Gold Generation Items and the Support Meta
I think support items need to have a deeper look given toward them based off trends of the support role at the competitive level and Diamond level solo queue play.
For a while last season, after Coin
was nerfed, it was completely abandoned as a starting item by pros -- it offered no combat stats in lane and was drastically inferior to the other two in terms of gold generation, but offered the superior active ability in the late game. Instead, pros would take either Relic Shield
for "tanky" supports or Spellthief
for "lane harass" supports partially for the stats, but most importantly for the accelerated gold generation over Coin to reach the two important items every support wants: Sightstone
and Mobility Boots
.
Ever since the Coin
buffs in 5.10, Coin is now on par with / slightly ahead of Spellthief's
and Relic Shield
in terms of gold generation. Rarely does a support upgrade their gold generation item prior toward getting their two core items (SS/Mobis), meaning that, since Talisman's
active is still the go-to active among the third tier of support items, Relic Shield and Spellthief's no longer have as substantial a niche, able to sacrifice the active's power for an advantage in gold, unless they ALSO sacrifice the timing they get their two most important items in order to upgrade to the tier 2 trinket (Targon
/Frostfang
), which generally isn't worth it since you still need to purchase wards during that timing window as well.
While Relic Shield and Spellthief's Edge still have the advantage in stats for laning, and still see use based off lane match-ups such as when additional sustain is needed for the ADC, I think some of that is underestimating / lack of calculation of Coin's gold generation which previously meant the Support core would be delayed. Frost Queen's Embrace
is almost never seen in professional play, and Face of the Mountain
is generally only seen finished in conjunction with Righteous Glory
(which has been hit with the nerf bat to make Talisman the more attractive option for supports.)
tl;dr - Since the gold generation buffs, the trade-off for taking Coin is miniscule compared to Spellthief/Relic, leading to Coin resurging as the dominant choice it was when the Support items were first released, because Talisman's active is superior to FotM (which is better on top laners) and FQC (which is an inferior Twin Shadows active.)
A few ideas for how to mitigate the problem without nerfing Coin's gold generation back to its previous state:
- Remove Twin Shadows from Summoner's Rift, and replace Frost Queen's Claim with the Twin Shadows active. This improves FQC's potential as a pick-off oriented active, as well as gives it an inherent edge in vision control. Twin Shadows is great for being activated to ensure if you have a clear path to go ward, or for setting up an isolated target for further lockdown. The latter case is the niche FQC already filled, but additional uses will make it a more attractive option in the late game.
- Change support item trees to upgrade based off level, rather than gold invested -- since top-tier Supports' first 1600g (plus change for additional pinks/potions/sight wards if they go mobis before SS) must be invested into SS+Mobi, this could allow supports to unlock their second tier of gold generation (where Frostfang and Targon pass Coin) sooner, without having to worry about the trade off 500g they'd otherwise have to spend.
- Change support item trees to upgrade to their second tier once the support obtains Sightstone. (Third Tier would still require CDR item + gold) This serves the same effect as above, but creates an interesting choice for supports such as Blitzcrank or Alistar who really want to roam, and often delay their Sightstone in order to get Boots of Mobility first. This may also help reduce the amount of "troll" support players who do not purchase Sightstone in lieu of investing in damage items, as they would need Sightstone at some point to unlock additional tiers of support items.
- Change support item trees to upgrade based off separate metrics -- for Relic it could upgrade after a certain number of executions, for Spellthief a certain amount of harass, while Coin upgrades after a certain number of nearby minions have died.
- Change support Actives to be an "enchantment" allowing players to choose which Active they want after picking which form of gold generation they really wanted for laning -- with this, you could actually remove Ancient Coin, which offers nothing interesting in the way of laning (unlike Spellthief's encouragement of harassment, or Relic's mini-game of I REALLY NEED THIS CANNON MINION). This opens up more room for interesting tier 1 support items such as the shield item from the Black Market, while still allowing players to adapt their active in the later stages of the game. (Basically, give it the jungle treatment, but backwards. Stats first, active last)
So i though of different upgrade choices like
's to make it more interesting and add variety.