Riot's Meddler is always asking us our thoughts, so here's mine with Tahm Kench
First off I want to say that 100% of him as a champion is interesting in character and story. Even his abilities seem like they are fun and interesting; however, his ability to devour an ally is too much.
I'm old enough in this game to remember the original thresh and the ridiculous backlash the community had for his kit being too much. People were going off about how the mobility the lantern was giving was ridiculous and should be removed. It took literally years of balancing to get thresh to a reasonable state and he still is pretty significantly played at a competitive level.
I'm not going to analyze all the numbers, because that's not what i'm here to do. I'm here to express my frustration with Tahm Kench's ability to devour an ally under any circumstance of status to the ally champion (stun, root, etc), for longer than the duration of kayle's ulti, zhonya's, and provide mobility and tankiness. It is just plain sickening and a nightmare to play against.
The phrase meaningful counterplay came up a few patches ago and I want to ask the rioters out there...what is the counterplay to tk's devour?
Looking at similar abilities and my personal opinion of the counterplays associated with them:
Zhonyas Hourglass-Long CD (i think the cd was lengthened recently) and while in this stasis you are unable to move. Kayle's Ultimate - Long Early Cooldown, Somewhat short duration, and one of the key things is kayle itself is a fairly squishy champion so by using her ability on another she is extremely susceptible to being killed quickly herself, also a key difference is she doesn't receive any additional buff when she casts this ability on an ally. Bard's Ulti - It's a skill shot. The champion itself scales super poorly throughout the game. Similar cripple to Zhonya's in that the champ(s) are immobile during the stasis period. Morgana Spell Shield- The immunity to spells is capped at a number of max damage, so in the support position fairly bursty champs can still break the shield and then apply cc and other effects Tryndamere - Only immune to dmg once he reaches 1 hp, fairly long cd's at early stages and still is susceptible to cc. Yasuo's Wind Wall - Was considered ridiculously op for a long time, but was consequently nerfed through cd lengthening and length shortening (irrc?)
In all these situations there is meaningful counterplay, except in Tahm Kench's case. I would like to add im not even complaining about his ability to devour enemy champs, simply the ally.
I know some people will say the counterplay is picking or banning him, but it seems like we have enough champs that are "must bans" then to add another one.
My recommended change to balancing him is to edit the ability so that it can only be used if the champ is below a % hp, or cc'd. You could then make the % hp scale with some ratio of armor, hp, or ap. So that it would read something along the lines of 'Tahm Kench may devour an ally if they are cc'd, or beneath 25% of Tahm Kench's hp.'
This introduces the meaningful counterplay of saying "hey if we're going to kill someone near tahm kench, we've got to take him down to 30% hp then one shot him"
TL;DR I don't like Tahm Kench's ability to devour an ally. Riot asks us for meaningful thoughts, and this was my way of providing it. It's shorter cd than all comparable spells, lasts longer than all comparable spells, and gives TK a buff himself on top of it. My recommended change is to change it to where the allies can not be devoured unless they are below a % of TK's hp or cc'd.
Edited for grammar.