Matchmaking should measure SKILL not PATIENCE

ARAM ZooKeeper·10/26/2017, 5:01:53 PM·1 votes·191 views

Think of each ranked game as a scientific experiment.

Experiments typically include controls, which are designed to minimize the effects of variables other than the single independent variable. The independent variable in this case, should be YOUR SKILL. It is what we want to measure.

However, in a 5v5 game that only tracks W/L, your skill is one variable amongst 9 others. Each of the 9 other players are variables.

Imagine each player in the game has a normal 6-sided-dice. Each player rolls their dice, and the 5 player team with the higher cumulative score wins. Lets say one player out of the 10 rolls a 5 everytime, everyone else is random 1-6. Statistically, it would take hundreds and hundreds of games to guess which player rolled a 5 everytime if you were looking at his W/L alone.

I know many players have sat through this grind, and this means they are invested in the system and will defend it no matter how flawed it is. Though I have seen several posts recently from low and high ELO players commenting on how insufferable, boring, and pointless it feels to play game after game where your don't control the outcome.

Personally this isn't even about rank for me so much as it is fun, challenging, and FAIR games. The current league system as it is does not have a good idea of how to balance lanes, let alone games. There are huge skill disparities from lane opponents in the same rank and division, and this creates a feedback loop of inaccurate ranks and unfair matchups... as these disparities are what determine games.

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