yasuo rework idea
windwall breaks after set amount of projectiles blocked (credit to CJ10002000) https://boards.na.leagueoflegends.com/en/c/gameplay-balance/V9xqnLL5-yasuo-rework-idea however when windwall does break yasuo gets his passive shield
everytime yasuo crits it gives 25 flow (each q crit grants 25 flow no matter how many targets it hits)
also dmg on his e goes up to %200 like it used to (his e can crit for %170 dmg)
armor pen post ult should be moved from his ult, instead it gives extra crit dmg
he should also be able to have the windwall that he cast be targetable for his e after like 0.5 secs since he cast it (however this doesn’t stack the dmg % for his e, nor does it count toward the number of things required to break the windwall)
and also he should be able to dash through his windwall a second time 1.5 maybe 2 secs after the first time
remove ap scaling on his e
yasuo’s passive now gives bonus %25 crit chance everytime yasuo hits a critical strike last like 10 secs (stacks twice up to %50, decays slowly one stack at a time)
also there should be a period of time (4 secs) after yasuo activates his passive sheild that he doesn't generate any flow
the idea is that yasuo’s whole kit now revolves around his first item instead of him needing 2 items to be relevant. this also means that his %100 critgod status is something he needs to work toward per fight but this new kit gives him multiple avenues to achieve it and ample defense to survive the fights in the first place. this also means that he would need to choose between either infinity edge, phantom dance, and statikk shiv as his one and only crit item because if he buys 2 like he does now, he would be wasting the new aspect of his stacking passive.