Suggestions for Sightstone changes, based on Xypherous' statements about "Ruby Sightstone"

DerZermetzelte·7/14/2015, 10:05:59 PM·4 votes·971 views

This thread will contain an analysis of what Xypherous said and what i read in similar threads to mine. Point of it is, to bring some interesting new mechanics into upgrading the Sightstone item 2049, which at the moment has a rather boring and meaningless upgrade. After gathering some information, I'll try myself at fitting the acquired knowledge into some quick thoughts, that obviously are open for discussion. I'd really like to see other's thoughts on my work. Criticism is fine, but give reasons please.

Well then. Let's start off with Xypherous' statement, that gives us the first hints. I will include summaries after each major paragraph.

"We don't want the Ruby Sightstone upgrade to be particularly desirable as we'd much rather have Supports buy almost any other item than be forced to spend even more income on vision. 

The problem with vision related upgrades is that they tend to become mandatory - and thus choke out any other itemization options that exist - thus compressing the function of almost every support (and jungler) into a vision bot."

And

"It exists as a super late game option to ensure that Supports final builds aren't destroyed by a incredibly slot inefficient stat item - hence why it's a Giant's Belt worth of Health with Wards. 

You upgrade it, if you have no other choice - because you need that slot to provide at least okay statistics for the end-game."

So from what he said, a possible Sightstone upgrade would need to be: -either relatively weak or only accessable later on, to spare Supports from being degraded to vision-slaves -cost-efficient enough to stay a desirable slot-filler

Let's look into what upgrades other people came up with:

item 2049 + item 1027 = [...] Instead of extra Hp, the upgrade would provide more Mana. (Actually a good idea, but not different enough to consider it a worthy new item. Also Supports get free Mana or Mana-reg with every Happy Meal Support item)

item 2049 + item 1029 / item 1033 / item 1052 = [...] Instead of Hp you would get some Armor/Magic resist/Ap (While pretty good on first look, I concluded that these items would be rather boring. If the numbers got balanced to fit in, I'd expect them to be rather underwhelming. Also I'm looking to create something interesting here)

Other suggestions included rare stats like Tenacity or Mpen, or aura-effects. I expect those to be both too strong on Supports and Junglers. Instead, I'd like to focus on altering the vision game.

First off, an analysis of the Ruby Sightstone item 2045 :

Recipe item 2049 + item 1028 + 400 Gold The upgrade compared to the regular Sightstone grants: +250 Hp +1 charge for wards

Combining Sightstone and Ruby Crystal (400 Gold) gives: +100 Hp +1 charge for wards

In the following, I want to propose my own thoughts on this. Base of changes is combining the Ruby Crystal item 1028 and the regular Sightstone item 2049 . Take note, that unless stated otherwise, the upgrade still only has 4 charges. Also just like numbers, names are only initial, to allow for general suggestion and discussion.

As stated above, I suggest these upgrades to be available only after level (12). This is, to give Supports some time to purchase a few basic items, without the pressure of rushing a Sightstone upgrade.

(1) Ruby Sightstone (400 > 600 Gold) +100 Hp +1 charge > 2 charges for wards (Gotta keep up with the other improvements)

(2) Sapphire Sightstone (600 Gold) +150 Hp +allows for exceeding the charge-limit, but costs (25 Gold) per "over-use" (Restock at base as usual)

(3) Emerald Sightstone (600 Gold) +50 Hp +1 active Stealth Ward possible (Also applies to Ghost Wards aka Sightstone Wards, but not Vision Wards)

(4) Amethyst Sightstone (600 Gold) +100 Hp +250 vision range on wards (base range is 1100)

These are my initial proposals. All open to change. Feedback of any sort is welcome, but please try to give me an argument when suggesting changes. Random number changes make me ignore a comment, rather than wasting my time on figuring out what someone thought. Questions also welcome :)

18 Comments

ZephyrDrake7/14/2015, 10:16:54 PM1 votes

Ruby sightstone should just be removed. It's not a "super late game" upgrade like Xyph says it's more of a "i have a full build so might as well upgrade this" and by that point in the game the extra health does nothing. Sightstone needs to have something akin to the boots upgrades that are unlocked by lvl 16 or so that makes it actually useful upgrade but not so early that you are forced to upgrade it as soon as possible. But we all know Riot is just making excuses since supports are already forced to build pretty much the exact same items over and over since most support items are horrible

IcyPepper7/14/2015, 10:24:21 PM1 votes

Instead of extra Hp, the upgrade would provide more Mana. (Actually a good idea, but not different enough to consider it a worthy new item. Also Supports get free Mana or Mana-reg with every Happy Meal Support item)

For one, it's not free. That's like saying deathcap gives free ability power.

But secondly... Soraka ahem.

GinoSoldier7/14/2015, 11:22:45 PM1 votes

I'm thinking that Sightstone AND bought wards should all be removed from the game, and that the Vision War should be given up entirely to Trinkets.

This would allow diversification of the types of 'wards' in the game, and the creation of more types of counter-vision than just the Red Trinket. I would propose every champion be given one Vision and one Anti-Vision trinket, and that each Ward be countered by a specific Anti-Ward.

This would create a rock-paper-scissors game with Vision that should not be too hard to balance since it's pretty much taking gold completely out of the equation.

Lwnt7/14/2015, 11:27:14 PM1 votes

Why can ruby sightstone just give different stats instead of just health. The health benefits tanky supports more compare to other support. Why would a soraka player even buy it in the first place you would heal less with your q if you do the math. Give us option that all I ask. You can still keep the whole idea as a late game item and also with option such as mana bonus or move speed bonus.

They want the item to be a late game purchase because of the extra benefit you get with vision. Honestly just remove the extra benefit for vision and pay 800 for the different optional stat. Honestly people can survive with the vision benefits that they get only from blue sight stone.

What is this extra benefit you get from ruby sightstone it is another charge. That right 5 charges instead of 4 charges. Man they really want that to be a late game purchase item. So lame.

abd1217/15/2015, 9:30:57 AM1 votes

pretty interesting!!

I always thought about something like that but never took it seriously. i mean like really........more mana on some supports solves a lot of problems