Zilean rework and why it is both awkward and awesome

Xenotime Gaze·3/26/2015, 4:51:36 PM·4 votes·1,890 views

I have always been a fan of Zilean, as he was the champ who got me interested in this game in the first place.

That being said, even with all of the practice I've done with his bombs, it still feels like Zilean's early game is horrible, whereas it used to be his strongest point. Even as support, many people complain about how terrible he feels, a fact to which I can attest (though i havent played him support after the most recent changes). Around mid to late game, Zilean actually feels much stronger, and the plays that he can make feel better at higher levels especially. I personally believe that is because by changing his single target ability into a skillshot, Riot made it possible for 100% of his damage to be missed without compensation (initial change especially)

Compare Zilean to every other mage/nearly every other support. All mages/supports either have guaranteed damage on some part of their kit (through single target abilities) or guaranteed Zones of Threat, which basically say 'if you stay in or move to this area you will take damage' (Heim's turrets, Azir's Sand soldiers, Ziggs bomb field all are in this situation).

Zilean's bombs went from being a guaranteed damage + minor Zone of threat to a skillshot with a major zone of threat that happens to be on a timed delay. This means that the Zone of Threat is all a bomb can provide the Zilean player if they miss the skillshot unless the enemy makes a mistake, because the delay is long enough that, unlike most Zones of threat, the player can get out of it without taking damage.

They made the zone of threat more threatening, but at the same time reduced his damage and made his E more risky by reducing the range (they also made it more powerful but i digress).

Personally, I think that Zilean is more fun to play now. However, he can only provide 3 things guaranteed as a champion: A powerful slow, a powerful haste, and a revive. Both his damage and his hardest CC are on his Q, and in the current state of league of legends that puts him in an awkward place of not being a reliable Support or Mid until later in the game where his Rewind ability and (ideally) max cooldown reduction results in the level of versatility in his moves that make it possible to overcome the problem of missing 50-100% of your damage.

In short, Zilean's reliance on one ability to provide his greatest contribution to the game in general makes him an unreliable pick both as a Support and as a Mage, as he is the only champion who can miss 100% of his damage in exchange for an easily avoided threat in most scenarios.

I may be totally wrong on this, but IF, as I fear, he is still considered too unreliable even after these recent buffs to him, then I think one of the following should happen:

  • Zilean's bombs should be so strong of a threat that using his only damage ability as a zone of control would not be seen as too much of a waste, especially early game. Maybe increase the AP ratio back to its original 1 to 1 ratio? the base damage is fine, though it only feels threatening with 3 points in it.

  • Give Zilean guaranteed damage somewhere. It doesn't have to be strong, maybe a passive on his rewind that makes chronomancy effects on enemy champions (double bomb stun or E) do a DoT or something.

  • If you want to keep his major strength as single target lockdown (someone mentioned that at max level his single target lockdown can get to ludicrous levels), than make E do something that overcomes people with dash abilities, similar to what you did with Viegar. That would make his niche strong enough that he would be able to be picked for that purpose.

Again, I may be wrong with this. I've managed to do decently well mid with him by utilizing the old 'Bomb-a-minion-about-to-die' trick, but I still think that if all of his threat potential is in his bomb, he needs to be more threatening no matter where he goes.

16 Comments

Kitten of Evil3/26/2015, 8:29:19 PM3 votes

His W needs to be replaced. Its main purpose on old Zil was either QWQ or setting up your ult more often. You could also set up a near-permanent speed boost since E lasted 5 seconds. Now that his ult isn't reduced by it and E is shorter, it only is used to make his Q into a "charge" system much like Vi's Excessive Force or Vel'Koz's Void Rift... except one that costs 35 more mana to use in quick succession. Double-E is occasionally useful but it's very rare now that E's range is so short, and the problem is that using W to double-E means you won't have it to double-Q anymore.

I've compared this to other "empty slot" skills before -- Zilean W is an empty slot that only really empowers his Q. This is like Zyra's W, which is an empty slot that empowers both her Q and her E. Similarly, Karma and Heimer's ults are empty slots that empower their Q, W, and E. Having one move empower others can work as long as there are at least two other decent moves to empower (otherwise, why not just have the empower mechanic merged with the one skill?). Zil doesn't have that anymore.

Just replace W with something actually useful, and change Q into a charge-holding ability.

Takeuchi 173/26/2015, 4:57:39 PM1 votes

didnt they just boost his time bomb damage in the latest patch?

Only Play Darius3/26/2015, 5:33:14 PM1 votes

He's a item 3026 bot, he isn't supposed to do damage.

Zarxis3/26/2015, 7:01:55 PM1 votes

Zilean's early game damage only sucks if:

  1. You're not used to landing his Q.
  2. Your enemy has a way to avoid your Q (ex: Katarina's Shunpo).
  3. You're experiencing a bug with the smaller, sticky AOE's target prioritization. (This needs to be fixed, and the sticky AOE should be slightly larger... In my humble opinion). If none of the above apply, you actually get more net damage than old Zilean because you can autoattack once or twice while the enemy is stunned. Try double-bombing minions that your lane opponent is too close to if you're don't think you can hit the enemy champion directly.

Personally, I'd like to give Zilean's E a slight damage-over-time effect when used on enemy champions. Its short range frequently makes it hard to justify using it on enemy champions (I don't generally want to get in range of a Katarina/Talon/Zed blink just to slow them when I could be tossing bombs). Zilean has some mediocre scaling with AP... If you land every single bomb. It'd be nice to have some guaranteed damage and another AP ratio to justify building glass cannon (like many mid Zileans do). The problem with this idea, however, would be that Zilean would have a guaranteed source of damage over time with a hefty slow... Which would be oppressive, like his old bombs. It'd be nice to have that extra AP ratio... I really want Rylai's/Liandry's to work on him, but his bombs just aren't enough for that to feel worthwhile.

Perhaps if he was reworked so that his Q has a charge system (so you could throw two bombs for a stun), his E cooldown was reduced, and his W was made into another ability with a form of damage...

MrRazzleDazzle3/26/2015, 10:40:21 PM1 votes

As a Zilean main after his rework, I never, ever level his bombs past 2 anymore. As you've stated, they are just too unreliable to stick and the tick down gives too much counterplay to avoid the damage. So once I abandoned the Q W Q combo, I discovered that his real strength is getting people to the fights and getting them out. He is potentially the fastest champion in the game mobility-wise, and with a 99% slow on a 3 second cooldown (using rewind and max cdr) you can easily land your bombs for a slow/stun combo.

Q W Q doesn't work as well anymore, but E Q W Q is amazing.