Lethality build has NO real tradeoffs.
1 -
are way too easy to build. Even though they cost 2900, the 350$
path is ridiculously easy to build (The fact that both items have the same path is weird tbh). There's no early game point in which an assassin can't build anything due to lack of farming/killing income (Which is their main purpose after all). You played a bad laning phase? No worries, you'll easily get to build your core items anyway. (While mages 1250$
850$
and adcs 1300$
875$
, which DO NOT have an implicit killing-reward nature, have to deal with the expansive builds). Needless to say, CDR should be a tradeoff to damage.
2-
also have pretty decent stats, and the same easy path issue. Getting tankier should be a tradeoff for Damage. But the armorpen passive of the the item, summed up to the (again) non-tradeoff 20% free CDR stats makes it an obvious, easy-taken choice.
Which ends up with AD-assassins building
EVERY-SINGLE-GAME. And getting 40% cdr, 400 life, 150 AD (+ 40 lethality) + 24% armorpen with only 3 items. (WITH NO TRADEOFF AT ALL, SINCE THEY ALL
have low mana costs, no mana at all or are junglers with high mp recuperation stats due to bluebuff/smite manaregen passive)
The worse of it all is that none of this is killing-rewarding. Assassins build should reward players that manage to store 1000+ gold for being sucessefull in accomplishing their main role: Kill. The path of those items rewards passive farming players that abuse the mobility of their champions to do so safely, and eventually 1hko since their build is easier to buy than the opponent one (Unless it's also an assassin). But when an assassine decides to take risks and get kills, the same easy build turns the whole game into a snowball.
I hate the way
is a must, obvious 1rst item choice for mages, but it's onlye one item and not half of the buildpath.
/
and Duskblade is a MUST HAVE on almost any champ that builds lethality. i think there should be more lethality item diversity
Cost: 11,250
Total Armor: 310
Damage Taken: 24%
Damage from a Talon crit (no AD items): 52 (accounting for Randuin reduction)
Cost: 13,400
Bonus AD: 290
Armor Reduction: 0
Cost: 435 gold
Stats: +20 AP
Effects: None
Cost per Stat: 435 / 20 = 21.75 gold
Cost: 450 (+350) gold
Stats: +5 (+10) AD
Effects: Grievous Wounds (t. 3)
Cost per Stat:
Cost: 2,600 (+1,100) gold
Stats: +0 (+120) AP
Effects: +40% AP (which we'll call "AP Delta")
Cost per Stat:

Tank buys