Warwick needs QoL changes
First I must say I've been playing Warwick for 5 years by now and I've finally given up on the champion. I'll be picking him once in a while in normals, but I have no hope to make my way climbing in ranked playing this champion without a huge struggle. I can confirm this by the fact that every time I see a Warwick on the enemy team, it's a relief for me - that's when I know a champion is weak.
The reason being that Warwick just feels terrible to play. Even if I get ahead, I have terrible mobility because of W speed loss once you get hit, only R to gap close or hit someone from range - with the worst hitbox I've ever seen on a champion - , pure single target damage and you need SO much time to kill someone it's not even funny. You need to be so hugely ahead to solo carry as Ww... It's almost impossible vs decent teams. Considering how grievous wounds is everywhere in the game now, the 1v1 potential Ww has goes away once you hit 15 min mark - unless, of course, you are fed - due to how much the champion relies on lifesteal.
Warwick may seen fine because he can stomp low elo players roaming the map with W and punishing bad positioning - or lack of QSS -, but he doesn't feel rewarding to play.
Here's some of my suggestions:
- Give him some kind of cleave, like Nunu's passive. I know that's a huge change, but it would be AMAZING for Warwick. You can reduce passive damage or W's attack speed for this.
- More Bonus AP or AD ratio. You should be rewarded with enough damage once you choose to play more like an assassin. That's the logic for every melee fighter, even for most tanks. You can compensate by reducing his base damage. Right now, it's IMPOSSIBLE to burst as Ww.
- W's move speed shouldn't be so easy to reduce, mainly how fast it falls once you get hit. I think that's the main reason why Warwick only has a gap closer on his R, but if your enemy knows the basic about Warwick he knows he can kite you forever easily.
- Fix the hitbox on R and make it more reliable. I've died many time because of this insanely weird hitbox. I shouldn't grab a champion behind me if I choose to ult away from him, even if he's close to me. It needs to be bigger too... Like, come on, it's an ultimate and it's completely unreliable from range (You can compare it to Vi's Q, which is a must for her combo and way easier to hit). Rek'sai had a great help with her R and everyone saw how it changed her efficiency. Here's a fun suggestion: You can make it easier to hit somehow once the target is really low - that would be fun as hell.
I really love this champion and hope some changes come to help him, otherwise I'm probably dumping him as a main. Thanks to everyone that had the patience to read. [vlad-salute]