The cruel joke that is Quinn

Konidias·4/20/2015, 8:04:44 PM·4 votes·2,516 views

So Quinn finally gets some much needed bug fixes. Hurray! Right before the game goes into full tank meta mode and makes her absolutely useless...

Lets face some facts here. Quinn is currently a joke, and she's been a joke for a long time. As an avid Quinn fan, and someone who literally has played over a thousand Quinn games and ONLY plays Quinn, I have to say that she is just completely under powered and useless in the majority of matchups.

Where does Quinn fit in now?

ADC:

  • Her blind is difficult to land during laning phase as it can't pass through minions like most ADC's Q skill shots can.
  • Now that her blind is fixed, that's great... I love that it blocks attacks the moment it lands. However, it feels EXTREMELY short. Like it literally blocks 1-2 autos... BIG DEAL. Teemo's blind is 200% better. Quinn's blind does NOT SCALE and it sorely needs to.
  • Her vault puts her in danger of the support CC... so you basically have to use it only at the MOST opportune time only. You can't even use it to escape because it's the dumbest escape in LoL... you literally have to get right on top of the enemy before bouncing only a mere 525 range away... (far under most CC ranges)
  • mid to late game her ult + all in combo is great against the enemy ADC... if you can actually catch them out alone. If the enemy support is smart, they stick to the adc all game and Quinn is useless because she can't dive and assassinate anyone.

Top:

  • Again, her blind is too short and even when timed perfectly, she's still going to take damage from an incoming melee brawler. Teemo does it better. Plus his blind is a targeted ability with zero chance of missing. If you miss Quinn's blind when the tanky top bruiser is rushing you, say goodbye to half of your HP bar.
  • Again, her vault just throws you into melee range of the enemy. Because it can be interrupted by most CC, you are literally feeding yourself to the enemy. Nothing more frustrating then diving in for your vault and then watching as Quinn drops right next to the melee enemy and starts getting wrecked... Not exactly what I was intending to do.
  • Tanks now outsustain Quinn "by far", and she can't kill anything. Even with a full armor pen and ignite build, tanks can just wobble away when they start getting low. They can then just teleport back into lane at full health, while Quinn is stuck there with now probably low hp and mp because she tried to all in the tank who can't be killed. If Quinn takes teleport instead of ignite, she is even more useless, as she has ZERO kill potential at that point, on top of not having the sustain to outlast tanks.
  • Top laning as Quinn vs any tank has now become nothing but frustration. She can't kill them, she can't really even poke them... she can't do anything. She can't leave lane because then the tank can just push down towers. After a few levels, her poke does NOTHING. Like literally nothing. I've hit tanky top laners with an AA and I'm like "uhh did that even land? where is the damage?" Unless you sit there and unleash full combos on the top laner, you do NO damage
  • mid to late game the tanky top laner is now unstoppable, and just DECIMATES quinn and laughs afterward. Fun game.

Mid:

  • Trading off AP means the enemy can just stack armor and win mid/late game. Oh well.
  • Even if you get team to compensate by taking an AP top and maybe a tanky jungler and support, Quinn still suffers against heavy tank comps. She might win mid lane hard but mid/late game is going to be a nightmare if the enemy team has 2-3 tanks.

Support:

  • She's actually doing better for me as support than any other role. That to me is just sad. Unfortunately unless we steamroll bot lane and get lots of kills/assists, Quinn falls. I've won some support games as Quinn, but my stats compared to the enemy support are garbage.

Jungle:

  • lol
  • But seriously... maybe in s4 Quinn could jungle... like not super viable but she could do it. Now in s5 with the changes, she just really can't..
  • Again, if the enemy team has several tanks or heavy CC, Quinn is useless

Overall, after thousands of games with her, I've noticed she is extremely weak against tanky CC heavy comps... even more now than ever. She needs some buffs. Period. She can dominate in NICHE spots. It's amazing how in one game I can go 22/4/10 and crush everything with Quinn, and in another game I go 2/8/1 and get crushed because of the enemy team comp.

Here's my main issue... You are never going to get crap for playing Jinx ADC, or Nasus top, or Leblanc mid. But you will get crap playing Quinn in any of those roles. It's not that she's even a jack of all trades and master of none... It's that she is weak everywhere right now.

I ALWAYS get crap when I pick her. Like in at least 80% of my games. No matter what role I play her in, I get people questioning my pick. I get people dodging merely because I picked her. I get people assuming I'm trolling.

I've had countless games where I call Quinn top or Quinn mid and then have someone under me in pick order go ahead and take my role and then tell me to ADC. Literally just bullying me into playing a role I didn't even call. That would be like Nasus calling top, me then taking top and telling Nasus to go ADC. It makes zero sense and it frustrates me a lot.

Anyway, TLDR: Quinn needs buffs

29 Comments

Dangerous Man4/20/2015, 8:11:52 PM5 votes

^Quinn main that wants free buffs. I would read it if you were ANYTHING BUT a Quinn main.

BeerOfRoot48434/20/2015, 8:51:11 PM1 votes

If she's so bad why do you handicap yourself by playing her exclusively?

Lïghtkeeper4/20/2015, 9:02:55 PM1 votes

I'm willing to agree that Quinn is NOT in a very good place right now compared to other marksman, why she was ever intended for that role is beyond me with a melee transformation. Anyhow, I carried every game I played in Season 4 from Bronze 1 to Silver 3 with Quinn. We're talking endless wins. I did the exact same thing with Sivir from B5 to B2. Until Riot caught on to my gal and brought her down to earth ( more like below earth in the tombs with Renekton and Xerath, like Sivir so bad in lane now omg...).

But seriously, Quinn just doesn't fit in right now. I mean, the only way I'm able to stay on top of things is if I completely ignore my team and just farm both jungles and lanes when they get too pushed. I come in every time Tag Team becomes available and I assassinate the AP or AD carry and then back to it. It's plain and simple. Quinn just does not fit into a team. She isn't a team adc, she is an assassin. Whereas Vayne can condemn someone, Quinn really doesn't have much in the way of defense when she goes all in. You basically need to burn flash, pop everything and drop your R to land the kill but then what of your escape? Her kit is flawed. I personally feel kills should reset her vault. That would give her an ability much similar to Kha'zix's upgraded leap, and Tristana's jump, and Katarina's shunpo. It's a change worth investing in. I mean, the ability is a risk itself. She HAS to use it on an enemy, meaning she has to go into some form of danger, whereas the previous three are freelance.

A lot can be done with Quinn. But I don't think Riot remembers they released her.

Critmaster Garen4/21/2015, 12:53:25 AM1 votes

quinn is a ranged adc/assassin hybrid.

if you play her like that, shes incredibly strong. and as far as fighting tanks goes, she gets up to 80% attack speed bonus. if combined with a bork, thats pretty strong against tanks.

her playstile is adc/kiting against bruisers and tanks, and bird mode/assassin against other adc.

as long as you dont just hit r and rush into the middle of the enemy team, she can be really effective. she does not need buffs at all.

if anything, jinx and kallista still need nerfs.

as far as vault goes, you need better reactions. you can use it mid dash on enemies, and actually interrupt their dashes with it. i played her for a while on top against tryndameres. she can interrupt his spin, if he tries to get into melee range.

ive even beaten jax with with her easily. i just kited these types of champions for days.

Enkidusmurf4/21/2015, 4:37:28 PM1 votes

I remember your post on my Quinn thread a couple months ago (before I actually knew what I was doing). Honestly, I was a bit surprised to see your name on this post.

You bring up a good point with the tank meta, but I don't think you realize how great that is.

If Quinn top is countered by already-meta tank champs, this leaves her free to be buffed bot lane. (Yes, I am a relentless optimist, but that's not the point.) She's already about even in range with some of the stronger adcs at the moment (525, even with Graves and minigun jinx, longer than lucian and unmodified kog). I think her passive puts her in a similar category to Graves and Lucian—a bursty early to mid-game tower-pushing lane bully.

I do agree that she needs some tweaks. I'd go for bug fixes and a cleaner AA animation before actual buffs, though. Beyond that, I could go for a passive for Valor and maybe let Vault be like Trist's jump (animation finishes before cc is applied). Maybe some execute damage that actually executes things that aren't already dead.

Beyond that, I think Quinn's actually in a decent spot right now.

As far as playing her mid, I'm not sure how that works out. I ended up kicking a Zed's teeth in after laning phase recently, but I think our midlaner (not me) had given him a hard time. Or, possibly, he was just bad.

Jungle . . . I wish. I really wish that could work. But I'm not going to fuss if it doesn't.

Why would you ever take her as a support?

Sonasaurous4/21/2015, 8:46:48 PM1 votes

Yeah, I just recently started picking up Quinn and I absolutely love her. Except she can't do anything against tanks. The most I'll do is harass and deny farm to the top lane tank (especially Nasus, lol), but by level 6 I feel like any tank can just murder her, and other than the AOE blind, she doesn't have much to offer in teamfights (teamfights seem to equal instant death for her). I've been playing her mostly as a split pusher. Which seems to work when my team is good and can win teamfights, and the enemy team is bad and focusing strictly on pushing midlane. I've been able to secure dragon and towers by myself, while my team holds off then enemy. It seems like Quinn is more like a global support in terms of securing objectives, but once I enter the teamfight I either get blown to pieces or save an ally with my blind.

I don't know. I'm still getting a feel for Quinn and I love her kit, but she really isn't viable with the new tank meta. She seems to be more of a situational pick...the situation being "well do they have a tank?"

RedWedding4/22/2015, 7:30:18 PM1 votes

Jungle:

  • lol
  • But seriously... maybe in s4 Quinn could jungle... like not super viable but she could do it. Now in s5 with the changes, she just really can't..

I have to 100% disagree with this. Her clear is one of the safest I've done recently (little camp > buff > buff, ~50% of the time have a pot leftover) even with the last soft reset change. Her early ganks are potent, usually resulting in a kill or at least a burned summoner or two. The warrior enchant works wonders, as it includes the armor pen that Quinn so very loves, and her dueling potential punishes anyone who tries to counterjungle. I've been playing her in the jungle a bit recently, and she's fantastic.

Downside: about 4 second longer clear than one or two of the more traditional champs (looking at Nightblue's list; usually my clear finishes around the 3:35 mark). Also, replaces a role normally filled by someone tankier, requiring a different lane to pick up a heavier champion.

Quinn is one of the few champions I've found that I feel I can reliably play in any position, so long as the role is assassin (with perhaps a small dabble into adc). I feel that even with the high CC comps that show up nowadays, Quinn can effectively teamfight so long as her team also has potent initiate.

Just my two cents.