Positional Ranking (and why its flaw)

Deáth From Below·1/27/2019, 3:35:11 PM·1 votes·962 views

Ok so here i am to ask, what are the direct benefits of positional matchmaking and do they outset the losses? I personally think that they don't, but this is a discussion platform and i am open to everyone's opinion. So first off, positional ranking only allows for someone to truly strive in one position, it greatly benefits one tricks. If someone only plays bot, then they can just say that their bot rank represents their entire account, and there really is no issue with this, they identify with their strongest role. The issue comes in when someone plays more than one role on a regular basis, like myself.

I play mid and support both quite a lot, switching between ranked games to spice things up, with this ranking system, i have to play double the games in order to climb or drop any given rank over both roles, when my two main roles are discontinued, the ranking system feels lackluster. If i just got promoted to platinum 2 with my mid lane, why should i have to double my climb and do it all over again for support? let me play what i want to play to increase my rank, not everyone has a single role to play. It is extremely frustrating when all of your progress is lost purely because you enjoy playing more than a single role, being forced to re-do everything. My two main positions should not be separated in rank, rank me as a player, as my ability to win the game given the situation i am put in, be it from top, from mid or from fill.

The splashing of LP across ranks is pathetic and also further isolates and exemplifies the problems described above, this splashing (or lack thereof) makes each role effectively its own ranked ladder, this positional ranking was made to fix the problems of auto-fill, but it arguably makes it worse. Your auto-fill games are essentially not even ranked anymore, who cares if i lose a top lane game, same punishment as dodging, this isolation discourages attempts to try to win in these games. No matter what rank you are, you are expected to preform at that rank for whatever role you get, everyone gets auto filled once and a while and you used to be pressured to try, because it affects your rank, this encouragement is removed with the "oh thats my off-role rank"

There are many more directions i can take this, more negative effects that giving 5 individual ranks to someone without a collective rank to tie them in at all, but now i fail to see how any benefit of this system outweighs limiting people to a single role, creating 5 different ranked queues which have little tie to each other for the individual player. People need to accept the fact that everyone gets auto-filled, including the enemy team as much as yours, it randomly tests you, but also the enemy support just as much. I propose the entire reversal of this system, as it has not brought any positive aspects to the majority of players. Don't fix a system that wasn't broken.

RITO PLS

2 Comments

ValyrianBlade1/27/2019, 3:41:13 PM1 votes

Caveat: I haven't played through placements yet to experience splash for myself

My understanding is that splash LP will amplify if you continuously lose games. Perhaps it is the same for winning - i.e. if you win a lot of games in your off roles you'll splash more LP?

Also more importantly, your main role will pull up your off roles more quickly (according to riot). So if you focus one role more for a while, your "extra" climb in the off role might be 10-20% more instead of 100%. And that's against weaker competition and splashing into your main role too.

I agree that the system isn't perfect, but I think it will benefit matchmaking. Especially in gold to low plat, a lot of players are good at their role and garbage elsewhere. When they get filled, their whole team loses the game. It's better for their fill game to be at their actual skill level in that role. It will also help them develop in that role and get better at it.

Would definitely like to see splash be significant though (like 50%)...