@Repertoir if you recognize that waveclear is a problem, why Riot never speaks about it?
Yesterday you wrote that you indeed think that instant waveclear is an issue (especially from 400+ range, i will add) https://boards.na.leagueoflegends.com/en/c/gameplay-balance/OpOqkLXq-lux-has-a-huge-gameplay-issue-and-riot-has-been-refusing-to-aknowledge-it-for-months?comment=0008000500000000000000000000
How come we havent read a Riot post for this matter, that i personally consider huge and game wraping? Doesnt it stand against of many of Riot's principles?
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Its uninteractive. The moment that both midlaners complete their first or second item, they merely take turns at destroying waves in 2-3 seconds.
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It creates balance problems. Pretty much every midlaner needs insant waveclear in order to compete.
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It creates rigid and predictable games.
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It makes the games hard to close. Yes, turtling and waveclearing is awful. Awful to play and awful to watch. Its one thing if a team makes a comeback based on a big play. Another if they just turtle to the point that gold doesnt matter anymore because everyone is at 4-5 items.