@Riot Blaustoise: More impactful dragons

Wolfeur·3/6/2019, 1:20:10 PM·1 votes·1,202 views
Riot Blaustoise 🔜 GDC on Twitter

So, Riot Blaustoise responded to DL's tweets about Mountain Drake. In his answer, he stated that what he'd most likely look at how to make other drakes "more impactful", as well as potentially showing the drake order during draft phase.

It led me to think about new versions of the other three elemental drakes. Here are my ideas:

#Infernal Drake Instead of giving bonus AP/AD, Infernal would increase damage dealt to champions as well as healing(/shielding?). Purpose is to make it a skirmish/teamfight-focused drake. This change would solve some issues:

  • Scaling efficiency being better suited for late-game champions, even though drakes should give an edge to early/mid game comps.
  • Change would allow typically worse-scaling champions to somewhat compete thanks to it and would prevent scaling champs to scale even harder. Drake's efficiency is linear with champion's scaling instead of exponential.
  • Support champions receiving unfairly little power from it.
  • Bonus AD/AP being too general of a power bonus, extending to pushing power and objective-taking.
  • Downside of the change is that true damage wouldn't be amplified, while bonus AP/AD does.

#Cloud Drake Instead of permanent out-of-combat MS, Cloud Drake's MS boost would be available only in the jungle/river, but in a more powerful form. Also, it would reduce the channel time of summoner spell Teleport (thinking 3.6/3.3/3s at 1/2/3 stacks, 3.4/2.95/2.5s with Elder). Point being to allow quick strategic repositioning and facilitating ganks without giving engage/disengage power in lanes themselves.

Most of its power being placed in jungle and TP could be an incentive for junglers and toplaners to consider taking the Drake.

#Ocean Drake Instead of unlimited healing and mana restoration, Ocean Drake would slowly generate a shield while out of combat, up to a maximum. The goal here is double: the shield will never stack with itself, limiting its impact on passive lanes, and it's visually way clearer and easier to appreciate.

By tweaking the time needed for the shield to start growing, and its growing speed, we can pretty easily balance its efficiency against poke and burst opponents.

5 Comments

Sir Saltarin3/6/2019, 2:22:25 PM3 votes

No, Drakes should be LESS game changing, dont increase the snowball in the game even more.

RekSai CoffeeCo3/6/2019, 4:12:16 PM1 votes

Hey look another riot person who posts this stuff on a 3rd party program instead of the official boards/site so only a few people can actually see it.