New maps/modes

ShadowLothar·4/18/2016, 2:35:10 AM·1 votes·298 views

With the recent deletion of Dominion, and overall absenteeism of map creation and modes, as well as Blizzards induction into the MOBA foray, it is time for Riot to create and release new maps and modes.

Here's a few examples that I've come up with:

Four Corners (12 player map) 3v3v3v3. Players start with the standard 500gold, however, in this map, players may access the Nexus to upgrade Units instead of upgrading themselves in Item Shop. Unit upgrades range from increased hp/def/move/range/type. Special units can be deployed by players with enough gold. Special units are bought solely for the next available wave, and can be directed towards one enemy corner. Some special units may even follow the player, or even be controlled by the player as an individual unit (limited).

Triangle Triage (12 players map) (4v4v4). Players start with 1500gold, Nexus' form a triangle base in the center of the map. Roadways are split in two like an arrow tip, and Units may be directed down either side. Outside the player bases are nodes for King of the Hill competition, however, the nodes move slowly along the map edges. A "Y-shaped" intercepting barrier in the middle prevents map-casts like Lux's Beam from penetrating into an enemy base from behind.

Resource Hunter (3v3v3). Randomly generated resources are scattered throughout the map which has extreme fog of war, like Ascension. Players win by gathering the most resources, however these resources are also used to purchase player items. (Selling items does not increase your resources towards winning).

The Coliseum (5v5) [Dominion shaped]. Players are not only pitted against each other, but are also pitted against AI Bosses, Units, and traps. There are no player-minions that are sent from the bases, all Units worth gold are AI controlled. Players must fight each other for the right to farm the Units in order to purchase upgrades. There are at least 3 zones in which they spawn from, and all players are alerted via a grand announcement and ping to location. There is no Fog of War inside the coliseum, but there are plenty of bushes and other ways to LOS.

The Open World (Open MOBAMMO). There may only be one Hero of [name] per world; ie: There would only be one Ahri, or one Darius. This mode is more meant for Players to openly explore and learn about the world of Runeterra, the lore of their character, as well as serve as a potential training ground for honing hero skills. Players would be able to visit each known land of Runeterra, interact with NPC's, slight questing, and potential PVP in the open [hostile] world. Players would start off in their Hero's zone, and with limited hand-holding and lore, the player would learn to use their Hero.

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