Burst builds are becoming the norm, and it sucks.
Can we just take a moment to analyze the current meta?
Shyvana- AP build is better than bruiser, tank or on-hit. Malphite- Same thing as above, AP build is better than tank build. Vladimir- The guy we thought of as a go-to tank mage plays like an assassin. Garen- The epitome of tanky damage is now just damage-damage.
It isn't just limited to champions, look at the support role. Only things that give absurd amounts of damage are played, to the point that Senna, the newest support needs to be given, AD, Range, lifesteal, and crit chance to work properly.
Pyke is literally forbidden from being a tank, though his tank itteration might be more healthy than his current one. I mean, even things that aren't supports will be played like supports if they do enough damage. Examples are Swain and Shaco that are actually good supports right now, and Brand whose default role has become support. Riot is even balancing around it, instead of helping Brand be a midlaner mage.
This is not ok. There should be more to a moba than simple who clicks on whom first. The damage of the entire game needs to go down by good 30-40%. I mean, look at the resolve tree. Even that gives offensive stats with Grasp and Aftershock doing damage and only guardian being the utility shield (guess which one is the least used out of all 3?)
Do we really need new lethality items and less vision in the preseason?
were turned into a joke burst mage.
was the epitome of tanky damage and still is.
was just a bruiser that had no damage so he had to build tanky, now that he actually has damage with a good build path (
) he is finally viable.
. I think we really need more defensive runes though, the fact that we only have 3 somewhat defensive runes and all of them being mediocre is pretty sad. Grasp is decent because it lets tanks win the laning phase and gives them a bit of scaling on what most tanks scale with being health. But it doesnt work in bot lane or in the jungle. Guardian only works in bot lane, but it is pretty decent at what it does, and aftershock is used by both tanky supports and some tanky junglers, but its getting hard nerfed. I think either a
passive like rune that is anti burst while sacrificing champion damage in some way would be healthy, or possibly a rune that increases damage reduction over time while in battle, because currently aftershock is mostly abused for easy tower dives way earlier than they should be occurring. Also we currently lack an anti poke keystone in any shape or form besides fleet footwork maybe?
is a weird case, he has two possible playstyles, back line one shotting burst mage, or drain tank mage. As long as
exists in its current uncontested state he will always play as a late game back line one shotting burst mage with no counter play. Uncontested meaning that there is no other possible build paths aka no AP bruiser items.
isn't a problem anymore, and wasn't a real problem before his nerf either. His AP ratios were never that good, he relied mostly on magic penetration + base damage +
/
proc + maybe predator to oneshot and by the time magic penetration falls off and the game gets to late game (20-25 minutes) he is useless. One missed ult in a teamfight and he loses his lead and the enemy team probably wins the game. In the jungle he is basically an easier to play but worse and less reliable AP
and in lane he is a worse burst mage.