Sitting in class thinking about new rune pages, armor penn?

Chaos Open·10/23/2014, 2:29:01 PM·1 votes·718 views

My first is an armor penn page, which results in a total of 19 armor penn, 9 armor, and 12 MR. Glyphs: Magic Resist Seals: Armor Marks: Armor penn Quints: armor penn Thinking it might work well with champs like Zed or Talon, AD assassins that invest first in AD damage then move onto armor penn later. Since they rely heavily on snowballing, during the early game when they don't have a ton of AD, all that armor penn would help cut through the squishy mid laner's armor runes and get very close to dealing true damage. So, which is best +15 AD or +19 Apenn?

5 Comments

Darkwind10/23/2014, 3:02:04 PM1 votes

Armor pen is good on ad casters; the ones you listed are good examples. it's not efficient (for your autoattacks) until you have about +50 ad, but it's harder to judge with skills. flat ad is better very early, but a little latter, it becomes much more efficient. Either way isn't bad, but i would recommend against going 100% for armor pen. id recommend armor pen marks and ad quints

Sammander10/23/2014, 3:09:04 PM1 votes

I don't use it, but I think it could work. It'd hurt your laning phase. If you have multiple rune pages for a champ/role, make the full armpen page and use it into easy lane match-ups

Darth3pOh10/23/2014, 4:06:22 PM1 votes

Every now and then someone makes a post comparing AD to APen. The sum is usually something like: If you want an easy time last hitting -> Get full AD. If you want the highest early game dmg to champions -> Get a ~50-50 mix of the two. If you want the highest dmg after the early game -> Get full APen.

Rawrful10/23/2014, 6:10:28 PM1 votes

Jayce often runs with all armor pen, then builds more armor pen ASAP. Champions with REALLY high base damages on physical damage skills like to run all the pen they can get, because getting the pen is generally way more cost effective than getting AD because it is a %damage increase (Assuming the enemy has armor you are penning).