Randuin's Omen Change
Health down. Crit strike damage reduction up. Active slow strength up but duration down.
Randuin’s Omen is “the health/armor item that’s pretty good against basic attacks”. We’re sharpening that even further by greatly increasing its power against critical strikes, while reducing its effectiveness against other threats. COST 2900 gold (unchanged) BUILD PATH Giant’s Belt + Warden’s Mail + 900 gold ⇒ Ruby Crystal + Warden’s Mail + Ruby Crystal + 1000 gold HEALTH 500 ⇒ 350 CRITICAL STRIKE DAMAGE REDUCTION 10% ⇒ 20% ACTIVE Slow all nearby enemies by 35% for 4 seconds ⇒ 55% for 2 seconds
Why would you increase the Critical Strike Damage to 20% When you stated in the patch notes that Critical strike builds have been under performing? "Crit is an integral part of traditional marksman itemization but it’s been underperforming for a while. We’re giving marskmen earlier access to their one-and-a-half item power spike (Infinity Edge + Zeal, generally) while also sharpening the identities of each Zeal upgrade."
You reducing the gold cost on these items isn't gonna help the marksman in the mid to late game. Your basically saying "If your building crit you better end early" Because that power spike of I.E becomes a early game spike instead of that late game crit build since you need atleast 2 other crit items to make it worth it and they would most likely have this item by then. Now why would I get an crit item just for that 30% crit damage and on top of that reduces my attack speed by 15%. Hence even lesser damage and still gives 60 armor on top of what other items they build and to put the cherry on top is that LW got nerfed and BC. I can see being the current build to go is Bork BC > Tank or Attack Speed boots > GA > LW(Could go before GA) > and Whatever Tank item or random Attack Damage item and deal more damage then the crit build. So please either increase the lw back to where it was, or Revert that change so marksman can actually build crit without the worry "Oh I need to end early" Also with this you effectively made either extremely powerful or being useless even more Already does 10% less crit damage from passive for having double crit chance and then add on -20% crit damage so your i.e is only giving you 20% increase crit damage but it lower cost might make Yasuo spike really really early now to the point his snowball potential might just end the game faster before that change even matters. So please look into this. Oh and if you revert the crit damage reduction you probably gotta lower the ad that I.E gives or revert the cost reduction. Lowering the cost in my opinion isn't going to fix the problem.