A true supports mindset
Hello, Summoner's, Drowned By Nami here. Today I wanted to talk about the mindset of a support. The responsibility of a support is not just creating vision. You must be able to think tactically about anything and everything. If you can keep track of cool downs, summoner spells, ward vision/control, enemy positioning, and the mental state of you entire team, you can advertantly put your team into a winning position. Skill and warding is just as important as the psychological aspect of supporting your team you must be the back bone of the five players you are with. Think of a team as a human body. Each role has a part of the body the makes the team function. The support role could in a sense take the backbone and brain since despite supports require the most tactical knowledge, (junglers do require a lot as well) You must be able to analyze the enemy patterns as well as your own teammates behaviors. If you teammates are tilting sometimes all they need is some positivity to balance the negativity to get them back on track. Now on to the game play. There are in my opinion three kinds of supports. The ones who do not have much trust in their teammates capabilities to carry games. The tend to have an all or nothing approach. Annie, Brand, Elise, and the bulk the heavy ap caster supports tend to fill this role. The mind set of an all or nothing support can often be double edged. It is also in my hardest opinion the hardest mindset to change since having the thought process of all or nothing conflicts with an even balance of trust in your team mates and a natural ego of being better than everyone else when you are preforming better than your teammates. When they are behind they tend to tilt a lot harder because their options are very limited into the choices they can make. Since they cannot peel for their teammates effective since at that time they are considered a "Stun Bot" it is not an effective method of supporting the team well. This tends to create a more dynamic spiral of emotional stress which further creates an all or nothing state that leads to mistakes being made. During my adventures in bronze back years ago this trait thrives down there. I will now discuss the play making champions. The mindset of a play maker is all about the hype of putting your teammates into a position to carry a game. The players tend to play champions like Blitz crank, Thresh, Annie, and other high impact supports. These people tend to believe that if they are able to put in enough work such as vision control and good impact plays. They can trust their team to carry the game out. The strengths with these players is their coordination with there team is extremely strong, usually more than the all or nothing support. These supports tend to stick out a lot more due to the natural synergy with their team and mechanical skill on their team E.G. Madlife. The weakness of this kind of player tends to be more psychological. If they cannot put themselves into a position to effectively carry their team, they tend to make minor mistakes that can be exploited. How ever these kind of supports tend to be in their prime when they do make the high impact plays. Now since I discussed the high impact play makers I will talk about the mindset and information about the defensive and calculated supports. These supports are often under the radar. These people have the mind set of protecting the team at all costs. They often can understand the importance of protect priority teammates and often can make split second decisions that can turn a team fight around. These players tend to be very analytical and are able to keep critical cool downs in mind during fights. They are the people willing to sacrifice themselves for the greater good since they know giving one death to save a team of four is far greater than losing an inhibitor. These people tend to play champions such as Janna, Nami, Lulu, Nunu, Alistair. These kind of players are the ones who tend to rely heavily on their team but have more confidence in their abilities to put their team into a winning advantage by calculating outplays. They tend to ward up key areas well in advance of team fights and know what they must do at a moments notice in a fight. These people tend to be the best at protecting their team when they need it the most. Their main weakness can often be their miscalculations since these people are highly analytical, they can tilt from not being able to calculated an outcome better. These people tend to harp themselves and that can open up %%%%%s in strategic ward placement peeling abilities and further outplaying potential. Despite these weaknesses you will find no better supports when it comes to protecting your carries and the thought of them able to protect their priority champions only make them better at it psychologically. To end these discussion I would like to point out that yes a support player will always have one of these traits and they may not play the champions that fall in these role. Its just statistically significant that these people with this profile tend to play these roles after all the years of playing these are the traits I have seen. I have been a support main since season 1 and a Nami Main since her release. The best support players have all three traits and can use all of these to their advantage.
This is my calculated and highly quantified opinion based on my years of playing league. Your is your own.
Drowned By Nami Support main Season 5 was Plat 1 (was top 100 in the world Nami) Season 6 Gold 1 and climbing