[Concept] Sona Update

Bârd·10/14/2017, 10:55:49 AM·1 votes·198 views

Passive: Echoes of the Muse

Sona's songs spawn an 800 radius aura around her. Allies tagged by the aura will spawn a secondary aura with 400 radius, spreading the effects of the primary aura. Secondary auras dissipate after they seperate from the main aura for 5 seconds.

While playing a song, Sona can be heard by enemies within 2000 range even if she is in the fog of war.

After an ally listens to a song for 10/7/4 seconds, it is affected by Buildup. The songs aura is improved, but the range it can be heard from is increased to 3000.

Sona can play a maximum of one song at a time. Trying to play more than one at once will result in the old song fading over 3 seconds while the new one fades in, while the auras effects do the same.

Q: Slaughterdock Shanty 30 mana per second, 8 second CD after transitioning A fast, rhythmic piece in a minor key, popularized in the taverns of Bilgewater. In a way, it's upbeat. In another, it's foreboding. While playing this song, allied champions who enter your aura have their next basic attack empowered to deal 25/40/55/70/85 (+.2 AP) bonus magic damage. Allied non-champions gain 25% attack speed.

This bonus is refreshed every 4 seconds.

Buildup: The refresh timer is shortened to 2 seconds.

W: Mountain Hymm of the Isles 30 mana per second, 8 second CD after transitioning A slow, melancholic ballad from the monasteries of Ionia. It's soothes the soul and toughens the will. While playing this song, allies in your aura gain 3 instances of Serenity. Taking an instance of damage causes one instance of Serenity to be removed, but reduces the post-mitigation damage taken from that attack by 10/15/20/25/30 (+.05 AP). Allied non-champions regenerate 5 health per second.

While a unit has Serenity on them, they regenerate 8/12/16/20/24 (+.05 AP) health per second.

Serenity is refreshed after not taking damage for 8 seconds.

Buildup: The number of Serenity instances is increased to 4/5/6 (at levels 1/7/13)

E: March of the Dauntless Vanguard 30 mana per second, 8 second CD after transitioning

An old military march, beloved by the people of Demacia and known by all. Armies have marched to its beat for generations. Allied champions in the aura are marked as Dauntless. Allied non-champions gain 15% movement speed. For each Dauntless ally moving in the same direction, all Dauntless allies moving in that direction gain 3/4.5/6/7.5/9 (+.02 AP) movement speed. All Dauntless allies moving in the same direction move at the same speed as the fastest Dauntless ally running alongside them.

Buildup: Sona counts as 1.5/2/2.5 Dauntless allies for the purposes of the directional movement speed bonus.

R: Crescendo 120/90/60 second CD

Sona sends a wave of sound in a line, dealing 150/250/350 (+.65 AP) magic damage and forcing them to dance for 1.5 seconds.

On cast, Sona's current song is brought up to its Buildup version if it is not already.

0 Comments