WHY Darius is toxic for the game right post-"nerf" @Meddler

BetweenSkill·9/18/2015, 3:48:27 AM·3 votes·706 views

I've seen a lot of threads popping up complaining about Darius' "op" heal.

His heal is not overpowered, it's actually a great reward for hitting his delayed Q. But don't get me wrong, his Q is still toxic and let me tell you why.

At a max rank cooldown of 5 seconds, in actuality being closer to 3 seconds with all the cdr that ends up being part of his "juggernaut" build, his Q allows him to heal up to 36% of his missing health every 3-4 seconds. That's insane.

With most builds currently having Darius end up with between 3-4.5k health that's a MINIMUM of 1150 heal if he hits 3 targets and several hundred if he hits only one. During a teamfight that remains fairly easy. That's more health than a Soraka's ultimate would grant him, and on a very short cooldown.

The implications of this is that Darius becomes exponentially stronger as a teamfight continues. That amount of relatively rapid sustain, with his passive getting proc'd and granting him insane amounts of base AD along with his passive whittling down the enemy team while still dealing damage with all his AA's and abilities, means the best way, and the only effective way, to deal with him in a late game teamfight is to burst him down first. But a champion like him with at least 3k health and plenty of resist mixed in means that even if your team manages in bursting him down without him managing to save himself with a clutch Q, you've lost the teamfight because his friends have been beating up on your team the whole time.

This is coming from someone who's played A LOT of Darius on this and other accounts, and played A LOT against him.

I feel like the healthiest change to his gameplay would be to buff his Q's base damage and its range, while raising its cooldown significantly. I'm talking 15-20 seconds for his Q. HOWEVER, hitting champions would reduce the cooldown of his Q for each champion up to 3, like the heal.

I feel like that would help solve the problems of Darius not having to think about using his Q in a teamfight, because currently its spammable cooldown allows for quite a bit of error. It would still retain its ability to help him win trades in lane and clutch-heal himself during teamfights IF he positioned himself correctly.

TL;DR Change Darius' Q from a spam ability to a more impactful one, at a much higher CD. Reward thinking before you Q and make your enemies QQ

Thanks for taking the time to read this, and I look forward to hearing what you guys think about my ideas :)

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