The current meta is way too snowbally, and that much is obvious.
Most games end anywhere between 15-25 minutes, and when one team is ahead they typically just stomp the other. Rarely ever do you see close games nowadays, and frankly I and so many others hate that. Not only does the meta make late game scaling irrelevant (or at least in high elo where games tend to get closed out very early on), which eliminates a large chunk of the roster, but it makes the game zero fun to play when you're behind. Seriously, I miss the days when you could win even if you were playing on your back foot. Now of course, if one side gets ahead they should have an advantage. That said, I'm not saying that getting a lead should be trivialized. What I am saying, however, is that falling behind shouldn't mean a virtually automatic loss. That's not fair, and it's not fun. Especially in a solo queue environment where you could be doing just fine, yet lose because someone else dropped the ball.
is in charge of the balance team...