Don't revert the Kog'maw rework

sdsdfdf·9/9/2016, 5:03:47 PM·7 votes·790 views

It just perfectly fits his niche of "immobile late game hypercarry", and he actually has a really high skill ceiling (z+x kiting, hard early, w timing) while still being kinda easy for begginers. I get it that he is OP atm and the on-hit build makes his mid-game too strong (A late game hypercarry SHOULD NOT kill a whole team with 2 items), but this can be fixed. A change i can think of would be to GUT his attack speed growth stat, while adding a new effect to his ult that that gives him a LITTLE bit of stacking atk. speed when it hits champions/epic monsters and it would also give him more atk. speed the lower hp the ulted enemy has. Imo this would be a nerf overall as he wouldnt be able to brainlessly stand and do tons of damage just with autos, but it would improve his hyper-carry niche while adding more depth, windows of power and skill to his gameplay. Altough he is a bit too strong as of now and needs a decent nerf, imo the rework was succesful and shouldn't be reverted. If u wanna revert some reworks, see Malzahar and Mordekaiser, not my Kogmaw amirite? EDIT: well i guess well-though open minded posts just get downvoted on the boards

14 Comments

Geauxx9/9/2016, 5:15:31 PM2 votes

No, Litteraly just change the---->((( ITEMS)))<---- that make him impossibly strong.

iamtiredQQ9/9/2016, 6:10:30 PM2 votes

Just gonna leave this highly mechanical champ gif here

http://giphy.com/gifs/mwqBo1cg4sonK

ViiLLAiN9/9/2016, 5:24:22 PM1 votes

i think what makes him so strong is that all his items are suuuuper cheap so he can hit pwoer spikes alot faster then most adc which turns into a bad time cuz in this meta people group and fight alot more early then usual