Why Inting Sion is Showing a Major Flaw Withing League (TOWERS)
Ok just to start this off real quick this is my alt-account
Alright so I've been playing league for a while now, and it always baffles me how bizarre of a game it is. Moreover, new strategies are often hated upon, like when the whole inting Sion thing works, because he just takes all of your towers if you try team fighting. And a lot of people say it doesn't take skill, well I mean the whole entire game is just turrets and who can take them first if you dumb down the game, so why use skill when you don't need to?
So sure inting Sion doesn't take skill (well that much compared to others, he definitely takes much more than others), and is cancer, but is it an enlightenment within league? Are towers too thin? Too weak?
Even when your opponent just hits level six or something, Garen can tower dive you and then leave with still a great chunk of health left, despite so may tower shots (just an example a lot of other champs can also tower dive). I feel like just like the champions, towers should have scaling throughout the game, maybe the game could take the average level of all the champions in the game (Like if one person is a level 5, another, 4, another 3, another 4, and then the last also being level 4) The tower could also be level 4. And then it would reward early game damage because it will keep the same percentage, so if the towers lets say start off with two thousand and you do one thousand within like four minutes ( This is just an example don't take any of the numbers serious), When it hits like 4 thousand total health later in the game (the towers) since it was already half health it will be at now 2000/4000 instead of 1000/2000.
Also maybe do the same for the damage. I've played other games before and I was surprised how little towers do in League, If anything they hardly even tickle late game. Lets say early game they do 200 to champions, lets make it 600 damage late game or something, And if our worried about minions getting two shots they should also having scaling. (not the jungle camps though, because sure you can take them super fast late game, but chances are you don't need o take them late game), make everything scaled, and not everything like you know how you do shit damage to minions early game? Well I mean sure the minions will have some scaling but I mean not too much just a few hundred more health here and there. I mean ADC's do like 1000 per auto late game I mean a thousand more health won't hurt the wave clearing abilities of champs (And if it does we can always have it that champions do 10% more damage to minions or something simple like that).
I feel like having this will have more skill used from players objectively, I mean right now as it is people see how the enemies are top and then they just sneak in and take hella towers on bot side. I mean I feel as though I worded this poorly but in other games I feel like pushing is a really big thing, because you must GROUP to take towers AS A TEAM, as it is I feel like league is missing that. And some may say that its a charm of league and how its different from other Mobas. But I feel like it was just power creeping doing it thing and the game never meant for towers to be so feeble. What do you guys think?
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