New Towers Prevent Comebacks and Promote Stomping Only

ShwaShwaBaggins·11/16/2015, 4:16:53 PM·4 votes·902 views

... Except not. I played a game yesterday as Talon (assassins are dead qq), and we were 46-80 in the enemy's favor. They had a Garen, a Kindred, and a Corki (maybe he isn't Graves but his AOE damage is crazy when playing a melee assassin). This, coupled with Zyra and Braum's CC meant we were getting absolutely stomped. However, what did we do? We turtled (but that's impossible now qq). Our Fiddlesticks stole a Baron but the fully built enemy team attacked our base anyway. I decided to go on the offensive, and took the mid inhibitor. Corki and Kindred backed so I used Baron minions to take the top inhibitor turret and then one shot them (assassins are dead qq). After this, I took the top inhibitor and one and a half nexus turrets. The rest of the team recalled at this point so I evaded, but Vayne teleported in and took out most of the nexus. I e'd onto Garen (closest to Nexus), ulted into invisibility, got to the opposite side of the nexus and took it out.

None of this would have been possible if I did no damage to turrets.

tl;dr Weaker turrets make comebacks easier, as you don't have to be ahead to take out turrets while the enemy team is thinking they are stomping.

Although the preseason sets an entirely different pace and forces us to respect ADC's as strong duelists (why does Corki out-damage a similarly built Talon mid game, Riot? Aren't assassins supposed to do more burst than ADCs?), if you accept it and take advantage of it, you can win ANY game. I have lost 2 games as Talon so far this season, out of at least 15 games.

28 Comments

GekkoST11/16/2015, 4:28:33 PM6 votes

Every single game I have played since patch 5.22 has been 100% one sided. I have not seen the smallest amount of counter play available to the losing team once the winning team started to get momentum. Not one single game has made it past 30 minutes.

Kal Vas Flam11/16/2015, 4:36:26 PM3 votes

Have participated in plenty of comebacks since the patch. Not even hard.

Kazaashi11/16/2015, 4:33:20 PM3 votes

No one ever seems to realize that you don't have to fight people if you are behind. Evade them and create split pressure on the map.

Most of the games I have had this pre-season are just people smashing into each other constantly. It's like everyone forgot how to play passively and exploit your opponent's mistakes.

ZephyrDrake11/16/2015, 4:44:15 PM2 votes

So ONE game is proof enough for you? What? Yeah you can comback in 1% of the games and be stomped in the other 99% but that's ok, just hope your game is part of the 1%! That's how you are sounding you know

Sir Yamazuki11/16/2015, 4:46:07 PM2 votes

So, because a few Bronze players didn't know how to win a game it means everyone is wrong?

Shahamut11/16/2015, 6:58:31 PM1 votes
darkmatchwaldo11/16/2015, 4:48:19 PM1 votes

Oh but how could you have done that? According to the boards EVERY GAME EVER END IN 20. Comebacks are impossible. Assassins are weak right now. You had no mana pots. Rito killed the game. Give us back stealth wards.....Did i miss anything?

I can't believe how pissed off people are about all these changes. Meanwhile i'm over here enoying the hell out of all the new beautiful items and actually having a good time in lane vs a Veigar who is now ACTUALLY mana gated instead of being able to buy 5 pots and spam Event Horizon all day long.

Doctor Yas11/16/2015, 4:33:12 PM1 votes

It sucks, but now snowballing your lane is just that much more crucial