Stop "balancing" ARAM

DrDysfunction·6/6/2019, 3:34:31 AM·46 votes·13,047 views

Its not that ARAM doesn't need to be balanced. Its just your balance is trash. Simply adding/reducing some champions' damage and hoping it works? NO! It's not simple like that... The mechanics of this game is far more complicated! You guys should know better than me.. To be honest, I'd rather to play the old ARAM.

60 Comments

The23rdGamer6/6/2019, 5:35:20 AM20 votes

While I'm mixed on the topic myself, I think I prefer ARAM without the balancing as well.

Sodeb Lacudomite6/6/2019, 8:10:30 AM19 votes

Just disable Pyke in ARAM, there, fixed.

2Charmnot2Charm6/6/2019, 6:25:23 AM12 votes

Hard agree.

I would have been happy if they just kept bans, no balancing required at all when we can just get rid of the champs we hate playing vs in aram.

Jaspers6/6/2019, 9:15:10 AM9 votes

What I find weird is they balance by reducing champs MS by 5, upping their base attack damage by 3 here or there in SR to give the champs counterplay.

In ARAM it's "Akali is struggling as an assassin in ARAM as all of them struggle because it's ARAM. +10% damage, -10% damage taken."

Now she can one oneshot easier, heal more and survive longer. No one wants that.

ArtumisPrime6/6/2019, 2:46:43 PM6 votes

The minion changes are the god damn worst. Like, why? Who was complaining about ARAM game times?

LunarFoxz6/6/2019, 6:28:56 AM6 votes

id rather play old ARAM, but with the long ranged shield, and other adaptations

SEKAI6/6/2019, 1:16:07 PM6 votes

The only balance ARAM needs is removing the god damn "ARAM only" accounts and make ARAM true random and able to roll champ from the whole roster, not just the owned champion which opens to all kinds of abuse and petty cheese that ruins the for-fun game mode.

FSRER6/6/2019, 8:28:28 AM5 votes

They can't even do the simplest thing of adding or reducing damage correctly. Biggest example? Nidalle does 113% damage while her biggest damaging ability (Q) deals more damage based on how far away you are from her and in aram, that means far. And everyone who plays aram will have noticed that she will just 2 shot you early mid and late game and except if you have enough healing like having garen or mundo or warmogs, that is game winning without her even needing to go in. Why does she do that much dmg?

Clapper of Asses6/6/2019, 5:51:37 PM3 votes

yeah i agree some champions got dumpstered like Ziggs I use to be very happy when i get him, now i just reroll cause his damage is ass cheeks and all the tanks take reduced damage.

hhaavviikk6/6/2019, 6:30:42 AM3 votes

I'm ok with the nerfs, at least sona no longer has like a 72% winrate

Linna Excel6/6/2019, 9:40:05 PM2 votes

I think the best way to fix ARAM is add some melee only defensive and bruiser items. That should help a little.

Z3Sleeper6/7/2019, 4:45:29 AM2 votes

#Akali: +18% damage dealt -8% damage taken

[slayer-pantheon-thumbs] [slayer-pantheon-thumbs] [slayer-pantheon-thumbs]

SanKakU6/7/2019, 12:43:58 PM2 votes

They should just give us ARAM runes. Then we can have 20 new rune pages, even though it may only be for ARAM.

Nea1046/6/2019, 12:01:13 PM2 votes

Yes indeed, and they don't do any math / system modeling / accurate simulation at all even for the main mode.

It's just some sort of cut-and-try, usually aimed to overbuff someone (for skins, or to keep the meta "fresh"), and to keep someone else out of LCS.

Cronofuge6/6/2019, 4:26:43 PM2 votes

On one hand it feels nice when the enemy ziggs/vel doesn't just control the entire game, but on the other hand it feels bad to play the nerfed champions. I honestly didn't like ziggs that much before because I found him boring but now I just insta-reroll him.

I also don't agree with slapping both damage and tankiness on some champions. I'm having a hard time when the assassins burst even harder but are also a bit tanky. The normal solution to glass cannon assassins is to outplay or cc them. Now that it takes longer to kill them I'm having more situations where akali or talon just run my entire team over. Give them damage OR tankiness, not both. Not to mention Ryze is the most terrifying thing on the murder bridge.

Also to those who are wondering about the kai'sa and nid buffs, these were put in place to offset the 15% damage reduction on attacks over 900 range but once it was pushed back to 1000 range these champions were hitting for full damage a lot more often. I guess riot just hasn't seen how much of a difference that 100 range made. They definitely need to be pulled back.

Stars Shaper6/6/2019, 9:44:14 PM2 votes

Not to mention that yes, poke is annoying to deal with especially when more poke characters are in the same team... but want to know what becomes unstoppable after the first few minutes of gameplay?

Tanks and Yi. If you have a Yi all you have to do is wait for his item powerspike and let him do his thing. Tanks also become unkillable while also deal non-ignorable damage and ultimately be able to constantly fight under turrets. Not to mention that some tanky dudes are incredibly annoying and unavoidable aswell (Udyr and Singed are pure carcinogens).

Beerstein6/9/2019, 5:33:17 PM1 votes

It's just tweak numbers until they're near 50% win rate. Technically it works, but it really changes how some champions play entirely/makes them feel like they don't do what they're made to do. I don't like it either tbh. There was a simple fix for ARAM smurfs, global roster for everyone. IDK why they went this route instead.

I'd be fine id ARAM has its own runes/runeset, but that'll never happen either.

Bisaknosp6/6/2019, 4:33:16 PM1 votes

why did they even buff maokai in this mode? he already was top tier? now hes almost insta win what the actual fuck

Irelia Bot6/6/2019, 5:19:43 PM1 votes

Making ziggs and sona less of a free win while still playing the same is a good thing.

Greenette6/6/2019, 6:44:41 PM1 votes

The only time a Nid is OP in ARAM in when someone who knows how to play her is using her. All the others rush a Seraph's, bring clarity, don't ever use cougar and can't lead targets for their Q.

But yeah, I haven't noticed a huge dip when I get poke champs. I still enjoy playing Ziggs, Vel, Lux etc etc and it feels a lot better when I get melee champs. Most of my fav champs in the game are melee and it's really nice not having to instantly reroll them because now they have a chance.

Though I agree, why exactly was Maokai buffed lol. Super tanks are god tier in ARAM if they're allowed to get their items and idk, it just feels super bad clowning on a team until Maokai or Trundle or Mundo gets 3 items and suddenly they're unkillable.

Curious Kat6/7/2019, 5:56:54 PM1 votes

I would prefer them to just open the champ pool completely, and to restore bans. So i can continue to ban Veigar and never go against that shithead again on that mode.

Everything else they need to leave alone.

Astrocythes6/9/2019, 5:23:35 PM1 votes

I would like to contribute to this discussion as someone who played something about 6k ARAM games.

Yes, current ARAM balancing is trash. No, I dont agree with simple math changes in damage output/input, and I think they are contraproductive. I am happy with rune changes, dark harvest-triumph meta was boring af.

Now some more detailed info and problems I have - for a long time, I considered ARAM practice mode, where I can get familiar with many champions, their kits, usefullness and numbers. And it is fine. When I realised I am not going to play anything else besides this mode, I inclined towards - get me the sh****est champion you have and I will make it work. And it is FINE. I never considered aram balanced and I never wanted it to be balanced, because I understand that certain kits are just useless in siege/teamfight. And it IS FINE. I met few dozens of people who main ARAM just like me, they were making special champion collections just for Howling Abyss, same as fabulous solo Q one-tricks who hard carried games like total beasts, even if their champion wasnt considered strong, AND IT IS FINE.

Yes, some champions provided more (maokai, veigar,...), but those are all very simple champions everyone knows and lot of their power could be...avoided. Current meta seems to be focused around Akali (17% damage buff, takes 8% less damage) and Kaisa (very similar numbers). Their playstyle has always been annoying, now they simply take over games and there is nothing you can do about it. Their winrate was bad because people who play ARAM regulary dont practice mechanics and others simply chill out with anything they get, not because those champions were weak. People who are new to them will still lose, because they dont know their potential, but it takes too little to hard carry with them. Maokai on the other hand, character that anybody could enjoy is now trash pick who cannot tank or deal damage. Same with poke mages (who were not strong, especially since healing shrines got changed).

Problem that many people had with old ARAM was indeed nonexistent balancing, but it was also element that drew others in. Changes to runes and items proved that this universally available form of balancing works just fine, everybody agreed with them, so all we need is more items to work with, fair game with fair tools, not bunch of random stats based on general winrates (not ELO, as some half-brains suggest). And perhaps some more useful suggested items (I read about kaisa balancing and the main reason why she got buffed despite ap build effectivness was, because "people still play her as AD and not AP").

Astrocythes, signing out.

edit: Disulfiram, you managed to say same thing as me in about 20 times shorter article. I cannot explain how much grateful I am. Except that sona usually isnt able to poke that well, it is support build that kills all the fun.