Would love to hear players thoughts on GAME LENGTH

Bopn·6/1/2015, 6:23:03 AM·1 votes·728 views

Having played league of legends for about a year now, I have noticed a drastic change in the average length of a game. Pre-Season 5, a normal game of league of legends would last 30-40 minuets. Now, Most of the games I play are averaging around 50 minuets. While the cause of this is clear (Increased siege difficulty and lack of ability to snowball), is this really desired by the league community? The diversification of game strategy has been a huge plus to league, but I would prefer to play shorter games where the people that perform well in lane can actually solo carry a game. It doesn't matter if you go 2-0 in lane as Lucian, the Sejuani on the other team that has been afk farming the jungle until level 6 is going to mess you up... bad. While this may seem like I am shoving the blame onto the tank meta, it is a different problem all together. Pre-Season 5, the Lucian that went 2-0 in lane could press his advantage into taking the tier two tower and the inhibitor tower early. This allows himself, and his team to snowball from his early success in lane. In the current meta, sieging an inhibitor tower early in the game is almost unheard of. Why is see this as a problem is that a carries inability to press their advantage in this meta allows for players on the enemy team who have performed poorly in a game, to have equal or more impact on the game then the player that performed well in lane. From reading the patch notes since the release of new Summoners Rift, it is quite clear that riot is doing what they can to cripple players ability to press their advantage (Base gates, Lazer Turrets). This translates into much much longer game times. So I ask you, the league community, is this what you want? To play constant 50 minuet games where your performance is almost irrelevant as compared to your teams? The only solution to this that comes to mind is longer death timers, but who wants to be dead longer amirite.

3 Comments

AyRe CoNteMpT6/1/2015, 7:02:53 AM2 votes

now that they implemented all that defensive shit, which is good to prevent snowballing, they SHOULD infact also implement offensive options to make ending games easier. because really, if people have like a ziggs, maokai and jinx/sivir, enjoy not being able to end the game ever, even if you are ahead by a good bit. you have to chill and farm and pressure until some barons and fifth dragon to be able to end.

its like, yeah, we are obviously much better than you and we stomped you, but we will only get points after 30 more minutes. that shouldnt be the case.

Deep Terror Nami6/1/2015, 6:25:27 AM1 votes

It's not about the length, it's how you play with it.

Galdoblame6/1/2015, 7:44:20 AM1 votes

I have though 4 different feature that could help out.

  1. an ammo system like the one in heroes of the storm

Something like pass x min mark,tower will overheat when defending against minion waves and stop attacking them for x second. People would actually need to defend they tower.

  1. reduce baron spawning time and early strenght to be a easier objective early in the game.With some tweak,this change alone would make game way more faster.

  2. everytime a team get dragon,the opposing team outer turret would take damage. Reduce dragon stack to 4 by removing the bonus damage to structure for even faster game.

4)tell your jungler and top with smite to get the ''true damage on turret" buff. It get really powerfull mid game and onward.

Of course,my favorite is the 3 and 4.simple,but efficient change.