extra otherwise avoidable damage cuz with some AP eve will heal back to decent hp. Her Q and E have really do have fucking solid damage despite what other folks are bitching about and her W when used with allies + camo is freaking easy as hell to land, 2.5 seconds is nothing when they are extended beyond a range they can retreat from especially when your directly in their way to safety.

O Fallen Scholar1 votes

item 3151 item 3135 ?

OverpoweredSoap1 votes

I think people are overacting with how bad they consider her kit.

I think there are some easier ways to balance new Eve rather than Old Eve, but I rarely played old eve so my opinion on that is probably moot.

Adjusting how her charm works alone has the power to make her stronger or weaker.

I personally think they will need to change her E though, maybe give it a longer range but make it a skillshot or something to that effect, because its range is pitiful right now.

Azadethe1 votes

{quoted}

I think people are overacting with how bad they consider her kit.

I think there are some easier ways to balance new Eve rather than Old Eve, but I rarely played old eve so my opinion on that is probably moot.

Adjusting how her charm works alone has the power to make her stronger or weaker.

I personally think they will need to change her E though, maybe give it a longer range but make it a skillshot or something to that effect, because its range is pitiful right now.

If they change her E I guarantee I can 30 kill games regularly, since it's her highest damage output vs all champs other than her ult.

Azadethe1 votes

Personally.... I love playing her and have sacrificed a couple ranks to learn her in ranked. But, I'm getting there. When thinking or speculating about her kit, and coming to some predrawn conclusion about what items must be her core, I think people are kind of sabotaging her potential in their games.

When people play her assuming that she needs her charm to actually carry, they generally do themselves more harm than good, and while they might manage a 9-11 kill game, their damage footprint is low because they just never actually engage anything unless through their conditional Q's and W's.

If you play her meta kit, I agree. She is in a rough spot. However, if you expand your mage potential, you'll find she is able to do crazy scores not only in KDA, but in overall damage (meta average damage is like 12k per game to champs), and be oppressive in a team fight by bombing away 900-1800 hp off their entire team.

I'm going to copy/paste another Evelynn post, and show what she can actually do a bit:

Okay. I just wanted to leave this here. It's not the best ELO game, but I just had my first massive damage Eve game since the rework.

[img]https://i.imgur.com/Ku4VaZS.png[/img]

I've been playing with different mage builds on her, and I've found one that actually acts like a monster. I got my E's up to 1400+ a hit, and R up to 918-1836.

And no. It didn't need a proto belt, even vs an Ezreal, Vayne, Anivia. My move speed was enough to make it work, and I was 2 sec shredding farm (notice the 180 cs on a champ that normally has trouble getting 60-80 without impeding her gameplay)

I'm not saying this is normal performance, but it shows that when she's a monster, she can be a monster.

P.S. I pretty much never charmed after 16 minutes or so. I just dived with E, Q spammed, and Ulted when the other team grouped and was about to cc (hence the only 13 kills). You'll notice only 9 Crowd controls (9 charms).

Thunderneedle1 votes

The game you brag about is the game were you barely did more damage then Shen? Ok

How long was that Game? I will post you old Eve's damage at that point. If played well it was easily double of your tanks. Closer to 40-50k each game.

Azadethe1 votes

{quoted}

The game you brag about is the game were you barely did more damage then Shen? Ok

How long was that Game? I will post you old Eve's damage at that point. If played well it was easily double of your tanks. Closer to 40-50k each game.

I did 5 k more than Shen, and Shen does a LOT more damage than he used to. I think you are still stuck in the mud on the first Shen. New shen can Aoe taunt, go Titanic Hydra, and just stack HP items to scale % damage. It came down to good team play. Maybe you don't realize it, but nearly every tank in the game atm has a % damage skill, and because they can soak, almost none of them ever have low damage games anymore.

And no. I had 65% kill participation, which is pretty good on ANY champ save a Jarvan or Sona, especially one that has no innate move speed. It was a moderately longer game of about 39 minutes, mostly because of the Elo, and time it takes to coordinate a team that's "loose." After we were ahead 18/4, our bot began throwing the game back into recovery for them because they kept 2v5ing or 3v5ing because the other team began grouping and had a solid couple champs to rely on (Anivia got his damage spike and is really hard for Evelynn to keep assassinating with a no resist build. They also had a jungle Ezreal, so we had the privilege of dealing with Mr Wonder Poke). If the game never went into recovery mode, it would have been shorter, and my damage a little less. I'd say that maybe 23k occurred during a reasonable length game, because late game, Eve's options for ganks become more limited and more risky of death. I had to use my Ult twice to wave clear abandoned turrets vs 4 man pushes, so I did lose a "little" bit of champ damage there. I won't lie. I had a solid team. But every win needs a solid team, except perhaps Jarvan or Kog Ma.

Realistically I don't think I could have got a 50k damage game, because I really didn't waste much time trying to charm and waiting to go in, which would have reduced my damage, and my participation indicated I was doing pretty good. It's just the nature of her rework: E and Ult do about 70% of her damage, and if you can't get them in, your damage is low. If you rely on Q, your damage gets even lower. If you rely on Q and W, your damage gets to be the lowest of all because you end up being detected, wait too much of game, can't farm as much, and rely far too much on long range skirmishes which may or may not result in kills. The reason I was able to bury the jungle ez was simply because I was able to get close enough to be on the outer rim of my stealth range, and then approach from an angle he didn't expect with much higher move speed than he had, and use my E to cling. He was almost always dead within 2 seconds. If I had tried to rely on Q, he definitely would have gotten away.

Kai Guy1 votes

Man, I cant even sacrifice ranks. Been having to dodge cuz folks tilt and perma ban. Hell I started trying Flex que solo just to get some more competitive experience on her with the exact same issue.

PokladnicaZla1 votes

Why the fck did you play a nearly released champion in ranked?

The only thing she really needs is bigger base MS and more E range if her charm is charged.

ThunderSkelett1 votes

Our thought don't Count riot i too scared to buff her*[slayer-jinx-wink]*

Kidorah1 votes

People are conplainning about her damage or utility in teamfight.... you people need to understand that her strong point right now is her early game gank... she must make her team win to win mid and late game, she's just like a lee sin...amaing early - mid game..useless late....i won 2 game with her and i won them ganking again and again and again even if it put me behind...until my team can start doing anything they want....but i spam the sht out of them to take objectif after kill i never make solo play play, in team fight i try to us my slow to peel for my adc that and when i saw a low hp target that i can execute i simply follow them to kill them with my ulti. that the only way i find to play her... make your team win arly , keep getting objectif, be a shotcaller, don't do solo...she might seem like an assasin but she's only one in the early-mid game, late game you have to peel and kill low hp player.

Karn Bishop1 votes

The kit might be solid if they were willing to make damage / soft CC not break invisibility and have the invisibility detection radius shrink with level.

Why would this fix a lot of things? because part of the difficulty of procing W is that you have to be 9 miles away due to invisibility radius but if it shrank for every point in R or certain levels it would allow her to reach and pace targets faster in the mid and late game.

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