@Riot, The Recent ARAM Changes
As a player who enjoys ARAM enough to have over 2000 games of it on this account, I'd like to give my thoughts on some of your changes last patch:
-
seems to make marksman slightly more powerful than
, which is just fine. The shield helps tremendously during the chaotic teamfights that are so common to the mode, and actually having a big ticket lifesteal item that isn't melee only
is huge for some champions. -
is an excellent addition to ARAM for two reasons. First, it allows champions who have an HP scaling to actually have a power spike without buying a
. This is incredible for those champs. Secondly, it does what
should have done, let melees lane against the poke of 3-4 enemy champions without spending the first part of the match huddled behind their turret praying for level 6 to get here soon. The build path is great since you can start with two
on your first buy and usually assemble the entire item on your first death. -
is an excellent addition to the mode. Yes, I agree the numbers on the spell may need to be tweaked a bit, but overall I love how it enables immobile champions to not only do something in the early game, but to actually make plays on champions with long ranges. It has let champions like
be a credible threat to
. And if you've ever rolled up a champion like Udyr against a poke heavy team, you know how grateful you are to have that snowball in your hands. Finally, you have the potential to contribute to the match before 10/15 minutes.
In summary, I am heavily impressed at these changes and how they improve the ARAM experience for champions who have long been weakened in it. Is there any specific Rioter I should thank, or was this a whole team? Either way, I believe you've improved the ARAM game mode significantly with your changes, and I thank you.