League's Next Big Update: Summoner Spells
To get to the point, Scroll down to the line full of brackets.
How do you feel about the summoner spells as they are?
Looking at players average spell picks tells me that there is a very clear meta that is almost always followed with zero deviation for each role.
Mid laners take flash ignite
Adc's take flash heal
Top's take flash teleport
Junglers take flash smite.
Occasionally, you'll see some differentiation among these metas, but for the most part, these matches are not taken by preference.
Quite literally, they are just about the only optimal choices for successful gameplay, and as such, there is little room to expect to see a strong climb when your summoner spells do not follow the meta.
I'm not one to always look for ways to break the meta, but I have noticed a pattern with rito lately, and it is centered around making gameplay more and more choice/path oriented. Item's aren't only sold in meta packs, you have access to every item whether or not it even works good for your champ (exception of runaan's of course). The reason I bring this up is because I predict that the summoner spell system is going to be the next big upgrade/change. The matching system was modernized, the rune/mastery system simplified into one streamlined order, and as the developers go down the list of things to look at, I want to direct attention toward what I feel players want out of the summoner spell system.
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I've arranged the icons in the order of what I perceive to be the most consistently used spells, in order from most used to least. The very fact that about 2 of our spells almost never get used is the only thing that brought me to wonder why we have this amount of spells, and what other possibilities there are. What if the less popular spells were changed to make them more desirable to use in game? When you see a darius top lane taking flash and ignite against you, a certain fear grips you and gives you a stronger sense of diligence than would a teleport/exhaust top lane darius. Why? Because even though teleport and exhaust are very strong spells, the former combination shows that the top lane darius is playing to kill. The teleport/exhaust combo makes everyone laugh and say, "he is going to fail lane", and rightfully so. All champs have their strengths and weaknesses. (Except urgot. He aint afraid of no things.) A cleanse on an adc doesn't do him much good because crowd control is very difficult to isolate. By that I mean you cant use cleanse to free yourself of crowd control in a teamfight where multiple stuns are coming your way. Cleanse doesn't KEEP you free, it just free's you. You are stunned again and now your cleanse is gone, and since you didn't take heal, your partner can't even get an MS burst.
Does that make sense?
So what if we had new spells that players could take that were actually universally effective like flash and smite are?
Coming up with balanced ideas is not easy, but I think I might have a few, as well as a few principles I feel should direct how a spell is created. (This is of course my own flawed opinion and I welcome constructive criticism)
A spell supplements a players ability in game on top of his already full ability list, from passive to ult.
A spell should either help the player, or detriment the enemy.
Players have a ton of fun when they can stack effects. For example, players have commented that they enjoy playing
when they grab items that initiate a bleed on ability damage, like
and
. Especially when using
, the whole DoT poison/bleed concept is so strong, that you can feel like a real viper and "bite once", then walk away knowing your job is done.
That is the kind of concept I want to see implemented in a possible summoner spell update.
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"Entrench" : Strengthen your resolve and stand your ground. Effects: -Unit cannot move or be moved, defenses slightly rasied and attack range is extended for a brief period of time. The concept for this spell is basically to be a tool for holding ground and keeping offensive presses at bay. It toggles. When used under tower, your basic attacks and abilities look like tower shots, but at possibly half the damage.
I don't want to make it too complicated so I'll leave that there as it is.
"Gardener" : Cultivate the ground and reap it's produce. Effects: -When cast, players can plant a seed in the ground and will grow over time. Plants will produce buff-giving fruit that can help allies or hinder enemies. Effects change or enhance when planted in the river or in a bush. Plants could produce: -small permanent increases to stats -temporary offensive/defensive buffs -vision wards -valuable commodities used to sell at shop for money -throwable explosives (bomb bush ^.^)
the possibilites could go on
"Overdrive/Overkill/Overload" : Stockpile resources for later Effects : Of one of the three, your actions gradually save usable points to temporarily buff your champion: When moving gain Mov. Spd points When Attacking, gain Att. Dmg or Att. Spd points When Healing or shielding, Gain ARM or MR points Casting Overdrive/Overkill/Overload will consume all points to proportionately buff the selected trait.
Items would be constantly under test in live games to experiment with new possibilites alongside this spell
"Trainer" : Tame and train wildlife to fight alongside you Effects : When activated, rapport is established with monsters. Once enough familiarity is founded, monsters will follow you and aid your efforts. Monsters can grow, die and bestow miniature versions of their on-kill effects to others. Each monster has different characteristics. Some can spot stealth wards. Others can create mini barricades. Some boost attack, when others may boost resource production. etc... Capturing epic monsters is a lot harder. Much more time and effort is required to earn the trust of these creatures, meaning you have to spend small amounts of time here and there channeling in the respective habitats. The more familiarity established with the other creatures, the less effort required to tame an epic monster. Dragon will fly just like in Mordekaiser's Passive, and Baron Can slither. It would look epic as hell.
We could bring back the little wolf from sated devourer, but he would be real ^.^
Plenty of other ideas in store. Have I gone completely off my rocker, or do I have some solid ideas?
LET ME KNOW WHAT U THINK