A Gameplay Mechanic for Making 4v5's easier.
This post was originally made a while ago, but it got taken down because they said it should've been in Player Behavior and Moderation instead of in Gameplay. Well, this is a gameplay mechanic that I feel should be introduced. Just because I also talk about other topics that would belong in Player Behavior and Moderation briefly doesn't make this belong there instead of here. I'm guessing whoever told me to post it here only read the original title, "Let's talk about AFK's", and took from that that it belonged in the other board. First off, yes, the /remake system is a step in the right direction. It's very limited, however, in how it works, and because of this, say someone feeds their lane 4 kills and then leaves because they're tilted, giving the opponent a free lane and making it a 4v5, you can't /remake and the 4 man team basically just has to beg for mercy. That's what this system is designed to fix, even if I did originally make it before the /remake system was even announced. Anyways, let's get on with it: No, this isn't going to be some Bronze 5 whiner complaining because he had a teammate go AFk and they ruined the game and blah, blah, blah. This is going to be a suggestion for a way to handle AFK's in individual games. As it stands, if you're in lower ELO and someone goes AFK, you basically just have to beg for mercy. If you're in higher ELO or have someone who's smurfing on your team that your allies can rally around for decision making, you can use teamwork, intelligence, and outplays to win a game, even with an AFK. Either way, it's not going to be easy to come back from someone leaving the game, though, and I've seen it happen too often where life gets in the way of the game. The leaver buster system punishes the people who leave games for no reason, but it also punishes the person who got called into work, or the person who has to leave because their grandma had a heart attack, or something along the lines of life got in the way. So, first off, Remove the Leaver Buster System As I said before, life gets in the way of the game, and it's stupid to punish people for that. Only leave it as they get put into low priority queue if reported for leaving too much, instead of just leaving and then leaver buster makes them want to just quit that job. If they get reported for leaving too much, they can be temporarily or permanently banned. Second, on to the actual system to help a 4v5 team. The 4v5 Saver System As soon as a person leaves, start 2 timers, 1 on 10 minutes and the other on 20. If they said something about them having to leave for X legitimate reason, then it bypasses the 10 minute timer. Once the 10 minute timer goes off or if it's bypassed, it immediately reverts the AFK player to a level 1 with 0 gold and no items. From that point on, all gold and experience they receive will be given to their teammates, and the gold and experience that they had before is also spread as evenly as possible around the team, including the gold that it would take to buy the items that they had. This helps the team that has an AFK catch up. Now, the 20 minute timer, when it ends, will equalize the gold and experience values of the teams if the team with an AFK is behind. Finally, to avoid abuse of a feeding ally leaving to help the team win, check their K/D/A and check the chat. If their K/D/A is negative (kills-assists=less than 0), or if they typed in chat, "should I just leave? I'm kinda ruining this and I want you guys to win." or something along those lines, then the system will not effect that player for the rest of the game. If they leave, the team doesn't get any bonuses from the leaver.
Thanks for taking the time to read this and if you have any questions or any feedback, go ahead and tell me in the comments. Like I said, this is a legitimate system I feel Riot should implement, and to my knowledge it isn't in any other game so I'm not just copying another MOBA's leaver friendly features. This system is designed to make individual games improve in a situation where the teams aren't equal in player numbers, and I feel like it accomplishes its goal well while also being immune to abuse.