ATTN DEVS: Suggestion re: Hextech Chest Overhaul

Johnny Lunchbox·2/5/2018, 8:31:03 PM·1 votes·205 views

In the recent overhaul of hextech chests, the drop rate of skin shards have gone way, way down, and the drop rate of emotes and champion shards have gone way, way up. While this is a wonderful way to whip up the emotions of your players, taking them on a rollercoaster of accomplishment, joy, hopefulness, and soul-crushing disappointment, I feel that the added 'soul rollercoaster' (or 'soulercoaster', if you will), is somewhat compromising the immersiveness of the League of Legends experience.

Let me explain.

As they were originally intended, hextech chests were a way to reward people who excelled at their champion with prizes of actual value (albeit which item is highly randomized, with the odds of you getting a shard for one of the dozen skins you really want being literally ~1.5%). Receiving one was an honor, particularly with a new champion, and the randomized skins did a great job of encouraging recipients to explore new champions for whom they received a skin, taking people out of their comfort zones, expanding their League of Legends experience.

However, with the new 'Soulercoaster' system, that immersion breaks. Chests are no longer a reward; they are a gamble. People don't earn one of those bad boys and hope that they luck out and get a skin for their favorite champ--they earn one of those bad boys and hope that this glorious gift that has been bestowed upon them as a symbol of excellence isn't just full of farts.

"But People Love Farts!" I would imagine a 'box of farts' (champion shards or blue essence) would still be exciting for someone who's new to the game and needs a nudge to fill out their champion pool--but, when you think about it in context, the people who would gleefully wallow in said farts (people new to the game) are the same people who, by definition (due to lack of mechanical skill, familiarity with meta and roles, and possession of a '4' key on their keyboard), would not be awarded them.

The immersive issues, then lies in the presentation of a hextech chest as a reward regardless of contents. That's clearly not what was intended; it was meant to be more of a roulette wheel or slot machine, where you take your 'thanks for being a good guy' keys and 'thanks for not feeding' boxes, pull the lever, and see if the machine horks out a shard for a skin (that 98.5% of the time you had no intention of buying) as a reward, or adds "Psych!" to those gestures of thanks and gives you a box full of farts.

The TL/DR: The chests aren't so much a reward as they are a gamble. If you want to keep chests feeling like a reward, reduce the drop frequency. Don't fill every other one with farts.

If you want them to be more of a gamble, then stop positioning them as a reward. Call a spade a spade--make sure the players are aware that chest drops are a gamble, and don't "WHOOSH! LOOK AT THAT AWESOME LOOT!" when you crush my dreams by giving me a sixth Annie shard.

You gave me a box of farts, brah. Least you can do is own it.

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