The Amount of Hp each champion has and gains vs Damage Items.
I believe the checks and balance needs some checking because the Health each champion gains per level is not matching the damage output a champion can do within a split second. You see I been hit 1 times K.O too many times to count. So here go.
- Add WAY MORE HEALTH per level to champions (Period).
- There is no reason a champion with 6 kills should instant kill any champion of the same level and kill ratio.
- There is no chance for a unfortunate event that occurs to get fixed for a simple mistake. Once you die "that's it game over" is the Moto.
- Increase your chances of warding a bush.. There's a lot of bushes and not a lot of people like to ward...
- This is not a pay to win game Tencent.. This is a game of competition and therefore you're lacking the fact when people don't get a chance to have a comeback they can't see a win opportunity. Instant quit in most cases the rage is too much.
Lets have a
Back!