Lethality build has NO real tradeoffs.

Glauciane·10/14/2019, 5:58:16 AM·3 votes·2,930 views

1 -item 3147 item 3142 are way too easy to build. Even though they cost 2900, the 350$ item 1036 item 1036 item 1036 item 1036 path is ridiculously easy to build (The fact that both items have the same path is weird tbh). There's no early game point in which an assassin can't build anything due to lack of farming/killing income (Which is their main purpose after all). You played a bad laning phase? No worries, you'll easily get to build your core items anyway. (While mages 1250$item 1058 850$ item 1026 and adcs 1300$ item 1038 875$ item 1037, which DO NOT have an implicit killing-reward nature, have to deal with the expansive builds). Needless to say, CDR should be a tradeoff to damage.

2- item 3071 also have pretty decent stats, and the same easy path issue. Getting tankier should be a tradeoff for Damage. But the armorpen passive of the the item, summed up to the (again) non-tradeoff 20% free CDR stats makes it an obvious, easy-taken choice.

Which ends up with AD-assassins building item 3147 item 3142 item 3071 EVERY-SINGLE-GAME. And getting 40% cdr, 400 life, 150 AD (+ 40 lethality) + 24% armorpen with only 3 items. (WITH NO TRADEOFF AT ALL, SINCE THEY ALL Zed Kayn Khazix Rengar LeeSin have low mana costs, no mana at all or are junglers with high mp recuperation stats due to bluebuff/smite manaregen passive)

The worse of it all is that none of this is killing-rewarding. Assassins build should reward players that manage to store 1000+ gold for being sucessefull in accomplishing their main role: Kill. The path of those items rewards passive farming players that abuse the mobility of their champions to do so safely, and eventually 1hko since their build is easier to buy than the opponent one (Unless it's also an assassin). But when an assassine decides to take risks and get kills, the same easy build turns the whole game into a snowball.

I hate the way item 3285 is a must, obvious 1rst item choice for mages, but it's onlye one item and not half of the buildpath.

71 Comments

VanCanBanMan10/14/2019, 6:22:23 AM4 votes

Cuz AD assassins are pretty much locked one build path that being item 3147 item 3142 item 3071 item 3814 item 3036/item 3033 and Duskblade is a MUST HAVE on almost any champ that builds lethality. i think there should be more lethality item diversity

Barso5510/14/2019, 8:29:14 AM4 votes

this is not true. lethality is ineffective against high armor.

Assuming you are a tank since you are building thormail - lets say you have 70 base armor when you get the item. The thornmail gives you 80 bonus armor, so thats 150 total armor from just that item.

The current formula, I believe, from https://lolmath.net/articles/league_of_legends_formulas.html, is Armor/100+armor as damage reduction.

So, in this case, it would be 150/250 = 60% damage reduction.

Duskblade would make it = 129/100+129 = 56% damage reduction.

So, your not losing 26% of the benefit but just 4%.

The lethality builder is being penalized for your armor building by just having 55 AD and the damage passive against you. Your armor is also reducing his 55 AD worth of damage significantly.

You are also forgetting the 250 health you get from thornmail which makes your total armor even more effective.

I'd say its effective enough. But, there are some broken champs that do way too much damage anyway as part of their kits and unless you have multiple tank items and some damage reduction in your kit, they can still 1 shot you at even gold. That has more to do with champion design than items.

Also, lethality is completely countered by one amazing and cheap item - seekers armguard. The duskblade at 2900 gold negates 21 armor, and a fully stacked armguard for 1100 gold gives you 45 armor and 35 AP. You are entirely negating the 21 armor pen and having an additional 24 armor to deal with base damages/ad/55 ad from the item for just 1100 gold.

Id argue it is lethality that is completely countered by cheap armor items, not the other way around.

This is why, if I see even a single lethality item on a snowballing enemy champ, or the enemy Miss fortune building lethality, even if I am playing some squishy champ or am the opposing ADC, I pick up a cloth armor maybe even a chain vest if i can afford to spend the gold on it, completely negating all her lethality. My IE + zeal + chain vest = 5200 gold gives me 70 AD, 40% crit chance, the crit passive, 5% MS and 15% AS and the enemy MF has spent 2900x2 = 5800 which is 600 gold more than me, but all she has is 110 AD which, after negating 18+21 = 39 of my chain vest, is pretty much all she has to fight me with. My chain vest will eventually become a GA too, but her lethality will never affect me.

Also, TBC armor pen is a stacking passive after applying damage. Its not efficient on burst AD assassins, most get it for the survivability and to duel other tanks/bruisers than for burst.

Its good on lee, for example, who Q you (4% armor shred) q again - 8% armor shred total, E, 12% armor shred all within a few seconds. Big advantage is it doesnt affect only his damage like lethality does, all AD damage from any source on the target is increased. But, in itself, phage passive isn't so useful on burst assassins, especially if they have already built youmus, 20% cdr is also not relevant on them during that particular kill attempt, and by the time they shred any really meaningful amount of armor on low armor targets, they are done with their rotation and need to get out or face dying themselves. for instance, caitlin, at 88 armor without GA level 18, is reducing 88/188 % physical damage = 46% physical damage. Lets say the enemy zed gets 2 shurikens, one auto, and two slashes on cait before exiting the kill attempt. he starts with R onto cait, w, e, q, then R to exit. The W is double, 8% armor shred, but since they happen simultaneously they shred 8% armor right away but havent shredded any armor before, so next the 2 shurikens receive the 8% damage reduction and add another 8% armor shred = 16%. The R pop basically gets to do just 4% more damage despite 4 stacks of cleaver armor shred, and the two shurikens before it gain even less bonus damage from the 2 stacks of armour shred.

Its Arpen to be effective against tanks/juggernaughts and lethality against squishies. So, the tradeoff of building lethality is doing very little damage to tanks (and can be entirely negated by marksman core item - GA, or mage core item, zhonyas). The tradeoff to % pen and armor shred like TBC is doing little to no extra damage to squishies.

All in all, lethality is heavily countered by anyone that matters. Its actually most effective against bruisers that build only offensive health/damage items like Irelia and renekton, or against ADCs (who do have their sp to peel and arnt inherently laning against the assassin) until they get their GA when all the lethality gets completely negated.

Mid can rush seekers after first back and negate even 2 of your lethality items without upgrading to zhonya.

Glauciane10/14/2019, 6:08:05 AM2 votes

I believe jungle modifications created this situations. Overbuffed mobs created a need for non-area dmg ad junglers to have high cdrs. Just revert the stupid endless krugs and chickens and remove cdr from lethality items, it just killed jungle diversity.

Dasdi9610/14/2019, 4:29:19 PM2 votes

It's tradeoff is your damage to tanks is lower than if you spent money building raw ad and %pen.

BLIGHTBRINGER10/14/2019, 10:48:50 AM1 votes

The trade off is that Lethality does well Early to somewhat Mid Game, during Late Game when ADC's have Guardian Angel + Growing Armor per level (you will have about roughly 100+ Armor) which is more than what all 3 Lethality Items together can ignore.

If you find it that you're getting one shot still it's mostly because they probably have Black Cleaver which reduces your total Armor by 24% at 6 stacks and Lord's Dominiks Regards which penetrates 35% of your total Armor. These two things and the fact that most AD Assassins have really high scallings on abilities.

AP Assassins are a bit more busted if you ask me, due to the state of Deathcap increasing total AP by 40% and Voidstaff being able to Penetrate 40% of your total MR. And there is no MR Growth per level in the game so by default they will deal more damage than AD Assassin's will.

Pika Fox10/14/2019, 4:16:08 PM1 votes

The tradeoff is youre forced into a dead build late game. You lack defensive options for the first 3 buys, no AS options to multiply the damage and any potential lifesteal buys,and no crit. Come late game, innate stats and supports just innately remove any advantage your build had earlier. And you need to build more than 1 lethality item, as it scales with itself.