I figured out why so many players hate Riot's MMR system (For Solo players)

StrengthAndHonor·12/27/2018, 11:36:03 PM·34 votes·15,017 views

This post is purely about Solo players. Duo's bring a new problem altogether, that I won't discuss here.

Here it is:

There are two different ways of playing this game for Solo players. And only one of these two ways, will allow you to climb up Riot's MMR system.

  1. You focus on your opponent in lane. You expect everyone to do their jobs. Even if your team loses lane, at the very least, please don't feed. You get high CS, you win your lane, and you have map awareness for your general area. You help the Jungler when he's near your lane if he needs help, but you mostly dominate your lane. You win CS, you win the KDA battle, you take down their tower, you don't give the enemy Jungler any Gold.

OR

  1. You play the Global game. You exert your influence on the entire map as much as possible. You take Teleport or some other high mobility champion. You leave your lane at opportune times and help gank. You annoy the enemy jungler when possible. You win your lane and try to "lead" your team by telling them what objectives to do, etc...

Now, only the #2 method of playstyle will allow you to climb Riot's MMR system.

However, if you look at this game logically, intuitively.... like any other game on the planet.... you should be able to expect your team to be somewhat competent at their jobs. So, you focus on YOUR job.... you do well, but you lose the game. You are stuck in "ELO HELL" (old term) and cannot rise in ranks.

Then, you go to the forums to complain, and people just tell you to get better. But you scratch your head and get frustrated. You win your lane 99% of the time in your matches. You get more kills, more CS, take down tower... you are stronger than your lane opponent and sometimes can even take on 2 enemies at once and win or damage them both very badly. And here people are telling you to get better?

This is why.

This game doesn't let you play logically.

You have to learn the "Global" game style in order to rise (for Solo's).

And honestly... it's not fun. Having to shoulder the burden and add a lot of stress on your shoulders is not fun. Logically, one should be able to focus on their job, do really well, and influence the game enough to still have a chance to win. But that's not how this works at all.

I don't know what the solution to this is. But LoL really only promotes -1- style of play, the global style. Playing anything else gets you frustrated.

Maybe RIOT has balancing issues with the game, I don't know.

61 Comments

Düff McWhalen12/28/2018, 12:57:51 AM16 votes

There's also the time of day/year that you play. If you play during school hours Mon-Fri or during none holidays, you can avoid the stupid children that are allowed 1 hour of internet time on the family computer.

Play after school hours or on breaks when all the kids are home? The pool of non toxic, none inting, actually trying players is diluted and not safe for Solo Que play. I am winning more games this season than any other time ever after finally realizing these subtle things.

Ada Wong12/28/2018, 6:32:20 AM12 votes

Option 3 You carry your team who doesn't deserve to win because they don't know their role or job...

They get LP and or rank and proceed to drag everyone down with them when they are flat out just that awful, which leads to a toxic experience.

Instead Riot needs to come up with a ranking and dating based off individual performance in it just win / loss ratios of being dragged down by Mor****.

Just the way I see the game.

Win / Loss as a team really only is accurate if your a fully premade team.

ExprtHuntr12/28/2018, 12:48:19 AM9 votes

I know what it feels. About a month ago I played a game with MasterYi and was 20/4 and I took Drakes and the Herald and… I lost. I tried to carry my team, but they just fed the enemy so I couldn't do anything (I had a Shaco who said it was his first game with him [slayer-jinx-unamused]). Some games are literally impossible to win because of you're team or even yourself (when you're REALLY TILTED). I know I'm not the best player of the whole game and, like everyone, have some bad games, but I only want to get a team that can play as well as the enemy, at least one time. BTW, this kind of stuff only happens to me on Ranked games. [sg-soraka]

NotMyBag12/28/2018, 5:44:15 AM7 votes

I agree, there is nothing quite like getting an S and losing lp. Basically the game is telling you hey man you did great, but our matchmaking system has failed you. I don't care what my team is doing. If I go 12-0 with two trillion Cs in a game where I'm supposed to be matched with enemies of similar rank, don't I deserve to go up in rank?

Fire Blaustoise12/28/2018, 1:25:09 AM6 votes

You win your lane 99% of the time in your matches. You get more kills, more CS, take down tower... you are stronger than your lane opponent and sometimes can even take on 2 enemies at once and win or damage them both very badly. And here people are telling you to get better?

being better than ennemy laner dosnt make you a good player. And winning your matchup dosnt make you better than ennemy laner.

Cinderelia12/28/2018, 10:29:24 AM5 votes

This whole post and the people agreeing with OP is very narrow minded. You can do both of your options if you realize the windows of opportunity presented to you in a lot of games played. Having a lead in lane SHOULD translate to leading the team, as well.

I am a very micro heavy player (Top lane main), and I tend to constantly look for fights against my laner. Doing that for me personally tends to give me a lead over them. Since I have a lead over them, I can shove lane and look to put my presence elsewhere. I can gank mid, I can look for tp plays bottom by asking them to place a ward behind the enemies ahead of time, I could even just walk into the enemy jungle with lane advantage and place a deep ward to get more information for the whole team.

Regardless of how team oriented this game is, you have to be able to realize all avenues in where you can exert the most pressure and take advantage of every single second you're playing. If you cant do both of your options you provided and more, you belong exactly where you are in rank.

Don Pasquale12/28/2018, 5:49:17 PM3 votes

This isn't the reason I dislike it. The reason I'm not a fan of the MMR system is the way your MMR doesn't necessarily reflect your rank i.e. you could win a large amount of games and suddenly be playing with people well above your current rank, making it much more difficult to climb. There is no reason for this other than artificially increasing the time it takes to climb. Just because I won 4 or 5 in a row doesn't mean I should have to have an increased chance of losing the next 4 or 5 simply because I have to face opponents way above my current rank.

Also, there are times when LP gains/losses make no sense, and are clearly just trying to prevent you from climbing too quickly. For example, after getting around 20 LP per win, I have went on a 3 game winstreak, then started to face much higher rank opponents but only getting 17 LP per win, even though my team's MMR is lower (according to OP.GG, which may be inaccurate). In any case, there is just way too much opaqueness surrounding the MMR system entirely, and it's hard to be positive about the way it works when it SEEMS to be actively working to keep a player down. This may not actually be the case, but I have no evidence to suggest otherwise, other than very high LP gains upon initial placement. That's why people who smurf an account will abandon it and start a new one if they aren't where they want to be within the first 50-100 games.

Constant LP gains/losses and facing only people around your rank seems much more fair and logical to me. And for anyone who complains about smurfs, well, so what? The smurf will climb to way they are supposed to be anyway in a very short amount of time. No need to make anyone face people one or more full ranks above them (low silvers facing high golds, etc.).

Also, as a jungler, you need to play the global game, so that's not an issue, just part of the job. You should never complain that you can't climb because of other players. Just nonsense, although bad luck streaks do happen (but so does tllting too). Similarly in life, you should never blame others for your own shortcomings and almost always assume you could have done something differently. External vs internal locus of control. Very important to healthy living in general.

IG Ziko12/28/2018, 3:44:52 PM3 votes

U don't win the lane 99% of the time or anything. I swear if u win lane 60% of the time and still can't climb then u have a real problem understanding how to use ur lead and transform it to win.

Your team is not the problem. Sometimes u get the better team sometimes u get the worse team. To climb u need to make difference and carry some games with a losing team. If u can't then u r not even a factor and therefore u r stuck at ur deserved elo

Dukues12/28/2018, 6:33:05 PM2 votes

I feel like the increased damage & increased pace of game in general has doubled down on this as well. In the past it was always good to try and help teammates but you could win lane hard and still be able to fight enemy players. But after season 8 and maybe even before that playstyle changed. It's still somewhat viable but much less than it used to be. You are now forced to fight global fights all the time because people die so damn fast teams can't afford to 4v5 ever. Even if you are ahead.... if you fucking misplay even an ounce your dead to people less fed than you. IN the past you could walk up to these kids and just wreck them but they can burst you down so damn fast if you get cc'd for a second regardless if you are ahead or not.

Its trash gameplay. Riot sold out and the game going to die because of it. I have never seen people hate on the overall gameplay of League so much the entire time I have played it. And it's been for over a year now.

You can lookup rank numbers from season 8 and see less people played than in season 7. Significant difference in EUW. I can guarantee those numbers will drop again this season as the game is just... not fun to play anymore especially for those who played it in past seasons when games lasted longer, there was actually a mid game, you actually felt ahead when you were ahead, etc.

So mad at Riot for ruining a once great game. But at same time I have spent so much of my life playing it I am happy to not want to waste time on it anymore.

Raiyza12/28/2018, 6:50:50 PM2 votes

There's a third option.

#3) Play high burst champions.

Brand Fizz Kaisa etc, or champions with overloaded kits. Irelia

I can't even fucking play ADCs anymore because Neeko Brand Velkoz deal so much instant burst. It's ridiculous.

EDIT: The MMR system is complete shit. I cn play my role REALLY well, and still lose the game because Solo queue is counterintuitive to a TEAMWORK game. This is a team game. You either work together well or you don't.

A M 12/28/2018, 4:10:10 PM2 votes

Of course they promote team play that's the only thing they can promote. Any game that has a team that's how it works, it's the only way it can be.

Presuming perfect match making the whole game is a coin flip, each lane has a coin flip to win. Once the coin flip Is determined for a lane, now you have to either play from ahead or behind. Play your cards right and you can flip another lane, play them wrong you've lost the advantage.

If you are playing with a solo lane mentality and that's your only worry you'll lose much more often. And you don't need to carry to win, it's a skill to get carried, working with the team, avoiding needless deaths, cc the needed Target.

FioraWillCarry12/28/2018, 8:19:33 AM2 votes

Going 2-12 in lane doesn't help either.

sankyuu12/28/2018, 6:16:29 PM2 votes

I only see low elo players bitching here. Calling it not logical because you don't like it EVEN THOUGH YOU JUST EXPLAINED IT is dumb as all hell. Learn to play. You think you're winning your lane or whatever but you're probably not doing very much with it if you are, or maybe you're not. Some matchups you expect to be down cs or kills.

I wrote this in 2010 or something but it still holds today: http://forums.na.leagueoflegends.com/board/showthread.php?t=452151&page=1

Paravozikchoocho12/28/2018, 2:41:08 AM2 votes

Somehow I managed to climb by #1 to Gold... Regarding your vision. It sounds like unfinished utopia. As minimum some champions don't allow or don't profit from such playstyle, especially assassins or utility. And what about jungler ? It is basically a global role. Or you suggest junglers do nothing but farming and counterjungling ? Your logic seems pretty weird given we are talking about teamgame. Moreover, it is your job as assassin to finish the game ASAP if you are fed. So why would one stay in lane ? As I said your idea sounds like illogical utopia.

Cocho12/28/2018, 6:19:30 PM2 votes

If you're playing only for your lane, then you're still playing the global game. If you're an absolute menace in your lane, then you're

dragging the enemy jg to your lane and living setting up ganks for your jg able to push and get vision in enemy jg

When you help your jg this much AND winning your lane, then the jg is basically gonna play the global game for you.

Sometimes you destroy your lane and help the jg but you'll still lose because the enemy team is better than yours. Doesnt always happen to me. That happens sometimes but i'm not convinced that your team will lose every game that you're 5/0 at 10 mins and dont roam.

If you play option 1 and you can't punish your opponent for playing option 2, thats even worse lol. It just means you arent doing well in lane.

Saygari12/29/2018, 3:41:47 PM1 votes

Im not one of the most amazing players in league but it isnt fun that every time i stomp lane and get first tower at 10-11 minutes into the game only to find out the rest of my team is doing so bad that we have to surrender, its very angering that i (not to be super full of myself or saying im better then everyone) should be in a higher elo, i dont think im too amazing but i should at least be in high gold maybe more if im better then what i think.

Stracony12/30/2018, 2:18:06 AM1 votes

I don't care about rank.

But I do care about having a decent level of quality in my games. I would like for once to look at my team and actually believe they are at the same level as I am. 99% of the time, they fail at the basic level. All I ask is for competency and for games to actually be competitive. Not instantly lost at champion select.

MissMikasa12/28/2018, 1:31:32 PM1 votes

But there are the other times like these:

You win your lane, you help others, you do all that stuff to be leading the team. But then you have other teammates that are either 1) just not good at the game, 2) got counter picked, died multiple times and is way behind, 3) bot lane lost their lane, 4) have a troll who just runs it down mid or decides to do his own thing like push a lane while all 5 enemies are pushing OUR base, 5) having one afk so you're down a person, etc.

All those factors are so huge that you can't solo carry the game anymore. We used too back before season 7 but unless you have a capable team, you can be fed as hell and it still won't work.

So that adds to my frustration a lot. A couple of my past games on another account we lost because one teammate decided to ignore team communication and push a lane while the other team pushed our base, therefore costing us the game. Or troll picking Yasuo bot and Vayne top and feeding like hell. -.-

Leetri12/28/2018, 1:52:15 PM1 votes

The reason you're losing by just focusing on the enemy laner is because you're not doing anything with your advantage. It literally doesn't matter even remotely at all if you have 100 kills and 20 billion gold if all you're doing is sitting in your own lane and farming minions and killing the enemy laner. You win by destroying the enemy nexus, not by hitting 1000 CS or getting 100 kills. Once you get a lead over your enemy laner you need to apply that lead to the rest of the game, otherwise you're just wasting your lead.

Rolling SEvans12/28/2018, 2:47:26 PM1 votes

So your mindset is exactly what is causing the issues this year in league. They've basically made league a solo game in the last 6 months. League isnt some mindless shooter or linear game that you can focus on your play alone though. It's a team game. Playing as a team should be more highly encouraged than it is right now. If you were on a football team or basketball team you couldnt just focus on yourself and hope to win. Same with league.

But since people like you seem to lack enjoyment in anything that isnt focused around yourself there have been all of these changes in the game. Teleport is garbage now. Team fights are nonexistent cause the time of game when they are supposed to happen was cut out mostly to make the game "more interactive". Plating encourages lane priority over safe passive play. And so on.

Grismund12/28/2018, 3:15:29 PM1 votes

OP fully captured my bronze experience. This was my first season in ranked and i play jungle.

I just lost 4 games in a row where I got either an A or S, I dominated early game by shutting down enemy jungler and another lane, I had most damage to objectives and turrets on my team, most gold on either team, etc etc.

Three of those times, someone on my team went AFK. Another time, I had 2 laners feeding. At one point we were 6 kills versus their 20 kills at 14 minutes.

Wins in bronze are based on whose teammates feed less and stay connected. Dumb.

GangSkank12/28/2018, 4:04:34 PM1 votes

Here's the thing though: if you're winning lane 99% of the time, you're almost definitely playing lane dominant champions. There's a give and take to everything Riot tries to do. If winning lane equals winning game, who in their right mind would play tanks top? Or scaling champions? I can win lane EVERY game if I only play Pantheon or Darius, but they aren't the best champions for most team comps.

The way Riot wants you to play isn't "globally." They want you to understand your team's strengths at different points in the game, and play to them. If you're playing a lane dominant champion, you should win lane, but you need to translate that into leads elsewhere so that later in the game, when you fall off like most of those champs do, the rest of your team isn't too far behind. If I'm a smart jungler, and I see that there's an obviously losing lane that eventually swings as the game scales, I'm helping my other lanes early. So it makes sense that if you stomp lane in every game, the rest of your team feeds. I'm jungling, I see a Darius or Renekton top, who can 1v2 my tank laner and myself, I'm telling top "just hang in there, I'm getting the other lanes ahead, and you'll be more useful in team fights later."

If you want to win lane every game, that's fine. But then you need to snowball hard, or translate that advantage into objectives elsewhere. That's called balance.

Highvoltage99912/28/2018, 4:17:19 PM1 votes

A individual ranking based on performance is not going to work and let me explain. I usually play Yasuo, and I could be 12/1/3 with 200 cs in 25 minutes. I should get lp just for that right? Wrong I go to the Baron pit by myself, blitzcrank perma cc me and I die before I can do anything. Enemy gets Baron and almost ends before I respawn. The 1/9 Draven did better than me just because he pushed mid lane so that they would only be able to get inhib and have to reset. And also a scenario where a jungler sees that a jinx has better scaling than the tf mid so he only ganks bot. The jinx isn't better than tf, but she's 4/0 and tf is 0/1. And Lee sin doesn't need a kill as bad as jinx so Lee is 0/2/4 and it seems like he's doing bad. So he earns 10 lp and jinx earns 25 even though it was Lee that gave up the kills to jinx

The Highest Noon12/28/2018, 4:34:49 PM1 votes

Solo Q sucks because no matter what you do you have no control over the skill levels of your allies. You can win lane but everyone else may lose. You can help them but that doesn't really change anything if the opponents are better than your allies. The "global" game only matters if your allies are capable of taking advantage of your influence, which only matters unless, again, the opponents are just better than your allies.

ValyrianBlade12/28/2018, 4:55:31 PM1 votes

Most of the time that I win game after losing Lane and my Lane opponent says something after the game like "better mid wins" - I feel like they don't understand the game.

Most of those games:

  • I got ganked effectively at level 1/2, or was camped. They didn't exactly win Lane, their jungler fed them a lead
  • due to being behind and knowing I couldn't do well in the 1 on 1, I sought to wave clear and roam as much as possible
  • whether I got kills/assists or not, my roams weren't punished. My tower wasn't taken, and my Lane opponent didn't get kills on opposing roams (he mostly farmed mid and tried to follow my roams too late, getting nothing because I didn't overstay)
  • even if I didn't get kills and he was still ahead of me mid/late game, I contributed drastically more to teamfights and got fed off of them. It wasn't because my allies were fed that we won those fights, it was because I made good picks to start the fights with an advantage, and got out without dying while my Lane opponent blew everything trying to kill me and ignoring everyone else. Heck, sometimes he even succeeded in killing me burning his whole kit, while I killed his ADC and half-healthed him, his jungle, and his support, so my team could clean up
  • in the end of game stats, I almost always had the most damage dealt to Champions in the game, and always more than my Lane opponent.

And yet, he seems to think he was the better mid and I got carried?

Winning your Lane doesn't just mean getting kills on your Lane opponent and a cs lead. ESPECIALLY if you're receiving jungle pressure. At a minimum you need to take the tower to open up the map to give your team an advantage. More often though, you need to transition your individual lead into a team lead.

I play some jungle - most of the time when I'm deciding where I'd like to look for ganks early, it's a question of which champion can I give a lead to and expect him to be able to bring that lead across the map. Is it a mid that can easily assassinate the enemy ADC and put them behind? Is it a top that can take towers quickly and create a lot of pressure so we can get free objectives when they need to send 3+ to stop him taking the inhibitor? Is it an ADC that can carry teamfights? If you're getting jungle ganks and not transitioning your lead from those ganks to the team, then your jungle "won Lane" (not you) and you "lost Lane" because you wasted your junglers time without rewarding your team for the investment.

MarriedToErika12/28/2018, 4:56:56 PM1 votes

The game should have a ranking system that help solos in respect to the first style, not just global. I play solo and my average CS for most games were 250+ and my best game playing solo was 23/2/45 as a Morgana solo bot, my adc afk. Still won the game but the game was also won for someone who had 0/12/?, which frustrated me that that person will get the same ranking as I did as the ranking system is team based and not solo based

There should be a system to take into account for each individual's CS, kda, etc., for an individual ranking.

Not asking for an immediate change and I know it's a hard thing to ask for, but in the future, just for preference, I think they should start to think about doing that, for the many solos in the game

brucey4208512/28/2018, 5:20:50 PM1 votes

The thing I've been pushing with my friends is dynamic lp loss/gain. I.e.- if your team loses, you still lose lp but the loss is mitigated by your performance. So, if your stats are good, you lose 10 instead of 18 but if your stats are trash you lose 25 instead of 18. Work it the same way for lp gains. You help protect against hardcore stat padding because you're losing lp either way if you lose (you still need to help your team win the game first if you want to gain lp) and it would allow people who routinely dominate their lanes or carry their teams to pull away from the ranking level they are carrying while those being carried or costing games fall behind, in comparison.

Mathetes12/28/2018, 5:38:38 PM1 votes

Your wasting your breath. I've made a dozen posts about this you'll get two responses

  1. you're not good enough and you're rank is where you should be/if you were better you'd carry your team
  2. having solo stats count will ruin the game and you'll just sit there farming kills instead of winning ( because they forget the grade system counts lots of things besides just KDA and 2) everyone is so good they can just pick up kills and CS at will apparently)

Solution; quit playing until you either have a premade or they fix it

Lvl 4 Ninja12/28/2018, 9:13:09 PM1 votes

This seems like the traditional I'm stuck in elo hell because my team is garbage business. Look at it this way the enemy team has 5 chances at getting garbage players...while your team has 4..and yet you seem to always get the bad right? Hate to do it to ya but I've been there. Get gud and carry

Jerry SeinfeId12/28/2018, 11:57:19 PM1 votes

i'll tell you what my problem with riot's mmr system is. (atleast when it comes to ranked)µ

It's not your actual rank. You can be gold 5 with silver 2 MMR and silver 2 with gold 5 mmr. Why should i give a shit about my rank when me climbing is based on my secondary rank that's 100% meaningless when it comes to rewards? Idc about being better than some random loser in this game, i just want a free skin.

Luklear12/29/2018, 1:03:29 AM1 votes

I disagree with your assertion that a logical view would assume teammates who will do ok. To assume that each of your four teammates will not have a bad game is irrational, it is quite common that the average skill of each team is relatively equal, but a particular lane or the jungler is a pretty uneven match up for you. Add to that the high potential of tilt, as well as how snowball-y the game is, and you should expect feeding quite often.

You seem to be confusing logically for selfishly. In a team game, teamwork should be rewarded, and it is. It makes sense that sacrificing several hundred gold of cs is worth it, because getting that gold entales a playstyle that hardly gets anything done, you are always farming. Focusing about 80% of your efforts in your own lane, rather than 100, is logical because that 20% can mean life or death for your teammates, but for you that additional 20% will simply be a moderate power boost. That last bit often doesn't matter, beacause it may simply be overkill, or may not be enough to turn around a lopsided situation, and you die either way.

This post seems to me like personal preference disguised as objective fact. You say yourself that you don't enjoy having to play that one style (which if you are good, you don't need to, selfishness is rewarded if you are much better than your opponents) and that is fair enough. But it is your opinion, I'm sure there are others who do enjoy being a supportive teammate.

Solo-queue is simply that. A matchmaking system in which you can queue up on your own, your enemies and teammates are provided for you. That doesn't mean all basic teamwork must go out the window. If you don't enjoy league, so be it! There are plenty of great 1v1 games, that sounds like what you are looking for.