I have an idea to improve the ranked system
I got these ideas from these two posts.
- http://boards.na.leagueoflegends.com/en/c/gameplay-balance/kP8aybX9-mercy-system
- http://boards.na.leagueoflegends.com/en/c/gameplay-balance/XpLEOYxZ-lp-gains-and-losses-riot-please-give-this-one-some-attention
I have an idea that I have been trying to tweak in my head that might fit all the people trying to climb the ranked latter. This might be a really long one, so brace yourself. Lol
I posted this about a month or so ago when i started playing ranked again: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/0AfFl63T-if-we-cannot-implement-the-mercy-systemwhy-not-this Revised version: This summer i took a break from computer games, mainly League of Legends, and played some console games with my brother, like Call of Duty. After some time playing with him, i thought i had gained some skill. Enough so that I was fairly confident to play ranked on there. What I noticed was that players whom play ranked CoD were rated based on personal skill, and on how well you perform (mainly your K/D/A and your ability to capture objectives).
I was reading a post about the mercy system to help balance games with players who dc, afk, feed or troll. So, I was thinking. instead of adding a mercy system to 4v5 or 3v5 games let us try personal rating system like CoD. I mean, we already kind of have one at the end game screen as champion mastery; one either obtains an S, A, B, C, or a D based on your performance. We should gain lp based on our performance, and performance only. Like, if you go 0/10/5 you lose some lp because you didn't play well; with an exception where if you win and gain lp no matter what (or don't lose/gain any at all?). So, if you went 50/8/2 you would gain lp no matter what because you performed exceptionally well, and then some if he/she won the match. Sort of like the CoD ranking system; whereas it is totally based on how you perform and the impact that you had within the game. Like, i was watching my cousin play Call of Duty ranked games and he would gain ranking regardless if he won the game or not. He would lose several games in a row, and gain ranking due to his impact that he within the game, and i think we should follow the same suit. Then i think we would have less people complaining about there being an 'elo hell' and there would be nothing else to blame but themselves and force actual personal results and gain. Like if we implement this we should gain lp based on several things...things like Did we go for objectives, did we afk farm, did we afk, did we feed, did we have a good KDA, did we perform well with the team...ect.
To me that sounds fair. Instead of unfair match ups being totally disregarded, it will still count for or against you, but it will just depend on how you play. I have had games where i have done everything in my power to win in a 4v5, 3v5, or even 5v5's and do well, but not win because we are out numbered, someone dc's, my team isn't up to par, or someone feeds. Just food for thought.
And somone replied with this: "Being a team game and having to work as a team would mean people will camp like they do in call of duty to keep their stats. This will be selfish for people who want to win but can't because the person who went 2/0/0 wants to keep his kda so sits at fountain."
Well that may happen, that's no doubt, but we already have a leaver buster, so what if we make a buster that can detect people afking in game for more than a few minutes. That way if they get 'busted' their ranking will suffer. Also, there could be an incentive where if you win, regardless on how you performed, you will gain a little more LP than usual. Sort of like an incentive to keep playing the game, even if the game goes south, so you will have the motive to keep playing and possibley gain LP. What is everyone's thoughts on this??
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