Warwick needs QoL changes

Elwe The Jungler·3/2/2019, 6:25:13 AM·6 votes·3,745 views

First I must say I've been playing Warwick for 5 years by now and I've finally given up on the champion. I'll be picking him once in a while in normals, but I have no hope to make my way climbing in ranked playing this champion without a huge struggle. I can confirm this by the fact that every time I see a Warwick on the enemy team, it's a relief for me - that's when I know a champion is weak.

The reason being that Warwick just feels terrible to play. Even if I get ahead, I have terrible mobility because of W speed loss once you get hit, only R to gap close or hit someone from range - with the worst hitbox I've ever seen on a champion - , pure single target damage and you need SO much time to kill someone it's not even funny. You need to be so hugely ahead to solo carry as Ww... It's almost impossible vs decent teams. Considering how grievous wounds is everywhere in the game now, the 1v1 potential Ww has goes away once you hit 15 min mark - unless, of course, you are fed - due to how much the champion relies on lifesteal.

Warwick may seen fine because he can stomp low elo players roaming the map with W and punishing bad positioning - or lack of QSS -, but he doesn't feel rewarding to play.

Here's some of my suggestions:

  1. Give him some kind of cleave, like Nunu's passive. I know that's a huge change, but it would be AMAZING for Warwick. You can reduce passive damage or W's attack speed for this.
  2. More Bonus AP or AD ratio. You should be rewarded with enough damage once you choose to play more like an assassin. That's the logic for every melee fighter, even for most tanks. You can compensate by reducing his base damage. Right now, it's IMPOSSIBLE to burst as Ww.
  3. W's move speed shouldn't be so easy to reduce, mainly how fast it falls once you get hit. I think that's the main reason why Warwick only has a gap closer on his R, but if your enemy knows the basic about Warwick he knows he can kite you forever easily.
  4. Fix the hitbox on R and make it more reliable. I've died many time because of this insanely weird hitbox. I shouldn't grab a champion behind me if I choose to ult away from him, even if he's close to me. It needs to be bigger too... Like, come on, it's an ultimate and it's completely unreliable from range (You can compare it to Vi's Q, which is a must for her combo and way easier to hit). Rek'sai had a great help with her R and everyone saw how it changed her efficiency. Here's a fun suggestion: You can make it easier to hit somehow once the target is really low - that would be fun as hell.

I really love this champion and hope some changes come to help him, otherwise I'm probably dumping him as a main. Thanks to everyone that had the patience to read. [vlad-salute]

17 Comments

Saianna3/2/2019, 9:41:43 AM5 votes

You have no idea what QoL change means, don't you?

I love cowboys3/2/2019, 6:40:12 AM3 votes

None of those would be QoL buffs.

I will say though that losing w movespeed feels like garbage, Warwick should have no reason to slow down while chasing his prey.

Rax Reformed3/2/2019, 6:29:54 AM2 votes

They really just need to increase the size of his R hitbox and he'd be good imho.

It needs to at least be the size of Nautilus Q. AT LEAST.

C0NCH0BAR3/3/2019, 1:06:57 AM1 votes

I feel like Warwick is actually not fun to play against. A champ that can follow your trail with increased speed without vision when you are in a prime position to NOT fight that then can latch to you, even if you blink and also has an ult that suppresses and heals him the entire time. I think he is one of those early game feast or famine characters, which is fine. That's the same with Rengar, Lee Sin, Pantheon, etc. Now this is coming from a support main, so I might just focus on his ability to stick to my teammates instead of the actual numbers, sooooooo this might be totally off. Hope this clarification from the other side helped?

KlydeFrog3/3/2019, 2:47:26 AM1 votes

I go on hit with him or if I'm feeling ballsy I'll go AP and 1 shot people off q. Gap close ult they dead. On hit you ult they dead .

Hedi Sama3/4/2019, 4:18:43 PM1 votes

I definitely agree. Warwick is in a bad spot ! I think the only thing inflating his winrate is people playing him like a tank (he's become a utility jungler not a carry one). According to U.gg he has overall 50.22% winrate with around 5% pickrate (all elos and all regions combined) which shows that only mains play Warwick and they can't manage to have more than 50% winrate. He needs some help to survive the actual meta.

1 - Quality of life changes : The only quality of life changes Warwick needs are tweaks to his rework. He always was weird after his rework but when he was op no one complained about his R hitbox. Now that he's weaker you can really feel the problems of his kit. So the needed changes are : A more generous hitbox on his ultimate (200K mastery and I still miss A LOT OF ULTS) and change the way his W work : the problem with his W is that triggers only when the low HP champion is getting attacked. Otherwise It won't trigger your W's passive. I've been put in many situations where the ennemy was like 30%hp but my W's passive was off forcing me to use the HIGH COOLDOWN W's active. Because of this unreliable ability Warwick is forced to have a very low base movement speed that makes him even more vulnerable to slows (a slow feels like a stun when you play Warwick). Also the W's passive stopping when you go through ennemy minions is just "stupid". (only the fact of being attacked by ennemy champions should stop it and not their presence or the presence of minions).

2 - After the quality of life changes (tweaking the R and W) then we can discuss some buffs : I think the only buffs warwick needs are : Base movement speed buff + Base AD buff...(maybe give him a better ratio on his Q) and he would become strong again.

astralwit3/2/2019, 6:31:03 AM1 votes

He just needs a full revert of his past nerfs. Those happened when Tiamat was a better item and the jungle meta was level 3 ganking junglers. Don't mess with R hitbox. That's part of the skill to him. Also, due to rune shards, enemies are harder to kill. Ravenous Hunter and Sudden Impact nerfs hurt him a lot too, at least for my playstyle.

GelsominoKiller3/2/2019, 5:13:33 PM1 votes

First of all, Warwick isn't even remotely as bad as you make him to be. That said, he's a suboptimal pick at the moment (and has been for quite some time) for a combination of better competition, unfavorable metagame, jungle and item changes, and a light case of overnerf.

About your suggestions:

  1. Warwick does not need an even easier clear (although he would benefit greatly from a cheaper tiamat). He is already a jungler that can clear staying very healthy, he should not excel at clearing very fast too.

  2. Warwick doesn't burst and should not burst. I understand that being able to 100-0 a squishy is basically mandatory in today's league of burst, but that is no good reason to give a champion what he's not supposed to have. If you're asking for some crazy off-meta build to be able to work that's fine, but the standard Warwick playstyle shouldn't be that of an assassin.

  3. Losing W movespeed if in combat is one of the trade-offs WW pays for his crazy map pressure, so it should stay. To what degree, that's debatable. Personally, I believe that right now it is too harsh. What I am sure of is that WW shouldn't lose his W movespeed if he gets hit by a minion. That's just bullshit.

  4. R hitbox is indeed weird and would benefit from some tuning.

The only space I see for WW buffs is his sustained damage and thus dueling power. If your Q is on cooldown, your damage is absolutely ignorable, and so is your sustain. I'd like a lot if Warwick was actually incentivized to stick to his prey and maul it with his AAs. More attackspeed, more on-hit heal, more extra magic damage on it.

I think if Warwick were to be a solid duelist he could hard contest that damned crab and he would be immediately much, much stronger of a pick.