Good Job Riot, So You Want to Finally do Item Changes? Awesome......Lets Talk.

PowerHouseLegend··22 votes·8,278 views

Now that you actually want to fix up the item shop and (hopefully) make impactful choices that gives the game strategy again..... I'm ready to give you my two cents.


So based on your criteria, items should be: #1. Based on the enemy team and your champions strengths. #2. Shouldn't have a very low build/usage rate. #3. Should feel unique in stats and effects. #4. Not remove your counter-play completely. so now with this said, lets get into the items with both my opinions in how these points can be achieved and my interpretation of actual items.


#ITEM ACTIVES I believe that some items classes should have more impactful play-making actives. Take tank class items for example, out of all the items only six have actives, three of which are support itemsitem 3050 ,item 3118 , and item 3190 . Most of the time tanks are the play-makers and savers with CC and sustain so why aren't items giving them the items to excel even further at this.

item 3083 could be given more HEALTH and HP REGEN, while now granting you a team fighting active that siphons health from you and based on what's siphoned gives that much to nearby allies as bonus HEALTH for Xs. And keep the stat prereq for 3000 HEALTH so you need to build for this item.

or

item 3193 could remove the increasing health and reducing damage active with an increase champion size(based off of HEALTH) and instantly remove all CC from you and allies around, while making you immune to CC for Xs. Also have the stat increase based on how many ALLIES are nearby not ENEMIES, makes little sense for your defenses to be decided by your enemy.

#In general item actives should be tools that supplement and enhance what a class excels at and there should be much more than there is currently in the game. Also RIOT remember to make these actives FUN and INTERACTIVE, like your criteria above.


#UNIQUE STATS

This may be a quick section, but lets see. So in my opinion an Item shouldn't be given every GOD-DAMN stat in the game, this removes everything about strategy. Example, "wow....hmmmm should I go full CD so I can spell-sling or should I just go full AD to, hard choice, hard choice", this mentality just doesn't even exist right now cause lots of items have many stats just tied to them. Stat choices should be based on a mix of your champs strengths, the opponent you are facing, and the way you want to play the game.

For example, item 3147 has a a lot of AD and a lot of Lethality, plus it has utility with 10% CDR. It should be concentrating on one thing which is damage and which type, whether a lot of lethality and a little AD or the other way around.

or

A better example would be, item 3157 having a lot of AP, a lot of ARMOR, and the utility with the 10% CDR and one of the most useful actives of the game. So you have an item that has top offense, top defense, and top utility when it should only focus a lot in one of those categories not all of them, then you can have a small splash in the other stuff.

#Basically items should follow a method of offense, defense, and utility and only having a heavy focus in one category at a time. Stop giving every item every stat, it stuns build diversity by inciting you to buy only one item ..... over and over again.


#RANGE EXCLUSIVITY

Ok....DONT BE AFRAID TO MAKE ITEMS RANGE EXCLUSIVE OR HAVE THEIR EFFECTS DIFFER BASED ON ATTACK RANGE....honestly RIOT some items are made for a specific range for a reason and their effects reflect that. Why isnt item 3025 a MELEE ONLY item, is it because Ezreal builds it the most, an ADC building a tank item, sounds like poor design there. Items made to be used by a specific range should reflect that whether it be reductions in effects or making them usable only by a certain attack range. There are some items like this, being item 3085 , item 3230 , and item 3748, but there should be way more. Like you can do better with item 3071 for example, reduce its HEALTH and AD, but increase it armor shred by quite a bit and have this value higher for MELEE vs RANGED Champs. (another thing is riot should merge armor reduction and armor penetration into one thing, same thing for magic).

#Make more items ranged exclusive and/or make their effects have more of a split between ranged vs melee. This would most likely make balancing items easier too.


#I really hope that RIOT gives us a lot of good item changes in the coming year, this game really needs them and I criticize the game cause I do love this game, but its in need of a lot of help from creative open minds. Riot plsssss ...... less new champs, reworks, and skins, and more focus on the actual game itself. I really want to play this game with a smile on my face again, make it happen. Thank you all for reading.

51 Comments

Thefrostyviking12 votes

Like.....some of your suggestions only come off as kinda backwards.

First up, item 3193 , remove the current active, put in a olaf ulti+ area cleanse and keep the stat boost passive but based on number of nearby allies?

In addition to the active being much too powerful AND overlapping with olaf ult, the passive would be useless as the main people building this items are initiator tanks who will spend most of their time in them middle of the enemy team.,......would also be abused by backline picks and peel melee types.

item 3083 .

Siphon your own health and fuel your allies? When the main users for this are tanks and frontliners?

Get an item that helps you die faster......as a tank.......how about no? Sure it can use a remake but not this.

item 3071 Reduce health and AD while boosting the armor pen.

We cant increase the amount of armor shred, its already very high in total since it stacks with item 3035 items, and they should not be merged as the items would then either have to be exclusive (you can only get 1) or they would have to be nerfed and you´d always need both.

In the first case we´d end up needing a full on armor rework to compensate by the way, and multiple champs would need buffs to help compensate for having to build 2 armor pen items when they are balanced for another build.

item 3157 Narrow its focus down and cut out other stuff for it.

Unfortunately mage builds are super difficult to change because mages are balanced around their builds, change 2 items and basically every mage needs to be changed too, furthermore item 3157 is the only counter to lethality builds that mages can rush so it basically has to be what it is now and they pay a significant price for doing it.

And while the active is powerful its still a high risk thing because it leaves you frozen and helpless under the duration, you cant run or start anything so if you get attacked use it and more enemies show up you are still dead.

And it offers 45 armor, which together with a mages base armor is barely enough to not take true damage but still needs something like ninja tabi to not explode instantly.

A coincidence? I think not.

item 3147 Same deal as item 3157 , narrow the focus.

Now the problem with the lethality vs AD deal is that if you have too much of either you do tons of damage either way, lots of lethality =true damage on low armor targets while lots of AD = lots of extra damage even after mitigation.

So OP asking for it to have more AD or more lethality but less of the other is just pointless, they affect the same damage type after all, more AD makes the item more powerful immediately while more lethality makes the item much more powerful a little while later.

What you´re asking for by calling the item too powerful, is nerfs.


Now with all that written, i am all for more unique items and items designed for different classes/ranges........however one has to be very, very careful when doing so because anything that can be abused in any way will be abused.

And anything that is too gimmicky will fail to work except when it doesnt and its too powerful and gets nerfed anyway.

And finally OP i think you need to put more thought into why some things are as they are, why does item 3157 /item 3147 need to have their stats split and the actives/passives and why are some items like item 3193 set with the conditions that they have.

With just a little thought its obvious really.

item 3157 This item needs the stats it has or it becomes too damn weak when it has to be rushed, even now the price for rushing it is huge so nerfing it would just be kicking someone who is already down and would cause a massive need for buffs.

item 3147 needs to have a balance between AD and lethality because it becomes too powerful at some point otherwise, and they cant be too high so some CDR was added as compensation.

item 3193 cant be based of allies because that means it will be abused by backline carries, supports and it will be useless for the actual initiators who want to use it, and no it cant have a AOE cleanse + give the user a olaf ult.

Yordle Xayah11 votes

Why isnt item 3025 a MELEE ONLY item

Take my up vote.

Nyarlathοtep10 votes

lot of AP, a lot of ARMOR

??? item 3157 lots of ap and armour?

letsfeedtogether9 votes

Yes. How is he not right?

DOOD KOOK9 votes

There's better items for AP and armor. I think op makes it sound like it's a totally optimal purchase for both stats when in reality, it's just a decent purchase for both. It's not "lots" so much as it is "decent".

Kilanost3 votes

[{quoted}](name=DOOD KOOK,realm=NA,application-id=3ErqAdtq,discussion-id=EdIbIJAs,comment-id=000200000000,timestamp=2019-04-07T08:37:25.997+0000)

There's better items for AP and armor. I think op makes it sound like it's a totally optimal purchase for both stats when in reality, it's just a decent purchase for both. It's not "lots" so much as it is "decent".

It's a lot when you consider it's armor negates 3 items worth of lethality.

Nyarlathοtep4 votes

{quoted}

Yes. How is he not right?

75 ap, when other mage items provide 90 and 120 IS NOT lots. Its a mediocre amount. And 45 armour IS NOT a lot when other items provide more armour (although as i said in another comment, zhonyas compared to other mage items gives A LOT of armour).

letsfeedtogether3 votes

75 ap 45 armor (ITS A LOT WHEN YOU DO NOT HAVE LIKE 300 ARMOR) AND the best active in the game. and bonus. 10% cdr

Nyarlathοtep5 votes

{quoted}

75 ap 45 armor (ITS A LOT WHEN YOU DO NOT HAVE LIKE 300 ARMOR) AND the best active in the game. and bonus. 10% cdr

You are missing the point. Im not arguing whether is good or not. Im arguing whether the statement " having a lot of AP, a lot of ARMOR" is true, WHICH ISNT. There are items that have 90 armour. 45 armour is not a lot. There are items with 90 ap. 75 ap is not a lot. Period.

Vlada Cut2 votes

{quoted}

Yes. How is he not right?

Only if you stack Seeker's Armguard to max and have some armor shards and situationally ninja tabi. A mindless Zhonya's rush doesn't give much AP and Armor due to not collecting these two stats from Seeker's armguard.

Z3SIeeper2 votes

Yes. It's a damn good item for everything it offers, not just the active.

Nyarlathοtep1 votes

{quoted}

Yes. It's a damn good item for everything it offers, not just the active.

Thats not what im arguing. I mean, since when 75 ap and 45 armour is a lot? I mean if 75 is a lot, then 90 and 120 what exactly are they? No, 75 ap is mediocre amount for ap. And 45 armour is a little (although if you compare it with other mage items 45 is actually stupidly high considering the rest give 0 armour).

VoraciousX7 votes

Saying items shouldn't have a low usage/build rate is why things like wit's end are getting changed to be general items instead of having a specific niche that is used by certain champions. On-hit champions need a place in League, as they're extremely fun to me, and watering down every on-hit item for the sake of not having a high usage rate is bad imo.

As for your suggestions for things like Warmogs, imagine having Warmogs and Locket of the Iron Solari together. You just used locket to completely ignore the damage siphoned off of you from Warmogs and gave your team bonus health for spending nothing. On top of that, Gargoyle Stone Plate would be built by everyone simply because CC is annoying af and who wouldn't want an Olaf ultimate on top of some extra defenses?

And finally as for your suggestions about items not needing to have everything, I partially agree. Things like tear have always had their place as "let me spam my spells" but they're not the same as they used to be. Now they're not required. We DO need to go back to not everything having mana regen on it, and having to build for it. But on the other hand, some things NEED to have at least two of the three things you've mentioned. Think about it like this, we have Protobelt, Gunblade, and GLP. All three fulfill different niches. But now imagine if Gunblade no longer had damage but instead had armor and no AP or AD, whereas Protobelt had more AP, but no health and no CDR, and GLP only had mana and CDR. Who would use Gunblade? Likely tanks who used armor scalings like Rammus, but would it fit for him? Not really. What about Protobelt? Everyone would be using it most likely. More AP is always a good thing and with these changes we'd be going into a meta where people did even more damage than they're doing now because items no longer are focusing on multiple things, would anyone build GLP? MAYBE Anivia and Cassiopeia.

Zhonya's isn't really a problem for it's armor. In fact most of the time the armor from Zhonya's isn't useful at all unless you're building ROA and other health items, because armor without health isn't good. It doesn't have that much armor either anyways. Zhonya's is only strong because of it's active. It has subpar AP, subpar armor, and some CDR. It doesn't excel at anything but it isn't weak in anything(except armor). It's something people build because they have to. If it didn't have it's active, no one would build it.

Now what I DO agree with is that not EVERY item needs to have EVERYTHING. I definitely don't think we need as much mana regen as we have in the game right now. I feel like there need to be dedicated options for mana regen that are MADE FOR CONSTANT SPELLCASTING, without making every burst item have mana regen or mana or both. Tear isn't built like it needs to be anymore. It used to be built for that exact purpose, but it no longer is. It's built for Cassiopeia and Anivia mage wise and that's about it. Any other champion gets Ludens and they're good. This needs to change. Ludens needs to lose it's mana, and go back to being a full AP item with some move speed. Rod of Ages and Archangel's Staff need to be the primary mana regen items. Athene's needs to go back to mid lane too, I've always been mad they took that away from mid lane and gave it to supports. Banshee's and Abyssal Scepter need to be reverted, I preferred building Banshee's when it had HP to now where I feel bad for even touching it because I still get blown up and the passive is shit. Abyssal is also less used than when it was Abyssal Scepter. It can stay the way it is, but Banshee's for god's sakes needs to be reverted.

Done259 votes

{quoted} Athene's needs to go back to mid lane too, I've always been mad they took that away from mid lane and gave it to supports.

Hey, screw you too buddy.

~A support player.

Z3SIeeper1 votes

Yeah I don't really agree with the mid lane version of it anyway. It made mage vs mage lanes complete stalemates since neither would run out of mana and they both had MR to basically ignore each other with.

VoraciousX3 votes

{quoted}

Athene's needs to go back to mid lane too, I've always been mad they took that away from mid lane and gave it to supports.

Hey, screw you too buddy.

~A support player.

You don't need to heal someone for well over half their health with one ability + Athene's heal and your 40% heal and shield power while also being semi tanky because your items allow you to completely ignore your AP scalings and still do fine.

~An enchanter hater.

DOOD KOOK5 votes

This sounds a lot like you're upset your personal way of playing the game has been altered via changes. Don't let your personal biases cloud your judgement. And understand that OP is not suggesting these changes in a vacuum, the intent was to give a few examples of potential changes to items, it is not a complete and exhaustive list. Your counter citing Locket as countering his Warmogs change for example; who's to say that Locket would stay the same in this wave of changes? The intent of the post is to spitball some ideas and encourage riot to take them further and balance the game around them, not just implement the 4 or 5 item changes exactly as he said them and change nothing else.

VoraciousX5 votes

[{quoted}](name=DOOD KOOK,realm=NA,application-id=3ErqAdtq,discussion-id=EdIbIJAs,comment-id=00000001,timestamp=2019-04-07T08:43:31.657+0000)

This sounds a lot like you're upset your personal way of playing the game has been altered via changes. Don't let your personal biases cloud your judgement. And understand that OP is not suggesting these changes in a vacuum, the intent was to give a few examples of potential changes to items, it is not a complete and exhaustive list. Your counter citing Locket as countering his Warmogs change for example; who's to say that Locket would stay the same in this wave of changes? The intent of the post is to spitball some ideas and encourage riot to take them further and balance the game around them, not just implement the 4 or 5 item changes exactly as he said them and change nothing else.

Tanks/Juggernauts should not be able to get out of CC. It's that simple. We shouldn't be building on champion strengths, and if you read my post you'd understand why. We don't need Oriannas with 2000 AP who die in one auto attack, for example. Because if these changes were implemented, that's how they would happen. You can't just separate everything, and I've given examples as to why things like this shouldn't be done the way OP is suggesting.

On top of that, there's a REASON some items are not used as often, it's because the champions that use them are not used as often, and those champions have very specific playstyles. Nashor's Tooth for example is not used very often. Does that mean it should be removed? It also fits OP's suggestion that it doesn't fit into a specific role, it has both "utility" in the form of CDR, and damage, in the form of it's passive and highish AP. The ideas of these items in that they only offer one specific form of three specific things makes them more one dimensional than what he's comparing them to.

Also, even if Locket was changed in this idea, there are other shields that could be used to negate the HP removal, a lot of tanks even have self shields, and locket is iconic. Not to mention the active this guy is suggesting pretty much is the same thing as Locket with a loss of health.

A Frisky Jacket1 votes

Hey Mr Vox (can I call you Mr Vox?) Could you humor me playing devil's advocate here for a sec? At the front of your post you mention wit's end and specifically on hit builds NEEDING a place in lol. If you could back up that claim by showing the differences, both significant and insignificant, between an on hit build and a traditional auto attack focused build, that would be really cool. Thanks Mr. Vox

Godsgift9121 votes

{quoted}

Saying items shouldn't have a low usage/build rate is why things like wit's end are getting changed to be general items instead of having a specific niche that is used by certain champions. On-hit champions need a place in League, as they're extremely fun to me, and watering down every on-hit item for the sake of not having a high usage rate is bad imo.

As for your suggestions for things like Warmogs, imagine having Warmogs and Locket of the Iron Solari together. You just used locket to completely ignore the damage siphoned off of you from Warmogs and gave your team bonus health for spending nothing. On top of that, Gargoyle Stone Plate would be built by everyone simply because CC is annoying af and who wouldn't want an Olaf ultimate on top of some extra defenses?

And finally as for your suggestions about items not needing to have everything, I partially agree. Things like tear have always had their place as "let me spam my spells" but they're not the same as they used to be. Now they're not required. We DO need to go back to not everything having mana regen on it, and having to build for it. But on the other hand, some things NEED to have at least two of the three things you've mentioned. Think about it like this, we have Protobelt, Gunblade, and GLP. All three fulfill different niches. But now imagine if Gunblade no longer had damage but instead had armor and no AP or AD, whereas Protobelt had more AP, but no health and no CDR, and GLP only had mana and CDR. Who would use Gunblade? Likely tanks who used armor scalings like Rammus, but would it fit for him? Not really. What about Protobelt? Everyone would be using it most likely. More AP is always a good thing and with these changes we'd be going into a meta where people did even more damage than they're doing now because items no longer are focusing on multiple things, would anyone build GLP? MAYBE Anivia and Cassiopeia.

Zhonya's isn't really a problem for it's armor. In fact most of the time the armor from Zhonya's isn't useful at all unless you're building ROA and other health items, because armor without health isn't good. It doesn't have that much armor either anyways. Zhonya's is only strong because of it's active. It has subpar AP, subpar armor, and some CDR. It doesn't excel at anything but it isn't weak in anything(except armor). It's something people build because they have to. If it didn't have it's active, no one would build it.

Now what I DO agree with is that not EVERY item needs to have EVERYTHING. I definitely don't think we need as much mana regen as we have in the game right now. I feel like there need to be dedicated options for mana regen that are MADE FOR CONSTANT SPELLCASTING, without making every burst item have mana regen or mana or both. Tear isn't built like it needs to be anymore. It used to be built for that exact purpose, but it no longer is. It's built for Cassiopeia and Anivia mage wise and that's about it. Any other champion gets Ludens and they're good. This needs to change. Ludens needs to lose it's mana, and go back to being a full AP item with some move speed. Rod of Ages and Archangel's Staff need to be the primary mana regen items. Athene's needs to go back to mid lane too, I've always been mad they took that away from mid lane and gave it to supports. Banshee's and Abyssal Scepter need to be reverted, I preferred building Banshee's when it had HP to now where I feel bad for even touching it because I still get blown up and the passive is shit. Abyssal is also less used than when it was Abyssal Scepter. It can stay the way it is, but Banshee's for god's sakes needs to be reverted.

Bring back mana pots and take some mana regen away

GlacialScion1 votes

{quoted}

Saying items shouldn't have a low usage/build rate is why things like wit's end are getting changed to be general items instead of having a specific niche that is used by certain champions. On-hit champions need a place in League, as they're extremely fun to me, and watering down every on-hit item for the sake of not having a high usage rate is bad imo.

As for your suggestions for things like Warmogs, imagine having Warmogs and Locket of the Iron Solari together. You just used locket to completely ignore the damage siphoned off of you from Warmogs and gave your team bonus health for spending nothing. On top of that, Gargoyle Stone Plate would be built by everyone simply because CC is annoying af and who wouldn't want an Olaf ultimate on top of some extra defenses?

And finally as for your suggestions about items not needing to have everything, I partially agree. Things like tear have always had their place as "let me spam my spells" but they're not the same as they used to be. Now they're not required. We DO need to go back to not everything having mana regen on it, and having to build for it. But on the other hand, some things NEED to have at least two of the three things you've mentioned. Think about it like this, we have Protobelt, Gunblade, and GLP. All three fulfill different niches. But now imagine if Gunblade no longer had damage but instead had armor and no AP or AD, whereas Protobelt had more AP, but no health and no CDR, and GLP only had mana and CDR. Who would use Gunblade? Likely tanks who used armor scalings like Rammus, but would it fit for him? Not really. What about Protobelt? Everyone would be using it most likely. More AP is always a good thing and with these changes we'd be going into a meta where people did even more damage than they're doing now because items no longer are focusing on multiple things, would anyone build GLP? MAYBE Anivia and Cassiopeia.

Zhonya's isn't really a problem for it's armor. In fact most of the time the armor from Zhonya's isn't useful at all unless you're building ROA and other health items, because armor without health isn't good. It doesn't have that much armor either anyways. Zhonya's is only strong because of it's active. It has subpar AP, subpar armor, and some CDR. It doesn't excel at anything but it isn't weak in anything(except armor). It's something people build because they have to. If it didn't have it's active, no one would build it.

Now what I DO agree with is that not EVERY item needs to have EVERYTHING. I definitely don't think we need as much mana regen as we have in the game right now. I feel like there need to be dedicated options for mana regen that are MADE FOR CONSTANT SPELLCASTING, without making every burst item have mana regen or mana or both. Tear isn't built like it needs to be anymore. It used to be built for that exact purpose, but it no longer is. It's built for Cassiopeia and Anivia mage wise and that's about it. Any other champion gets Ludens and they're good. This needs to change. Ludens needs to lose it's mana, and go back to being a full AP item with some move speed. Rod of Ages and Archangel's Staff need to be the primary mana regen items. Athene's needs to go back to mid lane too, I've always been mad they took that away from mid lane and gave it to supports. Banshee's and Abyssal Scepter need to be reverted, I preferred building Banshee's when it had HP to now where I feel bad for even touching it because I still get blown up and the passive is shit. Abyssal is also less used than when it was Abyssal Scepter. It can stay the way it is, but Banshee's for god's sakes needs to be reverted.

Almost no items built by mid lane mages have mana regen. Are you meaning you don't think they should have mana?

VoraciousX1 votes

{quoted}

Almost no items built by mid lane mages have mana regen. Are you meaning you don't think they should have mana?

item 3285 I think that this item shouldn't have 600 mana attached to it. If they want mana they should be building tear or RoA, not a burst item that originally had no mana at all. Also, it has a FORM of mana regen in item 3802. This is part of why we have so much damage now. Things like item 3026 are now AD items and things like item 3102 are now AP items, and things that are burst items have mana on them, allowing them to build more burst items, No one actually builds any defenses anymore and everyone builds straight burst items, and every single item built has AP or AD in it.

[{quoted}](name=A Frisky Jacket,realm=NA,application-id=3ErqAdtq,discussion-id=EdIbIJAs,comment-id=00000002,timestamp=2019-04-07T09:20:54.441+0000)

Hey Mr Vox (can I call you Mr Vox?) Could you humor me playing devil's advocate here for a sec? At the front of your post you mention wit's end and specifically on hit builds NEEDING a place in lol. If you could back up that claim by showing the differences, both significant and insignificant, between an on hit build and a traditional auto attack focused build, that would be really cool. Thanks Mr. Vox

A traditional auto attack focused build deals 1k damage in every auto attack, while also pumping out a decent amount of attack speed. An on-hit build focuses more on lowering the defenses of the enemy over consistent auto attacks and takes a bit more time to kill them(barring Vayne but she's still not great early and is considered a hyper carry). On-hit builds focus on amplifying certain things within a champion's kit, whereas Crit literally just gives them damage. For example, on-hit Lulu focuses on amplifying her passive by increasing her attack speed and AP, lowering the enemy's magic resists, and dealing HP% damage. Crit doesn't do any of that to anyone's kit, even marksmen. It has no synergy outside of granting them stats to pump out DPS.

yingwhy6 votes

I stand by the fact that every build shouldn't just hit 40% CDR even if they don't try to build for it. It needs to be a rare stat that you should actively have to build for, and even then, shouldn't hit 40% until your 4th or 5th item. The reason assassins are so strong right now is that almost every item they build gives them cdr, so they just take transcendence and get 36 bonus AD from a single keystone.

Wizard FYB1 votes

{quoted}

assassins are so strong right now is that almost every item they build gives them cdr, so they just take transcendence and get 36 bonus AD from a single keystone.

The best part is that it is not even a keystone its a minor rune.

jurrrr5 votes

I think they should add a TON more items to the game.

weighted boots: -20 movement speed

passive: immune to knockups.

im spit balling.. But the game has over 100+ champions. There should be more items at a players disposal for different situations

DOOD KOOK6 votes

I understand the sentiment here; more items should equal more fun. But it's important to keep in mind that more items means it gets increasingly harder to balance. Also very gimicky items like the one you list should be avoided since it wouldn't create a meaningful challenge for the player. Against teams with a lot of knock ups, the item becomes an absolute must buy, and against teams with little to no knock ups it becomes a complete waste of gold you should never touch. It doesn't create a meaningful decision for the player to make every game, it creates a knee jerk reaction to the enemy team comp every game, like a checklist you mentally mark in loading screen. The design philosophy of "lots of very specific situational items" is NOT good, since it'll always devolve into a checklist reaction like that where you analyze the enemy team comp, see which items are must buys and which are total write offs. It's a much healthier design philosophy to make more open ended items with less clear opportunities for use so people have wiggle room to play around in. The player should have to make a difficult choice on what item to buy based on their team comp, the enemies team comp, their champions strengths and weaknesses, their desired gameplay, etc. Rather than making the decision based solely on very specific criteria being met.

Z3SIeeper3 votes

Or just have tenacity affect knockups (make nearly all of them "suspensions" instead) and only keep the knockups that absolutely need to be non-reduce-able (which imo, is none).

Edit: Suspension =/= suppression. Suspensions are things like Nami's Q.

Mindbomber21 votes
  1. You can't make them suspensions. The gimmick with suspensions is that they lock both the target and the user. Which doesn't make sense for knockups.
  2. While i agree that it is 2eird that knockups are exempt from tenacity. If u make it affected by tenacity you would bave to buff the duration slightly to compensate for the nerf. And i am pretty sure we don't want that
StevePro20002 votes

You are thinking of suppression. He thinks the name should be changed to fit.

JustAKonchu1 votes

If u make it affected by tenacity you would bave to buff the duration slightly to compensate for the nerf.

Not necessarily. That's more of an adjustment/rebalance rather than a nerf

ZephyrDrake1 votes

{quoted}

Not necessarily. That's more of an adjustment/rebalance rather than a nerf

It is a nerf. You are making it lose power in certain scenarios. Therefore it is a nerf. This is like saying "buffing liandrie's %HP damage isn't a nerf to health stacking champions just an adjustment" or "buffing LW's armor pen isn't a nerf to armor stacking champions"

GRE MarskmaN4 votes

This would have destroyed yasuo

Harrowe1 votes

Good lmao

Vore Me Mommy5 votes

You complained that 3 of the tank item actives are support, but then you suggested giving Warmog's and Stoneplate super OP support actives? All tank supports would need to build Stoneplate and Warmog's every game if that change went through. You just gave Warmog's a Soraka W that heals the whole team and scales off of max hp on an item that already gives 800 bonus hp. Imagine that item being built on a Cho'gath with 10+ stacks. As for Stoneplate, you just gave tanks a Crucible that's 5x better than the original. If you think items are so overloaded with stats and abilities, why are you suggesting making those (already good) tank items into meta breaking items?

Cyrageous2 votes

This is dumb wtf

sirsnuffleupagus2 votes

I can never give these posts the time of day because Everytime one if these shows up in my news feed, the poster comes off as an arrogant ass

Rencith2 votes

You spent a lot of time on this and really put thought into the recommendations. I commend you for writing this and I think they are good ideas. This is where I give my opinion though and unfortunately you won't like it. I need you to ask yourself some questions: are you a professional streamer? Are you gonna professional league team? Do you pour tons and tons of money into the shop on this game? If the answer to all three of these is no, then riot doesn't care. They don't want a fun and balanced game, that's not profitable. What they want is to use psychological skinners box tricks to keep you on the game longer by playing with your dopamine levels, while simultaneously creating intentional imbalance to stroke the fires of outrage media and get free publicity from this. As good as your ideas are, riots marketing team (the guys who really call the shots cause they make all the money) only cares about what is profitable..and these days, fun isn't profitable, monetizing everything and making the game as much of a grind as possible is.

Wizard FYB2 votes

We need an ap version of item 3077 for wardens who are trying to solo lane Shen Gragas Maokai that can be turned into some sort of APitem 3748 that gives regen, ap, and armor building out of a seeker's but still have the item's damage scale w/ hp.

Also changing item 3056 to also give you the option to use it on your own tower to increase its stats in some way whether it be AS or resistances.

Kaldana1 votes

So you want to give Warmogs even more HP and HP regen? WTF lmao This game doesnt need any help man. They generate millions of dollars a year and are in no way slowing that down. Seems like you're just trying to make these items even more OP than they already are. Riot knows what they are doing. They have people with degrees who make this game. Since you have so much criticism, and have all the answers, just apply and make the changes yourself. Tired of people with no education in the field telling college grads on the subject how to do their job. If you don't like it, dont play it. But definitely dont cry because you get wrecked by those items.

Ares DuVamp1 votes

Probably my biggest thing with this game and it's items is that I would love for some more diverse items. Spectre's Cowl plus Bami's Cinder could create the opposite of a Sunfire Cape, like a Lunarflare Cowl or something. Have the aoe immolate effect, but also give health and magic resist like the Sunfire Cape. I feel like spellblade from twisted treeline could be tweaked and added to the rift, stuff like that. Also, I'd love to not have to back every minute or two as a support for more wards on my item. I earned the chance to ward. Let me Regen my wards so most of my time isn't spent backing so I can ward again and can stay out and fight if necessary. Gain a ward every _ amount of time, reduced by kill participation or something.

Alsius1 votes

makes little sense for your defenses to be decided by your enemy.

"makes little sense" LUL do you have any idea who this item was made for dawg You're supposed to be in the middle of the enemy team when you activate it. It makes perfect sense.

GlacialScion1 votes

I think I dislike every idea you suggested except the IBG melee-only change, which has been proposed literally thousands of times.

Koun1 votes

Personally i think a lot of the times are fine. It's just that a lot of the mage items have way to much health in my opinion. Such as Rylias which has 300 health, 90 ap, and an effect that slows the enemy after being hit by a spell. Thats sustain, damage and a utility passive that's pretty good. I'm not asking for rito to completely destroy the health on ap item's, the mages do need that, however, a sharp nerf is needed. Like for the 300 health ap items nerf them to 200 or at least 250.

Kilanost1 votes

{quoted}

Personally i think a lot of the times are fine. It's just that a lot of the mage items have way to much health in my opinion. Such as Rylias which has 300 health, 90 ap, and an effect that slows the enemy after being hit by a spell. Thats sustain, damage and a utility passive that's pretty good. I'm not asking for rito to completely destroy the health on ap item's, the mages do need that, however, a sharp nerf is needed. Like for the 300 health ap items nerf them to 200 or at least 250.

The big trade off with that item is generally the lack of Mana and cdr. I definitely see that item used less since the Mana reworks.

Koun1 votes

Except that most mages have high mana pools plus most mage items have high mana and has cdr, such as Protobelt. However I see your point.

Kilanost1 votes

I think that instead of reworking the items we have, we should focus on more items. Make build paths from champion to champion in the same class more differentiated so the game doesn't feel stale mid way through major patch releases while still providing enough uniformity for pro play.

R1bbon1 votes

Oh look another guy who thinks he's infinitely wiser than riot. I'm shocked.

Criticism is fine, but don't act like you're god's gift to balance.

GRE MarskmaN1 votes

Let the Game just how it is.... every time you change it's getting worst

polkaspotsss1 votes

Why is your attitude toward Riot so shitty? Customers are the worst fucking people on the planet. Headlines like these are internet versions of soccer moms who want to see the manager.

USAstar1 votes

My opinions on items are as follow: Bring back Sword of the occult, Elixir of fortitude and Blade Waltz Fiora.

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