It's not that there is too much damage...

Royal Bard·1/22/2017, 10:23:04 PM·3 votes·927 views

I saw many posts coming up saying that there is too much damage in the game. After playing around 4000 games since the end of season 2 I believe that what people perceive as too much damage is actually too much short-cooldown burst. Cooldowns of abilities have been getting lower and lower with the passage of time and the additional keystones are having the effect of a lot of short-cooldown highly miss able on demand burst. It's not that ADCs do not do damage, is that they get fucked the moment they try to AA anything in their range and with such low cooldowns even tanks can kill them if not in one rotations in 2.

My proposed solution to the problem are: either to make ADCs get more resistances (LS items should resemble DD more) OR increase the range of all of them by 50. Currently standard ADC range hovers at 550, and that is completely inside everybody's threat range: right now if you are in range to AA the enemy VI you are in range of her Q without even mentioning her R. ADC's C in the name stands for Carry, but right now they can't carry for shit, they are more like ADCurry or walking bags of gold when they do not have their little slave support with them. For APC cooldowns should go up across the board by 1 or 2 seconds but AP scalings and effects should be more impactful and give more AP to items for fuck's sake.

Let's hear what you think about these changes

8 Comments

Jaygo411/22/2017, 10:27:31 PM1 votes

Why did this get a downvote? I might agree, cooldown reduction is at an all time high, allowing champs with "Big loads" to blow them all the time.

Ralanr1/22/2017, 10:32:03 PM1 votes

Reducing the amount of CDR could be the answer.

Calabok1/22/2017, 10:36:19 PM1 votes

nice hypothesis but it is incorrect.

Lets go by "Without the data we need to extrapolate reasons for this and that, we have no idea and what we say is just like farting in the wind."

IGotScuttleCrabs1/22/2017, 11:10:21 PM1 votes

Reduce cooldowns sure. Increase AA range ok. But dont make ADCs anymore into drain tanks than they already are. Between Phantom, lifesteal, warlords, redemption, Knightsvow, and the 2-3 shields that are dropped on the adc; if you don't blow the adc up it will just sustain through and start dropping crit nukes left and right. Basically a lot of ADCs have become Aatrox'd. They either die immediatly or don't and proceed to LS their way to victory.

Royal Bard1/23/2017, 1:37:48 AM1 votes

Slave was just to make the thread a bit lighter in general, hell I used to play a lot of support (not much nowadays because I got hooked to GP), but in general CDR is way too easy to access to, everybody is rocking 40% or 45% and it's kind of crazy. There are too many items that give 20%: Morello, FH, TF, BC. just pick one of these, add runes and ionians and BOOM capped.

Also sorry for the kinda confused organization of the post but I wrote it in a rush