Click-and-point gapclosers on Hard Snowball Champs
(Title Edit: Click-and-point gapclosers on Hard Snowball Champs)
Hello, I'm SixthiS, and this is my first balancing post in my time on the boards. I'm a silver 4 player who's played for a solid two years, and am open to any kind of feedback or suggestions for not only this post, but for gameplay in general.
I haven't taken the time as of yet to see if this topic has been visited within the posts, so I'm kinda being selfish I guess by visiting the topic on my own without searching previous to my posting. Whoops. Guess I just wanna free bump or something.
Champions that depend solely on lane success (Yi, Akali, Riven (ish), Fiora, Fizz, Zed, Katarina) and that snowball extremely hard usually have some form of click-and-point ability that allow for an easy gapclose. This makes for a very balls-to-the-wall type gameplay. The normal set of approaches to keep these champions down are to ward and request a camp from the jungle. As it stands, you can also itemize against a few of those I listed-- namely Fiora and Riven, thus making them next to useless in teamfights or in general. However, others have scalings that allow for much more crippling damage- such as Fizz, Akali and Yi. (EDIT: Reason being, Fizz builds a lot of mpen and has high AP ratios. Akali also builds for mpen, has high AP ratios, and heals off of the damage she deals via passive and items. Yi deals true damage, itemizes for armpen and critchance.) These three also have a click-and-point ability of sorts that tends to deal a significant amount of damage, and allows them to close gaps on demand.
I'm not asking for a reduction in numbers. If anything about their numbers happened to be reduced, they'd be useless altogether and wouldn't fit in the aggressive balls to the wall style of play. I feel though, as a player, that their gap-closers shouldn't be as cut and dry as to just click on a target. I feel if their gap-closers were made into skill-shots, it would make for a more skill-based approach as supposed to a exceedingly reliable way to close the distance. Reliability should be frontloaded into their ability to deal damage, not their ability to click-and-point. Not to mention that as the game progresses, it is a near guarantee that these champions will be able to snowball because their kits allow for non-skillshot gap-closers.
Yi's Q could be reworked into the following:
Master Yi lunges in the target direction and upon contact of an enemy will become untargetable, dealing damage to the the initial target, and the three closest targets. If there is no collision with an enemy, Yi will return to his initial position.
Perhaps there could be a range increase to compensate for losing the click-and-point targeting.
Fizz's Q could follow the same line of rework, save that he won't return to his initial position, and the range without going through an enemy can be shortened. His E works perfectly as a form of escape, and thus his Q shouldn't allow him to go through walls.
Akali thrives on assassination, and thus her R is the most important thing that ever happened to her. She needs three stacks in order to be viable as a damage dealer, yet the only part of her kit that is oppressive is the fact that she can click-and-point in order to deal her damage. Perhaps if reworked again like Yi's Q, save for returning to the initial position, Akali can be rewarded for landing a skill shot rather than clicking on her target. Maybe if there is no target, 2 stacks of her dash are consumed. This way, she has a potent escape, yet has to regard her stacks as more of a resource. i.e. Should I use 2 to evade the minion wave and then the last to close upon my target? Should I engage then disengage? Is this a situation where I can consume all my stacks without fear of reprieve? I feel this change will not only allow more windows of opportunity, but reward significantly both player and opponent for skillful play.
I'm not demanding for rework on these champions, merely calling for discussion on the matter. What do you think, reader?
TL;DR
I feel as though click-and-point gapclosers should be made less reliable, and more rewarding for skillful players-- thus made into skillshots. Thoughts?