@Meddler: Goals for veigar post patch 5.6
Since yer lurking in the forums atm, I thought I'd ask your thoughts concerning our favorite master of evil.
As the patch notes for patch 5.6 have just been released, and the veigar changes are locked in place, what exactly is the plan for veigar from here on out?
Like, I know you recently said something along the lines of wanting to preserve veig's identity as a single target burst mage, but with all of his (non-ult) dmg being skill shots, how do you intend to keep him from switching over to a standard poke-mage-with-strong-burst (ala syndra) role?
Ever since the nerfs to veigar's E the community has been begging for having his W's delay reduced so that he doesn't have to rely on his stun to land it anymore. But I'm concerned that doing so will actually harm his identity as a burst mage. But at the same time, his W really feels like half a spell without his E to land it reliably.
Also, since veig's Q has been able to hit 2 creeps for a while now, do you have any data to share with us showing just how much the average stacks as increased? Do these numbers seem low, high? expected, unexpected?
And finally, after this patch goes through, what are your hopes it will have for veigar? How much of an impact do you think they will have on him?
is a burst mage. More fun to play than the current
. Her Q is much easier to hit (since it deals damage to all enemies) and has a shorter cooldown at all ranks. She has a higher range, and doesn't rely on her stun that much. And her ult deals way more Damage than Veigar's (against non-AP champions).
With just 840 AP,
just build AD.