Why Inting Sion is Showing a Major Flaw Withing League (TOWERS)

Khabith·10/12/2018, 4:51:31 PM·23 votes·10,930 views

Ok just to start this off real quick this is my alt-account

Alright so I've been playing league for a while now, and it always baffles me how bizarre of a game it is. Moreover, new strategies are often hated upon, like when the whole inting Sion thing works, because he just takes all of your towers if you try team fighting. And a lot of people say it doesn't take skill, well I mean the whole entire game is just turrets and who can take them first if you dumb down the game, so why use skill when you don't need to?

So sure inting Sion doesn't take skill (well that much compared to others, he definitely takes much more than others), and is cancer, but is it an enlightenment within league? Are towers too thin? Too weak?

Even when your opponent just hits level six or something, Garen can tower dive you and then leave with still a great chunk of health left, despite so may tower shots (just an example a lot of other champs can also tower dive). I feel like just like the champions, towers should have scaling throughout the game, maybe the game could take the average level of all the champions in the game (Like if one person is a level 5, another, 4, another 3, another 4, and then the last also being level 4) The tower could also be level 4. And then it would reward early game damage because it will keep the same percentage, so if the towers lets say start off with two thousand and you do one thousand within like four minutes ( This is just an example don't take any of the numbers serious), When it hits like 4 thousand total health later in the game (the towers) since it was already half health it will be at now 2000/4000 instead of 1000/2000.

Also maybe do the same for the damage. I've played other games before and I was surprised how little towers do in League, If anything they hardly even tickle late game. Lets say early game they do 200 to champions, lets make it 600 damage late game or something, And if our worried about minions getting two shots they should also having scaling. (not the jungle camps though, because sure you can take them super fast late game, but chances are you don't need o take them late game), make everything scaled, and not everything like you know how you do shit damage to minions early game? Well I mean sure the minions will have some scaling but I mean not too much just a few hundred more health here and there. I mean ADC's do like 1000 per auto late game I mean a thousand more health won't hurt the wave clearing abilities of champs (And if it does we can always have it that champions do 10% more damage to minions or something simple like that).

I feel like having this will have more skill used from players objectively, I mean right now as it is people see how the enemies are top and then they just sneak in and take hella towers on bot side. I mean I feel as though I worded this poorly but in other games I feel like pushing is a really big thing, because you must GROUP to take towers AS A TEAM, as it is I feel like league is missing that. And some may say that its a charm of league and how its different from other Mobas. But I feel like it was just power creeping doing it thing and the game never meant for towers to be so feeble. What do you guys think?

50 Comments

chipndip110/12/2018, 5:06:04 PM41 votes

I voted no because you don't know how to use paragraphs.

Glaricion10/12/2018, 6:18:33 PM6 votes

Saying that inting Sion takes 'no skill' is a bit harsh.

Deciding to split push versus team fight, how to ward, sacrificing team fight potential for more appropriate items, pathing to take turrets versus turning on opponents, knowing when and where to ward...

It is a first order strategy now due to how frail towers are this season to be sure, but "So sure inting Sion doesn't take skill, and is cancer," is way too harsh.

As with any splitpushing comp, the main party is going 4v5. If the 5v4 party cannot waveclear a single lane and win a 5v4 teamfight to begin outpushing 1 guy, do they really deserve to win?

Phieldworker10/12/2018, 5:05:39 PM5 votes

They are buffing towers though so no worries.

Raiyza10/12/2018, 7:45:48 PM4 votes

This new sion thing isn't the only reason towers need a buff. They are paper to every champion

letsfeedtogether10/12/2018, 5:43:56 PM4 votes

There are season 9 tower buffs.

Sammystorm10/12/2018, 6:43:03 PM3 votes

give us summoner spell fortify back!

Colton14710/12/2018, 6:59:35 PM3 votes

I agree; buff Sion.

SociaI Justice10/12/2018, 7:54:39 PM1 votes

can we have a 3rd option, "all of the above", thank you.

LordGeovanni10/13/2018, 2:45:18 AM1 votes

That garen example i more garen being too buff with random armor on W and it not being low at any point of the game not like it starts at below avg armor and goes up to above avg its just avg armor Going up to high armor that taric and poppy need 200 armor to get anything like that with their passives. There is also that demolish has far too much base damage an almost no health scaling

The thing about why towers do no damage isnt for tanks its so that assassins and adcs dont get 90-170% chunked by one tower shot either while diving or accidentially. Low damage and low defense towers are a saftey net so squishy character dont feel like their aggression is meaningless

Z3Sleeper10/13/2018, 3:41:42 AM1 votes

Aight bro, you can't put "no, your dumb af" as a poll option.

How am I not supposed to vote that? Like I agree with you, but I gotta vote no :(

Sire Hippington10/13/2018, 11:29:08 AM1 votes

generally agree that towers need buffs, especially later on, but i think one needs to be carefull with it, especially with anti tank mechanics(which many people want for towers) Splitpushing should remain a viable strategic option, it's just shouldn't be to overbearing which currently often is the case, And Tanks are ment to tank towers along time, it's the one thing that allows teams that don't have a strong siegecomp to push an advantage by towerdiveing. Again, better scaleing into late is a fine idea, but one needs to be carefull to not overdo it.

Clockwork Mouse10/13/2018, 1:57:58 PM1 votes

Demolish shouldn't be in the game. Way back when the Moba was created only AD effected towers. now mages and even tanks can do massive damage to them for building their normal builds. If initing Sion didn't blow apart half a tower's HP bar at 150 CS this wouldn't be an issue.

Illabethe10/13/2018, 2:35:31 PM1 votes

Inting Sion isn't a problem unless his counter laners don't know how to deal with him. 70% of his "ints" result in no pushes, if he dies mid lane or versus a top laner who actually blocks him, like Urgot

Try the inting strategy vs an Urgot, and you will lose the game for you, because Urgot will 1v5 your team so fast that you can't even react/build versus it.

NY6410/12/2018, 6:19:06 PM1 votes

The easiest way they could buff turrets is to make them deal true damage so no one no matter how much armor or magic resist can stand under turret for more than 1 minute.

ZT Xperimentor10/27/2018, 8:12:59 AM1 votes

Towers haven't been a threat beyond five minutes for the past four seasons, and since they've been buffing damage the whole time it's no wonder they're as frail as cardboard; they've needed some significant buffs, either raw stats being raised or extra utility, I don't care which as long as it makes them impactful again.

Eleshakai10/12/2018, 5:48:42 PM1 votes

The boards have a list feature that easily lets you create a well-spaced numbered list which is great for organizing your thoughts when trying to list things in an ordered fashion without destroying peoples' brains.

Please... use it. The OP was a nightmare to read...

That being said... if this is about towers being too weak, that's changing next season.