Noob confusion about lethality/armor pen

nanogibbon·2/22/2017, 8:01:49 PM·1 votes·987 views

Ok, I'm not really a noob - I just play like one. I've played League casually for a few years now, and I feel like I've never really understood the relationship between resistances and penetration. Having armor pen shift into "lethality" certainly hasn't made things less confusing.

My question is less "please explain this mechanical system to me" and more "why is this so unintuitive and can/should anything be done to improve that fact"?

The gist of my complaint is that when I hear "armor penetration" as a stat, I assume that it's going to be most effective against enemies who build/rely on armor. My current understanding is that because of the way resistance scales with diminishing returns as it's stacked, removing a flat chunk of resistance is far more impactful when the target has minimal resistance to begin with. Am I right so far? This means that %penetration items like item 3135 and item 3035 do fit with the noob intuition, while flat pen (or lethality) items don't. I guess this was part of the rationale for changing the name of armor pen and taking out some of the flat magic pen.

So if I've got this right, I guess my question is... why? Why have flat penetration in the game at all if its functionality is the opposite of what's intuitively expected? Does it actually make gameplay more exciting to have to build MORE armor against an assassin who stacks lethality, rather than simply building armor because it's good against what assassins inherently do? Does it make the game more interesting to do balancing-math between penetration and raw damage stats? I imagine at a certain level of mastery, the answer might be yes. But at my bronze/silver level, it just feels like a needless barrier to entry in a game that already has plenty of barriers.

I welcome any discussion on the topic, especially if you can chance my opinion/enlighten me.

4 Comments

SrbLud2/22/2017, 8:39:42 PM2 votes

It's hard to answer your question so I'll just put in some facts.

Flat armor pen was changed to lethality.

Basically lethality scales with targets level. Lethality × (0.6 + 0.4 × Target level ÷ 18) So lets say you only have item 3142 It has 20 lethality.

at level 1: 20 × (0.6 + 0.4 × 1 ÷ 18) = 12.44

at level 18 20 × (0.6 + 0.4 × 18 ÷ 18) = 20

So you gain full lethality at level 18. It's good early game and scales good into late game if stacked.

Armor % penetration is better late game.

Let's say someone has 300 armor.

If you haveitem 3036 or item 3033 : 45% penetration

100% = 300 45% = 135

You are shredding trough 135 armor.

The math might seem complicated but it's fairly simple.

In esence flat armor penetration ( lethality ), while helping against armor, it's best used against squishies as you can do more damage to them early and potentionally do true damage late game.

Armor % penetration is better against tanks since it ignores a huge chunk of their armor ( which they will build ).

So you were getting it somewhat right from what I read. I just provided you with why and math. I can't really change your opinion but feel free to ask more questions.