It's not that there is too much damage...
I saw many posts coming up saying that there is too much damage in the game. After playing around 4000 games since the end of season 2 I believe that what people perceive as too much damage is actually too much short-cooldown burst. Cooldowns of abilities have been getting lower and lower with the passage of time and the additional keystones are having the effect of a lot of short-cooldown highly miss able on demand burst. It's not that ADCs do not do damage, is that they get fucked the moment they try to AA anything in their range and with such low cooldowns even tanks can kill them if not in one rotations in 2.
My proposed solution to the problem are:
either to make ADCs get more resistances (LS items should resemble DD more) OR increase the range of all of them by 50. Currently standard ADC range hovers at 550, and that is completely inside everybody's threat range: right now if you are in range to AA the enemy VI you are in range of her Q without even mentioning her R. ADC's C in the name stands for Carry, but right now they can't carry for shit, they are more like ADCurry or walking bags of gold when they do not have their little slave support with them.
For APC cooldowns should go up across the board by 1 or 2 seconds but AP scalings and effects should be more impactful and give more AP to items for fuck's sake.
Let's hear what you think about these changes