Can we talk about Skarner?
Now that reworked Skarner has been a thing for a while and most frustrations about him have probably been vented already, I want to hear the rest of the community's input on him, and would even like a rioter response on the matter.
I used to play Skarner a lot back when I started in Season 2, and played him fairly actively as one of my main junglers until the first rework. When I first heard about Skarner being reworked, I was rather shocked to say the least. I had almost never heard anyone say Skarner was unfun to go against, and the few times I did, it was from a raging enemy laner during a match. Outside of that? Never. Regardless of my surprise, I stayed open-minded and figured "I'm sure he'll still be fun afterwards. Maybe even more fun!"
But boy, was I wrong. Even after one rework, and another subsequent rework later on, Skarner is still just clunky and completely unsatisfying to play. What was once a simple kit is now just a mess. Skarner had a clear weakness and strength - at close range, he was a menace, but he had to work for that. For anyone paying attention, they could most likely avoid Skarner with wards, and all the mobility skills everyone has nowadays. If Skarner wanted a 'cheap kill', he'd have to burn Flash for it during a gank to close the gap and ult.
But now, if I get close to anyone as Skarner, I still have my ult but no means to actually stick to them once the ult wears off, save for a shitty 1-second stun. Oh, and it's now tied to his E which is STILL feels incredibly clunky. Why was a hugging-range permaslow "toxic" on a champion with no means to close the gap outside of Flash, but it's alright on let's see... Frozen Mallet, Olaf, Ashe, Gnar, Mundo, Rylais, Nasus and probably some others I'm forgetting. Why is it okay for THOSE to have a permaslow, all of them having a ranged permaslow, but it was oh-so-toxic for Skarner to have it on a melee-range ability? I really don't like this about you, Riot folks. Your reasoning for removing/reworking things is always so inconsistent and there's signs of favoritism everywhere. I was honestly expecting Ashe, a ranged ADC, to lose her permaslow with her rework because, hey, it was toxic on a melee champ so it's probably even more annoying on a ranged champ in Riot's eyes! Oh, wait, she got to keep it? What the fuck?
His passive went from a simple CD-reduction on each basic attack to a stupid minigame which is no use to me outside of taking my buffs and contesting drake and baron. I didn't pick Skarner to jungle so I could play goddamn Dominion on Summoner's Rift. What if I want to lane? Oh, no, wait - you gutted his laning, that's right. Let's remove sustain from his E, that was always an issue with him, right? Having sustain on a simple skillshot, oh, the horror. Surely there are no other forms of sustain on champions even today that are way more annoying and don't require them to use a hefty amount of mana each time they want to use said sustain. No sir.
His W is just a shittier version of what it once was. Not much else to add here. It was just made worse for no reason whatsoever. The only thing he could use to get to someone slightly faster was nerfed. Good job, Riot. Real good job there.
All in all, I am absolutely flabbergasted to this day about Skarner's rework. What was once a fun champion to play with clear strengths and weaknesses is now someone who feels unsatisfying, unfun and clunky to play, with shining examples of awful design choices all over his kit and possibly the stupidest minigame passive in the entire game. "Oh, buy you can buy Iceborn Gauntlet/Frozen Mallet to stick to enemies!". Oh, so now we're removing features from champions and making them buy certain items to get them back? Boy, I have a whole fucking lot of suggestions for you if you want to do that.
@Any Rioter, the following question has no malicious intent behind it, just sheer curiosity: Do you actually consider Skarner's rework to be successful? To me, it seems like he's just worse off than he was before any reworking was done, and even less people play him now. Don't quote me on the last part, as I haven't checked any statistics, but I haven't seen Skarner in forever since the first two weeks or so after his latest rework, whereas I used to see him occasionally every now and then back before you even considered reworking him.
reworked into an item only for them for lower cooldowns on their already low cooldown spells and bruiser class champions were useing the previous versions far more than marksmen were who barely touched the thing
Cooldowns low,
dont take damage in the first place,
longer range than you, faster than you if you melee and cant build their damage items that have free movement speed,
never run out of mana,
high mobility on most of them,
medium to strong cc
Sustain on the off chance they do take damage
their damage items out scale any possible defensive items you get
their items have synergistic passives while defensive items or bruiser items dont (black cleaver being 1 exception Steraks being another but no where near as much as mage or adc items.
Every nearly every mage is a battle mage by time they get 40% cdr by time they throw their second spell out their main one is up. especially 'poke' mages there is only enough down time on high damge spells to move back a bit before they can an do throw it again