Would love to hear players thoughts on GAME LENGTH
Having played league of legends for about a year now, I have noticed a drastic change in the average length of a game. Pre-Season 5, a normal game of league of legends would last 30-40 minuets. Now, Most of the games I play are averaging around 50 minuets. While the cause of this is clear (Increased siege difficulty and lack of ability to snowball), is this really desired by the league community? The diversification of game strategy has been a huge plus to league, but I would prefer to play shorter games where the people that perform well in lane can actually solo carry a game. It doesn't matter if you go 2-0 in lane as Lucian, the Sejuani on the other team that has been afk farming the jungle until level 6 is going to mess you up... bad. While this may seem like I am shoving the blame onto the tank meta, it is a different problem all together. Pre-Season 5, the Lucian that went 2-0 in lane could press his advantage into taking the tier two tower and the inhibitor tower early. This allows himself, and his team to snowball from his early success in lane. In the current meta, sieging an inhibitor tower early in the game is almost unheard of. Why is see this as a problem is that a carries inability to press their advantage in this meta allows for players on the enemy team who have performed poorly in a game, to have equal or more impact on the game then the player that performed well in lane. From reading the patch notes since the release of new Summoners Rift, it is quite clear that riot is doing what they can to cripple players ability to press their advantage (Base gates, Lazer Turrets). This translates into much much longer game times. So I ask you, the league community, is this what you want? To play constant 50 minuet games where your performance is almost irrelevant as compared to your teams? The only solution to this that comes to mind is longer death timers, but who wants to be dead longer amirite.