Some Wukong stuff

Jbels·2/5/2016, 7:35:43 PM·1 votes·254 views

What if Wukong's kit looked like this?

New passive: Wukong passively gains 2.5% bonus Armor and Magic resist. Every 25-10 seconds, Wukong stores a charge of Decoy. Each Charge of Decoy gives you an additional 1% bonus Armor and MR, up to 3

Q: Works a little bit like Sion Q, where the longer you charge it the more you get out of it. Insta-casting gives you a quick spin that does a little bit of damage. Fully charging it gives you a tiny pop up (like, an even smaller knock up than Zigg's W) on champions, knocks up minions and monsters for much longer, and does significantly more damage (reduced against minions)

W: Basically the idea here is to have the W have Synergy with the passive and give wukong a decision to make between being tankier or doing more damage. The Active has Wukong summon up to 3 pets that are basically clones of him, and each one can attack enemies, but does significantly reduced damage compared to the original. You can direct the clones where to go by hitting W again (Like tibbers, but with W). The clones mimic wukong's other abilities (Except W of course), doing very reduced damage and no CC like the original does. The clones can be killed, and if they are, Wukong has to build up another stack naturally, but if the clones time out, wukong has all of the stacks returned to him for each clone that didn't die (They are MUCH more fragile than he is by the way) Clones will explode when they die, dealing damage in a small AOE (much like live)

E: I was thinking this would remain a mobility spell but can go one of two ways. It can either remain single target or become a free dash like fiora's Q became. In the case of a single target ability, Wukong would lose the Attack speed Steroid on his E, HOWEVER, each clone currently alive will follow Wukong to the target, and they will start attacking much faster (Still with their reduced damage) In the case of a free dash, I would imagine Wukong having a tiny bit more range and a CC on hitting a champion (most likely a slow). Clones would gain a quick burst of movement speed when moving towards the direction Wukong ashed in

R: I would imagine it to be functionally the same, but with reduced damage, and the fact that the clones will start spinning too with no knockup (probably a slow though)and significantly less damage than the original wukong. In addition, for every point in ult, wukong's passive gains an additional 0.25% on each stack

Let me know what you think. Overloaded? Boring? Stupid?

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