Can we talk about URF?

XtrZPIayer·2/17/2019, 9:53:15 AM·1 votes·1,229 views
XtrZPIayer - Summoner Stats - League of Legends

Before reading, I suggest you to start with the poll. That would summarize the text, in which I explained why should we have 2 different queues for URF and how could it impact the experience for the players who try to win at URF through expierenced methods (like splitpushing, perfectly last-hit CS, freeze etc.) and those who only want to have a good time with their "fun to play champion", like Bard.

Probably this won't be seen by many people and maybe not every one would agree with me, but I still want to leave my ideas there. Who knows, maybe there is someone who agrees with me and, even someone from Riot... :) After so many matches played (and won) at URF, I think I have gained a lot of expierience at it to see what is good and what could be improved at it.

Starting with Champion Select, there are only 65 seconds to prepare for the Match! In this time, I have to trade with people in my team, reroll champions, ask if someone wants mine, open online builds to prepare my runes, prepare my runes, save them (for 3 times in 50 matches, I didn't have the time to save them!) and get my summoner spells (optionally, I can change my skin, but it is not necessary). Once, my computer was stuck at 27 seconds and froze, but suddenly gotten me to the loading screen, without having my runes finished. This time is not enough! I feel like 1 minute 30 seconds - 2 minutes would be enough, but definitely not 65 seconds!

Also, the randomness in AR URF makes the game unpleasant. There are champions which could be countered only with great reactions and high intellect. Yes, this is a great opportunity to learn how to Flash at Malhphite's Ult, but knowing that you have to deal with an entire team with such champions is disturbing and exhausting. What was the problem with the Draft URF? It had so many advantages, like making the player focused at fast dodging abillities, targetting champions with the skillshots THEY wanted to learn and try the combos with their duo, trio, quad or full premade, plus it was a great way to learn the champions desired, not ALL the Champions (if you feel like you have to perform best at ALL the Champions, then you are wrong. You only need to know them, but perform greatly at only A FEW, that makes the difference between a normal player and a good one), for instance me: I want to practice Caitlyn and 6 other carries to kite with huge Attack Speed, some Supports to improve my Map Vision, a few AP midders like Ahri, Lux and Syndra to learn how to burst their carries, and, eventually, some tankier choices like Jax (yes, I do know that he is a beast at URF).

Don't get me wrong, AR URF has its good, too, like letting the game choose the champion for you to learn, without being concerned about not knowing what pick is great. But during the game, it gets different... People who know their Champions better than the enemy team, usually instantly dominate them without giving them the chance to try to do something. Some players who played Jax in URF didn't perform that good, to my surprise. Their itemisation was poor. Building AP on him makes him a great Champion at this mode. Again, you can build what you want and when you want, but if it is good and you can use it, then, why wouldn't you? :) The same thing applies for many others. But there is a solution that could satisfy both traditionalists and modernists players:

Let's not remove AR, but add Draft as well. It is so simple to do that, yet no one has ever done it before... Another great thing to bear in mind is the fact that players who want only to have fun could go for the AR URF, and those who will tryhard (like me) would have Draft. Yesterday a player told me that I had a problem because I tryharded at URF (I played my main, Caitlyn). What's wrong with that? It is still a mode like many others and the goal is the same: to destroy opponent's Nexus. I don't ask for Ranked URF, it would be too much, but Draft could help a great number of players. I really miss playing Ashe and Teemo 5 matches in a row... If you've read this far, thank you, and if you feel like you need to share this and reply, please, do so! :)

I try to make my voice heard, and expand my links. The original thread can be found on: https://boards.eune.leagueoflegends.com/en/c/champions-gameplay-en/HfjVi99M-can-we-talk-about-urf

6 Comments

DuskDaUmbreon2/17/2019, 10:00:59 AM1 votes

The problem with draft URF was that there was extremely little variance. You picked the most OP things that weren't banned, or you lost.

Now, yeah, it's RNG dependent. But at least that RNG can roll 10 champions that aren't OP, rather than it always being the same top 20 champs.

Saezio2/17/2019, 10:10:38 AM1 votes
  1. I enjoy arurf more

  2. tryharding in urf is just despicable 3)really ? tryharding in urf?

  3. Remove canon

  4. Remove Summoner spells