Assassins Objective
There is a lot of speculation regarding a new objective or mechanic that would enable assassins to more effectively impact the game play without simply adding in more Boom Headshot or messing roam potential in the early game.
I had a thought (I'm not sure if this is the right place to put suggestions or not)
What if the back walls of the jungle or outside walls of the base had levers or objectives that manipulated waves in some way. (Speed, Health, Minion Count, Gates or pathing)
This would encourage roaming and stealthily warding the enemy jungle, opening new opportunities to gank / draw out enemies/ steal an objective as they return to reset the waves, while not requiring an overhaul of champions/items.
Probably been suggested and shot down but I figured I'd throw it out there.